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No. Looting does not increase an evoker’s Totem of Undying drop. The cited Minecraft Wiki drop table shows one totem at a 100% chance for the displayed Looting levels, so adding Looting does not produce extra totems from an evoker in the referenced mechanics.
That answer is specifically about the Totem of Undying. It should not be expanded into a claim that Looting has no effect on every possible evoker drop, every Minecraft edition, every version, or every custom loot table.
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According to the Minecraft Wiki’s Totem of Undying page, an evoker’s death produces one Totem of Undying, and the cited table gives that drop a 100% chance across the displayed Looting levels. In practical terms, the relevant result is fixed: one evoker produces one totem under the table shown by the source.
The important distinction is between an item being affected by Looting and an item merely dropping from a mob that can be killed with a Looting weapon. The source identifies the totem as unaffected. Looting therefore does not turn the evoker’s single totem into a variable quantity, and it does not add a second or third totem to the drop.
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Does Looting increase the number of totems?
No. The cited table keeps the quantity at one and the chance at 100% for each displayed Looting level. The Minecraft Wiki’s Looting page also lists evoker Totems of Undying among the drops that Looting does not affect.
| Looting state in the cited table | Totems of Undying | Drop chance | What changes? |
|---|---|---|---|
| No Looting | 1 | 100% | No change to the totem result |
| Displayed Looting levels | 1 | 100% | No change to the totem result |
The table does not show a rising quantity, a higher percentage, or a separate bonus roll for the totem. That is why the answer is “no,” rather than “Looting helps a little” or “higher Looting gives a better chance.”
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No. The cited mechanics describe the totem as a guaranteed one-item drop for the evoker, independent of the displayed Looting levels. A player does not need to add Looting to a weapon in order to obtain the totem described by this table.
This does not mean that every detail of an evoker encounter is irrelevant. It means only that Looting is not a requirement for this particular drop. If the objective is specifically to collect Totems of Undying, the source-backed drop quantity and chance do not improve when Looting is present.
What does the Looting table actually prove?
The table supports three narrow conclusions:
- The item is a Totem of Undying. The result concerns the totem, not an unspecified “evoker loot” category.
- The quantity is one. The cited table does not show multiple totems for a Looting level.
- The chance is 100% at the displayed levels. Looting does not raise a chance that is already shown as guaranteed.
These points are stronger than a general statement that “Looting does nothing.” They identify exactly what is unaffected and why. The Minecraft Wiki’s evoker page provides the corresponding evoker drop information, while the Totem of Undying and Looting pages explain the item-specific exception.
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Why does a Looting weapon not create extra totems?
Looting is an enchantment whose effects depend on the eligible drop being considered. The referenced Looting documentation explicitly places evoker Totems of Undying among the drops outside its effect. The enchantment’s presence on the weapon therefore does not override the totem’s fixed drop entry.
It is useful to read a drop table as a set of rules rather than as a promise that every enchantment modifies every row. A weapon can have Looting, an evoker can be defeated with that weapon, and the totem row can still remain one item at 100%. Those facts are compatible because the source marks this drop as unaffected.
What should you do if you are farming Totems of Undying?
If totems are the only goal, do not treat Looting as a way to multiply the yield from each evoker. The cited mechanics give the same one-totem, 100%-chance result with the displayed Looting levels, so adding the enchantment does not improve that specific return.
A practical decision can be made from the source-backed rule:
- Define the target item. This answer applies to the Totem of Undying dropped by an evoker.
- Check the drop row. The cited table lists one item at 100% for the displayed Looting levels.
- Do not count on bonus totems. The table gives no extra quantity for Looting.
- Keep the conclusion narrow. Do not use this to infer how Looting treats unrelated evoker drops or custom loot entries.
This is also why putting Looting on a weapon should not be described as a totem-farming upgrade. The enchantment may be relevant to other eligible drops in other contexts, but the supplied sources do not establish such effects for every item associated with an evoker.
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Does this apply to every evoker drop?
Not necessarily, and the available evidence does not justify saying so. The available data supports the Totem of Undying entry specifically. It does not provide a complete, edition-by-edition comparison of every item an evoker might drop or every possible interaction between those items and Looting.
That limitation matters because “Does Looting work on evokers?” can be interpreted in two ways. If it means “Does Looting affect the evoker’s Totem of Undying?” the answer supported by the cited references is no. If it means “Does Looting affect every item in every evoker loot table?” the cited material is insufficient to make that broader claim.
Is the result the same in every edition and version?
The retrieved Totem of Undying table is identified as a displayed Java Edition table. The supplied sources do not provide a full comparison covering every Minecraft edition, version, or customized world. For that reason, the safest wording is that the documented table shows one totem at 100% across its displayed Looting levels, rather than claiming that all possible implementations are identical.
In an unmodified game that follows the cited table, the conclusion is straightforward. On a server, map, modpack, or other customized environment, a creator may alter loot data. The sources supplied here do not analyze those custom configurations, so their rules must be checked separately instead of being assumed from the standard table.
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Could a custom loot table change the answer?
Yes, it could change the result, but that possibility is outside what the cited pages establish. A custom loot table can define different quantities, conditions, or enchantment effects from the standard entry. The documented rule should therefore be applied to the standard mechanics represented by the source, not automatically to every modified world.
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When diagnosing a custom setup, compare its actual evoker loot definition with the standard Totem of Undying entry. Look for whether the totem quantity, chance, or Looting conditions have been changed. Do not describe a custom result as the normal evoker rule unless the custom configuration matches the cited table.
What is the difference between a guaranteed drop and a Looting bonus?
A guaranteed drop has a stated chance of 100% in the relevant table. A Looting bonus would need to alter an eligible quantity or chance. In the cited evoker totem entry, the chance is already 100% and the quantity remains one, so there is no additional improvement for Looting to provide.
This distinction prevents two common mistakes. First, a player may assume that a higher enchantment level must increase every drop; the table contradicts that assumption for the totem. Second, a player may confuse “the mob drops this item” with “the enchantment controls how many copies appear.” The cited Looting rule separates those ideas by identifying the totem as unaffected.
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What is the shortest accurate answer?
For the Totem of Undying, Looting does not work on an evoker’s drop: the cited table shows one totem at a 100% chance at each displayed Looting level. Looting is therefore neither required for the drop nor useful for obtaining extra totems under those documented mechanics.
Keep the qualification attached whenever you repeat the answer. Say “Looting does not affect the evoker’s Totem of Undying drop,” not “Looting never affects evokers in any circumstance.” The narrower statement is the one supported by the referenced pages and remains accurate without guessing about other drops, editions, versions, or custom tables.
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How we reached the conclusion
The conclusion follows the item-specific evidence rather than a general assumption about enchantments:
- The Totem of Undying page states the evoker’s totem drop and shows the same quantity and chance across the displayed Looting levels.
- The Looting page identifies evoker Totems of Undying as unaffected by Looting.
- The Evoker page supplies the related mob and drop-table context.
Together, those references support a precise answer about the totem while leaving unsupported broader claims out of scope.
Frequently Asked Questions
Can a custom Minecraft server make Looting affect evoker totems?
It can, if the server or map changes the relevant loot definition. The standard references do not evaluate custom tables, so inspect that environment’s actual configuration rather than assuming the default rule applies.
Is the documented rule confirmed for Bedrock Edition too?
The supplied Totem of Undying table is identified as a displayed Java Edition table. The references provided here do not include a complete edition comparison, so they should not be used to make an unconditional Bedrock-wide claim.
Does this answer cover every item an evoker can drop?
No. The evidence is specifically about the Totem of Undying entry. It does not establish Looting behavior for every other evoker-related drop.
Where can I verify the evoker totem rule?
Check the Minecraft Wiki pages for Totems of Undying, Looting, and Evoker. Read the totem row together with the Looting exception, rather than relying on a general enchantment rule.
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