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Maxing a character in Elden Ring from level 1 to the level cap costs 1,692,566,842 runes. Level 713 is the highest possible character level; at that point, all eight attributes can reach 99, and there is no level 714. This is a cumulative level-up total calculated from the community-documented rune formula, not a developer-published price table. If your character started at a higher level, you need only the costs from that level onward.
How many runes does it take to reach level 713?
The current formula-based total is 1,692,566,842 runes from level 1 through level 713. The figure is listed by the Elden Ring Calculator and cross-checks with other community calculators such as Tarnished Wiki’s rune calculator.
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What does “maxing out” a character mean in Elden Ring?
In this context, “maxing out” means reaching the game’s level cap, not merely raising one favorite stat to 99. Level 713 is the cap because the character’s eight attributes can all be raised to 99 at that level. Once level 713 is reached, the game does not offer a level 714 upgrade.
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The cap is therefore a character-level milestone. It does not mean every weapon is fully reinforced, every item has been purchased, or every upgrade-related expense has been paid. Those are separate uses for runes.
Rune totals at common target levels
These cumulative totals all use a level-1 starting point. They are useful for build planning because most players stop at a target level long before the cap.
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|---|---|---|
| 50 | 262,472 | All level-up costs through level 50 |
| 100 | 1,997,878 | All level-up costs through level 100 |
| 125 | 3,984,881 | All level-up costs through level 125 |
| 150 | 7,112,459 | All level-up costs through level 150 |
| 200 | 18,253,715 | All level-up costs through level 200 |
| 713 | 1,692,566,842 | The maximum character level |
The curve becomes dramatically steeper at high levels. For example, reaching level 150 costs 7,112,459 runes from the baseline, while level 200 costs 18,253,715. The jump from 150 to 200 alone is therefore 11,141,256 runes. From level 200 to the cap, the additional requirement is 1,674,313,127 runes, which explains why the final stretch dominates the lifetime total.
Why is the level-713 total so large?
Elden Ring does not charge a flat amount for each level. Each successive level uses a higher value in a quadratic component of the game’s documented cost formula, so the marginal price accelerates as the character level rises. Early levels are inexpensive compared with the upgrades near the cap; adding the final few hundred levels costs vastly more than the first hundred.
This is why multiplying the level-1-to-level-2 price, or multiplying the final 8,879,348-rune price by the number of levels, produces a wrong answer. Every level has its own cost, and the total must add those individual costs in sequence.
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What formula calculates each level-up?
The community-documented cost to move from a current level L to L + 1 is:
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floor((max(0, L + 81 - 92) × 0.02 + 0.1) × (L + 81)^2) + 1
Because L + 81 - 92 is the same as L - 11, an equivalent readable form is:
floor((max(0, L - 11) × 0.02 + 0.1) × (L + 81)^2) + 1
To reach a target level, apply the formula for every current level in the interval and add the results. If the character starts at level S and the target is T, sum the costs for L = S through T - 1. The final value at L = T - 1 is the price of the last level-up; it is not the cumulative total.
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The formula is documented by fan-maintained reference tools, including the HowToPlayHub level calculator. It should be presented as the current community-documented calculation rather than as an official Bandai Namco rune table.
How do I calculate the cost from my character’s current level?
Use your character’s actual current level as the starting point. Do not automatically use level 1 unless you are deliberately calculating the full baseline total.
- Record the current level. If the character is level 80, start at 80; if it is level 150, start at 150.
- Choose the target level. This might be 100, 125, 150, 200, or 713, depending on your build.
- Sum each intervening upgrade. Calculate the price for the move from the current level to the next one, then continue until the target is reached.
- Check the calculator’s convention. Confirm that it is showing a cumulative cost from your selected starting level, rather than the single price of the next level or the total from level 1.
For instance, a level-150 character does not need another 7,112,459 runes to reach level 200. That 7,112,459 figure already includes everything spent before level 150. The additional amount from 150 to 200 is the level-200 cumulative total minus the level-150 cumulative total: 11,141,256 runes.
Does the starting class change the total?
It changes how much remains, but not the underlying cost curve. The 1,692,566,842-rune headline assumes a level-1 start. A class that begins at a higher level has already passed through part of the early curve, so you should enter that character’s actual starting or current level and count only the remaining upgrades.
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This also applies when comparing characters created with different starting classes. Do not compare their rune totals by assuming every character began at level 1; compare the number of levels still needed to reach the same target. The class name itself does not create a special discount on later level-ups.
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What is the difference between the total cost and the next-level price?
The total cost is cumulative: it adds every level-up from the chosen starting level to the chosen target. The next-level price is marginal: it pays for only one move, such as level 712 to 713.
At the cap, the distinction is especially important. The final move costs 8,879,348 runes, while the complete level-1-to-713 journey costs 1,692,566,842. A calculator result that looks much smaller may simply be reporting one next-level price instead of the full sum.
What does the 1,692,566,842-rune figure include?
It includes only character level-ups. It does not include weapon reinforcement fees, spirit or item purchases, consumables, ammunition, crafting materials, or any other shop spending. It also does not add runes that were lost on death; those are not a level-up expense unless they are recovered and then spent on levels.
For a realistic “how many runes do I need?” plan, keep two budgets separate: the amount required for your target character level and the extra amount you want available for gear and supplies. Mixing those categories makes a level target appear more expensive than the published level-up total.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Can patches change the answer?
The level-713 total in this article is the current formula-based figure for the game’s present progression system. Bandai Namco’s official version 1.17.2 patch notes list App Ver. 1.17.2 and Regulation Ver. 1.17.3 on October 20, 2026, describing the update as bug fixes with no additional content. The notes also state: “This update is required for online play.”
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The preceding version 1.17 notes identify PS4, PS5, Xbox One, Xbox Series X|S, and Steam as supported targets. The rune requirement is a character-progression calculation rather than a platform-specific price, so the same level-cap explanation applies across those listed versions. If a future update changes the progression rules, recalculate from an updated reference rather than assuming an old total remains valid.
Common mistakes when checking the rune requirement
- Confusing level 713 with 713 level-ups. The game uses a character level cap of 713; the number of upgrades from a particular starting level depends on that starting level.
- Using the final upgrade price as the total. The 8,879,348-rune price covers only level 712 to 713.
- Adding the level-1 total to an existing character’s bill. If the character is already level 100, calculate only levels 100 onward.
- Rounding each level before summing. The formula applies a floor operation to each level’s calculation. A spreadsheet or calculator that changes the order of rounding can drift from the reference total.
- Including equipment purchases. The published totals are for level-ups only, not a complete inventory or build budget.
- Assuming a developer-published table exists. The cited totals come from community documentation and calculators; describe them as formula-based reference values.
Which target level should you budget for?
If your goal is a conventional build rather than a maximum-level character, choose the target first and budget against the corresponding cumulative figure. Level 50 requires 262,472 runes from the level-1 baseline; level 100 requires 1,997,878; level 125 requires 3,984,881; level 150 requires 7,112,459; and level 200 requires 18,253,715.
The right target depends on what you are doing with the character. A player focused on completing the single-player game may stop when the build’s required attributes and equipment are online. A player planning multiplayer matchmaking may choose a fixed target for compatibility with a particular community. In either case, the calculation should use the character’s actual current level and keep weapon and item spending outside the level-up total.
Bottom line: how many runes should you save?
For every attribute at 99, plan on 1,692,566,842 runes from level 1 to level 713. If you are already above level 1, subtract the cumulative cost already covered by your current level and pay only the remaining upgrades. Treat 8,879,348 runes as the final single-level price, not as the cost of maxing the character.
Frequently Asked Questions
Does the rune requirement differ between PC, PlayStation, and Xbox?
No platform-specific level-up total is identified in the documented formula. The official patch notes list PC and the PlayStation and Xbox versions as supported platforms, while the rune calculation is based on character level rather than hardware.
Why does my calculator show a different total from 1,692,566,842?
First check whether it starts at level 1 or at your current level, and whether its target field means “reach level” or “buy the next level.” Also check that it applies the floor operation to each individual level cost before adding them; changing the rounding order can produce a different result.
How many runes are needed to go from level 150 to level 200?
Using the published cumulative milestones, subtract 7,112,459 (the level-150 total) from 18,253,715 (the level-200 total). The additional requirement is 11,141,256 runes.
Do recovered runes from a death reduce the amount I need for leveling?
Recovered runes only help once they are actually available to spend at a site of grace. The level-cap figures do not count runes lost on death, and they do not include any separate recovery or equipment costs.




