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For two to four friends who usually play at the same time, start with Enshrouded’s player-hosted co-op. Choose a dedicated server when people play on different schedules, the original host is not reliably online, or you want a persistent world that remains available. Self-hosting gives you control and avoids a separate game-hosting subscription, but you must provide the computer, network configuration, updates, backups and uptime. A managed hosted server charges a recurring fee and removes much of that infrastructure work.
Keen Games says dedicated servers are intended for players who do not want to stay online whenever friends want to play. Online co-op supports up to 16 players, while solo and offline play remain available. The practical choice depends less on the maximum slot count than on your schedule, home network, maintenance tolerance and recovery plan.
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The short answer: which option fits?
| Situation | Best fit | Reason |
|---|---|---|
| Two to four friends who normally start and stop together | Player-hosted co-op | Fastest setup and no separate hosting bill. |
| Friends play at different times | Managed dedicated server | The world can remain available without maintaining a home machine. |
| You already own a suitable always-on PC and enjoy administration | Self-hosted dedicated server | Maximum control and no separate game-hosting subscription, in exchange for operational work. |
| A larger group or a large, busy base | Dedicated server, self-hosted or managed | The world process is separated from a player client and the slot limit can be controlled. |
| Your ISP uses carrier-grade NAT or blocks inbound port forwarding | Managed hosting | A provider supplies public reachability that a restricted home connection may not. |
There is no universal winner. Persistent access is the decisive benefit of a dedicated server; simplicity is the decisive benefit of player-hosted co-op. Between self-hosting and renting, the trade-off is control versus convenience.
What the three arrangements actually do
Player-hosted co-op
One player launches the session from the Enshrouded game client. Friends can join while that player is online, and the world is tied to the host’s session. This is usually the right starting point for a small group because there is no separate server installation, router configuration or monthly hosting charge.
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The limitation is availability. If the host is at work, asleep, travelling or has a connection problem, the others cannot enter that world. The host’s computer is also running the game and the world simulation at the same time, so the arrangement is less suitable for a group that wants an always-open world or regularly reaches the upper player limit.
Self-hosted dedicated server
The bundled Enshrouded Dedicated Server executable runs on a separate computer that you control. That computer can be a spare desktop, a home server or another compatible always-on machine. Because the server process is independent of a player’s game client, friends can connect while the owner is not playing, provided the machine and network remain online.
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Managed hosted server
A hosting provider runs the machine and network and gives you a control panel or equivalent administration interface. You pay a recurring fee and normally perform game-specific tasks—changing settings, restarting the server and reviewing logs—without managing the underlying operating system or data center.
Convenience varies by provider. Before buying, check the data-center region, CPU allocation policy, backup retention, file access, configuration or mod support, DDoS and network policy, support response, migration process, refund window and renewal price. A low introductory price is not the same as a low long-term cost.
Availability: can friends play when you are offline?
Only a running dedicated server provides the intended “play while the owner is offline” behavior. With player-hosted co-op, the host must be in the session. With self-hosting, the server computer must be powered on, connected and running the Enshrouded process. With managed hosting, the provider keeps the service online according to its plan and maintenance policies.
Persistent availability still needs administration. A power cut, router reboot, operating-system update, provider maintenance window or crashed process can make a dedicated world unavailable. If your group expects to play at any hour, choose a host machine with automatic restart after failure, or select a provider that documents restart and monitoring features.
Official hardware and network requirements
Keen Games’ published figures give a useful baseline for planning. They are guidance for the dedicated server process, not a guarantee that every home connection or heavily built world will perform identically.
| Item | Published guidance | How to interpret it |
|---|---|---|
| Memory at idle | About 4.4 GB RAM | The server process uses this before player overhead is added. |
| Per-player memory | Up to 100 MB per player | Actual use can vary with activity and world state. |
| Total memory ceiling | Keen says the server should not use more than 6 GB RAM in total | Leave additional system memory for the operating system, monitoring and other services. |
| Storage | 30 GB free recommended; uncompressed server files are about 13 GB | Use an SSD and reserve space for updates, logs and backups rather than filling the drive. |
| CPU for four to six players | 6 cores/12 threads at about 3.2 GHz | This is Keen’s self-host recommendation for that active-player range. |
| CPU for 16 players | 8 cores/16 threads at about 3.7 GHz | Use the higher recommendation for a full 16-player target. |
| Memory in both CPU recommendations | 16 GB RAM | This is the recommended machine configuration, not merely the process footprint. |
| Upload bandwidth | 2 Mbit/s upload per active player | Six active players imply about 12 Mbit/s upload; 16 imply about 32 Mbit/s, before other household traffic. |
| Default query port | 15637 over IPv4 | You must also allow the required Steam ports described in the server documentation. |
Keen’s 2025 figures describe saves typically ranging from 1 MB to 100 MB, with saves created every five minutes. Character progression remains on clients, while world progression is stored on the dedicated server. That distinction matters when planning backups: protecting only the world files does not necessarily capture every player’s character progress.
Self-hosting: what you need before installing
- A computer that can remain powered on for the hours your group expects to play.
- An SSD with at least 30 GB free, with extra capacity for backups and updates.
- Enough CPU, RAM and upload bandwidth for the intended number of active players.
- A public IPv4 address and a router that permits port forwarding, unless everyone connects through a private network solution.
- Administrative access to the operating system, firewall and router.
- A backup destination separate from the server’s main drive.
- A person who owns update, restart and recovery duties.
If your ISP places you behind carrier-grade NAT, inbound connections may not reach your home router even when you configure forwarding correctly. In that case, managed hosting is usually simpler than trying to work around a provider-controlled address.
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How to set up a self-hosted Enshrouded dedicated server
- Install the official tool. In Steam, open the Library, change the filter to Tools, find Enshrouded Dedicated Server and install it. Use the bundled executable rather than an unofficial mirror.
- Choose the server computer. Prefer a wired network connection, an SSD and a machine that will not enter sleep mode. On a shared home computer, account for CPU, memory and upload use from other applications.
- Set the intended capacity. Configure the slot limit to your real group size rather than automatically exposing all 16 slots. A lower limit reduces accidental joins and keeps the resource target clear.
- Configure identity and access. Set a strong server password and use a distinct administrator password if your configuration supports separate administrative credentials. Do not post credentials in a public chat or repository.
- Open the network paths. Allow the default IPv4 query port, 15637, through the host firewall and router, then add the required Steam ports specified by the current dedicated-server documentation. Forward only the ports you need to the server’s fixed local IP address.
- Start the process and test locally. Confirm that the server stays running after the terminal or launcher window is minimized. Join from the same network first, then ask a friend outside your home network to test external reachability.
- Verify resource use. Watch CPU, RAM, disk space and upload utilization while several players explore and build. The published 2 Mbit/s per active player figure is a planning baseline; leave headroom for voice chat, updates and other household traffic.
- Create a backup routine. Stop the server cleanly before copying world data, or follow the current documentation’s safe-save procedure. Keep dated copies on another drive or machine and test that a copy can actually be restored.
- Document ownership. Give at least one trusted person the location of the server files, backup schedule, restart method and router details. A dedicated server that only one unavailable person can repair is not truly resilient.
Managed hosting: how to compare plans
Managed hosts package the machine, network and control panel into a monthly service. Compare like for like rather than choosing by headline slots alone.
| Check | Questions to ask | Why it matters |
|---|---|---|
| Monthly and renewal price | What is charged after any introductory period? Is billing monthly or prepaid? | A discount can conceal a much higher recurring cost. |
| Region | Where is the data center, and can you change it later? | Distance affects latency for every player. |
| Slots | How many player slots are included, and can they be reduced? | Do not pay for unused capacity or assume slots equal performance. |
| CPU policy | Are cores dedicated, shared, burstable or subject to a performance cap? | Two plans with the same RAM and slots can behave differently under load. |
| Memory and storage | How much RAM is assigned, and is storage SSD-based? | The server files and world need fast storage and memory headroom. |
| Backups | How often are automated backups made, how long are they retained, and can you download them? | A backup you cannot retrieve or restore is a weak recovery plan. |
| File access | Can you download world files and configuration, and is access available through a file manager or SFTP? | Export access protects you from lock-in and supports local testing. |
| Configuration support | Can you edit server settings, passwords, slot limits and launch parameters? | Restricted panels may prevent the changes your group needs. |
| Support | What channels and response targets are provided? | Support quality matters when an update or crash blocks the world. |
| Migration and cancellation | Can you export the complete world, and what happens when billing stops? | Know how to leave before you invest weeks in a world. |
Keen Games’ FAQ identifies GPORTAL as an in-game rental partner and says players may also rent through other providers. A 2026 comparison lists DatHost, Shockbyte, WinterNode, Apex, GPORTAL, Nitrado and Supercraft among available managed-host options. Availability, regions, support and renewal terms change, so treat those names as examples of the category, not a guarantee of a particular plan.
Cost: compare total ownership, not just the bill
Player-hosted co-op
The direct hosting cost is normally zero beyond the game and your existing computer and broadband connection. The hidden cost is coordination: everyone must be available when the host is online, and the host’s computer must carry the game session.
Self-hosted dedicated server
There is no separate game-hosting subscription, but you may need a suitable PC, SSD storage, electricity, a reliable router and a connection with sufficient upload capacity. If you already own an idle machine and have public IPv4 service, the incremental cash cost can be low. If you must buy hardware or upgrade broadband, the break-even point depends on how long the world will run.
Managed hosting
The recurring fee buys convenience, data-center connectivity and provider support. Compare the full renewal price, not only the first month, and include optional charges for backups, extra storage, a different region or additional slots. A predictable bill may be worthwhile when your alternative is purchasing and maintaining a machine.
Latency, upload capacity and reachability
Place a self-hosted machine close to the router and use Ethernet where possible. Wi-Fi interference, saturated upstream bandwidth and bufferbloat can produce lag even when a speed test shows a high headline rate. The published 2 Mbit/s per active player figure is an upload planning value; it is not a promise that every player will experience identical latency.
A managed server can improve consistency when most players are near the provider’s data center. It cannot eliminate distance: a region chosen far from the group may be slower than a well-connected home server. Ask whether the provider allows a region change before purchase.
Carrier-grade NAT is a decisive home-hosting obstacle. If the ISP shares one public IPv4 address among customers, router forwarding may never expose your server. A provider with public reachability avoids that problem. Do not confuse a public IPv6 address with working IPv4 access unless every player and the game’s connection path support the same protocol.
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Enshrouded creates saves about every five minutes, and Keen reports typical save sizes of 1 MB to 100 MB. That makes frequent, dated copies practical. Back up before major game updates, configuration changes, mod changes or hardware maintenance.
- Keep at least one copy away from the server’s main drive.
- Use dates and version notes so you can identify a known-good world.
- Retain several generations instead of overwriting one file.
- Download provider backups if the panel permits it; do not rely solely on a provider’s internal snapshot.
- Perform a test restore on a separate directory or machine before you need an emergency recovery.
World progression lives on the dedicated server, while character progression stays on clients. Tell players to preserve their own character data and explain which files the server backup covers. If a world is rolled back, character and world states may no longer line up exactly, so record the restore point and notify everyone before reconnecting.
Security and administration
Use a long, unique password and change it when someone leaves the group. Limit slots to the people you intend to admit, keep the server and operating system patched, and avoid exposing unrelated services on the same machine. A separate local user account for the server process reduces the damage from a compromised service.
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When a dedicated server is worth it
Choose player-hosted co-op when
- The group is two to four people and normally plays together.
- Everyone accepts that the host must be online.
- You want to begin immediately without administration or recurring hosting costs.
- The world is experimental and a rollback or restart plan is not yet important.
Choose self-hosting when
- You own or can repurpose a machine matching the CPU, RAM, SSD and upload guidance.
- Your ISP provides a reachable public IPv4 address.
- You want direct file access, custom configuration and control over update timing.
- You are willing to maintain backups, firewall rules, router forwarding and uptime.
Choose managed hosting when
- Players need to enter the world while the owner is offline.
- You do not want a home machine running continuously.
- Your home connection cannot accept inbound connections.
- A monthly bill is preferable to hardware, power and troubleshooting work.
- You want a data-center region and support process rather than a home-network project.
Common failures and practical fixes
Friends cannot see or join the server
Check that the process is running, the server is listening on the expected port, the host firewall allows it, and the router forwards the port to the correct fixed local IP. Confirm that the public IPv4 address has not changed. If forwarding is correct but outside players still cannot connect, investigate carrier-grade NAT with the ISP.
The server stops after a reboot
Configure the process to start with the operating system only after you have tested it manually. Verify that the account has access to the server files and that the machine does not enter sleep mode. Keep a written restart procedure rather than relying on one person’s memory.
Memory or CPU use keeps climbing
Compare actual usage with the 4.4 GB idle figure, the up-to-100 MB-per-player guidance and the 6 GB total statement from Keen. Close unrelated services, leave operating-system headroom, reduce the slot limit to the real group size and investigate whether a recent update changed behavior. If the machine is consistently near its limits, move the process to stronger hardware or a better-resourced hosted plan.
Players experience lag despite enough bandwidth
Test with a wired server connection, check upstream saturation and inspect latency to the chosen region. A speed-test download result does not prove that upload queues, Wi-Fi interference or routing are healthy. Move a managed server to a region nearer the majority of players if the provider permits it.
An update breaks the world or configuration
Stop before updating when possible, preserve a dated backup and record the previous configuration. Read the current server notes, update the executable and test with a copy of the world first. If the update is already installed, restore the last known-good files only after confirming that the game client and server versions are compatible.
Moving between co-op, self-hosting and managed hosting
Plan migration before the group invests hundreds of hours. Identify where world files and configuration are stored, verify that the destination accepts the same format and make a dated backup. For a move to managed hosting, use the provider’s import tool or file manager and retain a local copy. For a move home, confirm the new machine’s ports, permissions and public address before shutting down the old server.
- Announce a maintenance window and stop new joins.
- Stop the old session cleanly and copy the latest world data.
- Record server settings, passwords, slot limits and the game version.
- Install the destination server and apply the same settings.
- Restore the world, start the destination and test with one trusted player.
- Have every player verify that character progression and the world appear as expected.
- Keep the old copy untouched until the group has completed a normal play session.
Final decision framework
Ask three questions in order. First, must friends play when the original host is offline? If no, player-hosted co-op is usually enough. If yes, use a dedicated server. Second, do you already have suitable hardware, a reachable public IPv4 connection and the willingness to maintain it? If yes, self-hosting offers the most control. If no, managed hosting is the lower-effort route. Third, is a recurring bill acceptable for persistent access and provider support? If yes, rent; if no, budget for the equipment and time that self-hosting requires.
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Start small and migrate when the group’s needs change. A player-hosted world is not a mistake for a small synchronized group, and a managed server is not automatically better for a large one if the region, backups or performance policy are poor. Match the arrangement to your schedule, reachability and willingness to own the operational details.
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