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Roblox has the larger latest reported audience figure than Fortnite, but the two numbers measure different things. Roblox reported 138 million average daily active users for the quarter ended September 30, 2026. The latest Fortnite-specific figure located is more than 75 million monthly active users reached by creators’ work, attributed to an Epic presentation in June 2026. Because one figure covers the Roblox platform every day and the other covers Fortnite creator work over a month, Roblox leads the reported numbers without proving that more unique people play Roblox than Fortnite.
The safest answer is therefore: Roblox has the larger latest reported figure, but there is no directly comparable, Fortnite-wide player count in the cited material.
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|---|---|---|---|
| Roblox | Latest platform-wide audience measure | 138 million average daily active users in Q3 2026 | November 2026 |
| Fortnite | Creator-work reach metric | More than 75 million monthly active users reached by creators’ work, June 2026 | November 2026 |
What is Roblox’s latest reported player count?
Roblox Corporation reported 138 million average daily active users (DAUs) for the three months ended September 30, 2026. The number appears in the company’s Form 10-Q filed with the U.S. Securities and Exchange Commission and its Q3 2026 investor data sheet.
“Average DAUs” means Roblox averaged 138 million active accounts per day across that quarter; it is not a single-day peak and it is not a count of people who played at least once during the entire quarter. A user who opens Roblox on several days contributes activity on each of those days, which is why a quarterly average is useful for measuring regular platform activity.
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Roblox also warns that DAUs are not a measure of unique individuals. One person can use more than one registered account on the same day, so the metric counts account activity rather than deduplicated humans. That qualification does not make the figure unhelpful; it tells you exactly what the company is reporting and what it is not.
What is the latest Fortnite number, and what does it measure?
The latest Fortnite-specific number in the supplied evidence is more than 75 million monthly active users reached by creators’ work. A Jitendra.co report attributes that statement to Hannah Lowry, Epic’s Director of Fortnite Developer Relations, during an Unreal Fest presentation on June 17, 2026.
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That wording matters. The figure describes people reached by creators’ work, not a confirmed total for everyone who played Fortnite in any mode. It may reflect activity or reach associated with creator-made Fortnite content, but the cited secondary report does not establish that it includes every Battle Royale player, every official mode, or every person who launched the game. It should therefore not be rewritten as “Fortnite has 75 million players.”
The source is also secondary. The research located no Epic primary document confirming the exact statement, so the number should be attributed as a reported creator-work metric rather than presented as an audited company-wide Fortnite MAU. “More than 75 million” is a threshold, not a precise total, and the period is monthly rather than daily.
So, does Fortnite have more players than Roblox?
Not according to the latest reported figures located: Roblox’s 138 million average DAUs is numerically larger than Fortnite’s reported reach of more than 75 million monthly active users for creator work. However, that comparison is directional, not definitive, because the measures cover different populations and time windows.
Roblox’s number is platform-wide: it is intended to represent daily active account activity across Roblox. Fortnite’s number is narrower in description: it concerns users reached by creators’ work. A person can be included in the Roblox DAU measure without appearing in the Fortnite creator-work measure, and the reverse can also be true depending on how the creator metric was defined. The available evidence cannot tell us how many unique people played either product during the same period.
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For a concise answer, say: “Roblox has the larger latest reported audience metric, but the available Fortnite statistic is not a like-for-like total player count.”
Why can’t the two figures be compared directly?
Four differences prevent a clean head-to-head calculation.
1. The population covered is different
Roblox reports a platform-level DAU. Roblox is a platform containing many individual experiences, so the filing’s figure is not the audience for one game or one mode. The Fortnite figure, by contrast, is specifically described as users reached by creator work. Without Epic’s definition of that audience, you cannot assume it represents the entire Fortnite ecosystem.
2. Daily and monthly metrics answer different questions
A DAU asks how many active accounts are present on an average day. An MAU asks whether users were active at least once during a month, or otherwise met the publisher’s monthly activity definition. A monthly audience can include people who never appear on a typical day, while a daily average reflects frequency as well as reach.
That means 138 million DAUs cannot be converted into a number of quarterly or monthly unique people without additional data. Likewise, “more than 75 million MAU” cannot be converted into an average daily Fortnite audience. The different windows are not a simple unit conversion.
3. Account activity is not the same as unique people
Roblox explicitly notes that one individual can actively use multiple registered accounts on the same day. Consequently, 138 million DAUs should be read as active-account activity under Roblox’s methodology, not as 138 million separate humans. The Fortnite report’s definition is not detailed enough in the cited source to determine whether it counts accounts, devices, people, or another form of audience reach.
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4. The evidence has different levels of primary-source support
Roblox’s figure comes from a regulatory filing and an investor data sheet. The Fortnite figure comes through a secondary report describing an Epic presentation; no matching Epic publication was found in the reviewed material. That difference does not automatically make the Fortnite report wrong, but it does require more cautious wording and makes precise comparison inappropriate.
Can Epic Games Store numbers answer the Fortnite question?
No. Epic’s official Epic Games Store 2025 Year in Review reports store-wide audience figures: 78 million monthly active users in December 2025 and 31 million average daily active users. Those statistics describe the Epic Games Store, not Fortnite.
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The store is a distribution service that can include many games and applications. Its audience may overlap with Fortnite players, but it also includes people using the store for other products, and the publication does not identify what share belongs to Fortnite. Adding the store’s 78 million MAU to the creator-work figure, or substituting either store figure for a Fortnite player count, would mix separate populations and double-count potential users.
The store metrics are still useful as context: they show why an Epic-wide audience number cannot be treated as a game-specific total. Always keep the product named in the metric—Roblox platform, Fortnite creator work, or Epic Games Store—attached to the number.
How should you describe the comparison accurately?
Use language that preserves the scope and date of each statistic. These formulations are safe:
- Short answer: “Roblox has the larger latest reported audience figure: 138 million average DAUs versus a reported Fortnite creator-work reach of more than 75 million monthly users.”
- Methodological answer: “Roblox’s figure is a platform-wide daily account-activity measure; Fortnite’s is a secondary report of monthly users reached by creator work, so they are not directly comparable.”
- Careful headline wording: “Roblox leads the latest reported metrics, but there is no verified like-for-like Fortnite-wide player total in these sources.”
Avoid saying “Roblox definitely has more unique players,” “Fortnite has only 75 million players,” or “Epic Games Store has 78 million Fortnite players.” None of those statements follows from the cited definitions.
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What would a fair Fortnite-versus-Roblox comparison require?
A genuinely comparable answer would need both companies to publish metrics with the same scope and methodology. Check these items before treating any future number as a head-to-head result:
- Same product scope: Compare all Roblox platform activity with all Fortnite activity, or compare a clearly defined subset on each side. Do not compare a platform total with creator content alone.
- Same time window: Use DAU against DAU or MAU against MAU, ideally for matching periods such as the same quarter or month.
- Same unit: Confirm whether each figure counts accounts, devices, households, or deduplicated people. If one publisher allows multiple accounts per person and the other does not disclose its treatment, flag the limitation.
- Same geography and platform coverage: Establish whether the figures are global and whether they include every supported platform. The cited Fortnite creator-work report does not supply enough detail to make that determination.
- Primary-source confirmation: Prefer a Fortnite figure in an Epic filing, investor release, or official presentation over an unattributed tracker or a secondary paraphrase.
Until those conditions are met, the honest conclusion is a comparison of reported audience metrics, not a ranking of unique human players.
What is the bottom line for readers?
Roblox is ahead on the latest reported number found: 138 million average DAUs in Q3 2026 versus more than 75 million monthly users reportedly reached by Fortnite creator work in June 2026. Roblox’s statistic is broader and supported by a company filing; Fortnite’s is narrower and comes through a secondary account of an Epic presentation. Roblox therefore has the larger reported audience figure, but the evidence does not prove that it has more unique individual players than Fortnite.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.FAQ
Are Fortnite creator-work users the same as Battle Royale players?
The cited report does not establish that. It describes users reached by creators’ work, which is a content-reach category rather than a confirmed count of people playing every Fortnite mode. Treating it as a Battle Royale-only or Fortnite-wide total would add an unsupported assumption.
Can I add Roblox DAUs and Fortnite MAUs to estimate a total gaming audience?
No. The populations can overlap, the time windows differ, and Roblox’s DAU metric allows activity from multiple accounts. Adding them would count some people or accounts more than once and would not produce a meaningful total.
Does a larger MAU always mean a larger game than a smaller DAU?
No. Monthly and daily measures capture different patterns of use, and the products may define active users differently. A numerical comparison is only informative when scope, period, and counting method are aligned.
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Why is Roblox’s player figure easier to verify?
Roblox is a public company that reports platform metrics in regulatory and investor materials. The Fortnite figure located here is attributed through a secondary article, while Epic’s official year-in-review publication gives store-wide rather than Fortnite-specific audience numbers.
Frequently Asked Questions
Are Fortnite creator-work users the same as Battle Royale players?
The cited report does not establish that. It describes users reached by creators’ work, which is a content-reach category rather than a confirmed count of people playing every Fortnite mode. Treating it as a Battle Royale-only or Fortnite-wide total would add an unsupported assumption.
Can I add Roblox DAUs and Fortnite MAUs to estimate a total gaming audience?
No. The populations can overlap, the time windows differ, and Roblox’s DAU metric allows activity from multiple accounts. Adding them would count some people or accounts more than once and would not produce a meaningful total.
Does a larger MAU always mean a larger game than a smaller DAU?
No. Monthly and daily measures capture different patterns of use, and the products may define active users differently. A numerical comparison is only informative when scope, period, and counting method are aligned.
Why is Roblox’s player figure easier to verify?
Roblox is a public company that reports platform metrics in regulatory and investor materials. The Fortnite figure located here is attributed through a secondary article, while Epic’s official year-in-review publication gives store-wide rather than Fortnite-specific audience numbers.




