In Gears of War: E-Day, you choose a class before each Horde Siege mission. The official overview does not establish whether you can switch after a mission starts. The four described Siege classes—Assault, Breacher, Marksman, and Medic—offer different combat roles, and each has its own progression track.
When can you change classes in Gears of War: E-Day?
The Coalition says players pick a preferred class before every Horde Siege mission. Its official overview does not say whether a class can be changed once a mission is underway, after a death or respawn, or at a supply point. So the pre-mission choice is confirmed; in-mission switching is not documented. See The Coalition’s multiplayer overview for the stated selection timing.
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These four roles are described for Horde Siege. The overview discusses Versus separately as a 4v4 mode with equal starting loadouts and no weapon mods; it does not present these Siege classes as Versus roles.
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Each class has a distinct starting loadout, a passive combat bonus, unlock progression, and Tactical Gear with a timed cooldown. Pick according to your preferred range and whether you want to focus on pressure, precision, or support.
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- AN ORIGIN STORY BEGINS — Fight alongside Marcus Fenix and Dom Santiago in the gripping origin story of Emergence Day, as the Locust Horde erupts from below.
- A DARKER, GRITTIER THREAT — Face reimagined enemies and a terrifying underground invasion that restores the fear, dread, and intensity at the heart of the Gears of War series.
- MULTIPLAYER EVOLVED — Battle in Horde Siege for large‑scale PvE action or prove your skill in refined Versus PvP with greater precision and competitive depth.
- CLASSIC COMBAT, MODERNIZED — Experience signature cover‑based gameplay enhanced with updated movement, traversal, and controls that feel like Gears while playing like something new.
- CO‑OP YOUR WAY — Play online with up to four players across Campaign, Horde Siege, and Versus, or team up locally with 2‑player split‑screen co‑op on console.
| Class | Engagement style | Tactical Gear | Class bonus |
|---|---|---|---|
| Assault | Flexible midrange combat and space control | Sonic Disruptor stuns incoming enemy waves, helping defend around objectives | Damage boost while in cover |
| Breacher | Close-range frontline pressure | Adrenaline Injector refills health and reduces damage during a push | Improved resistance to status effects and melee damage |
| Marksman | Precision attacks across Horde Siege’s longer sightlines | Pulse Drone tags Locust units for you and your squad | Improved critical-hit damage |
| Medic | Midrange support and revives | Stim Vaporizer heals and revives nearby Gears, including downed soldiers from other squads | Faster health regeneration |
The descriptions and mechanics in this table come from The Coalition’s official class overview.
Which class should you pick, and does the squad need a Medic?
There is no required class mix. The Coalition says classes are meant to complement one another, but a squad can even take four Breachers. Try the role that matches your preferred engagement distance and support style, then adjust the lineup for another mission if you want a different approach. A Medic is an option for healing and revives, not a stated requirement.
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- PREMIUM EDITION — Includes Bravo Squad Signature Weapon Pack, five Seasonal Customization Packs starting with the Emergence Pack, plus 1,000 Iron to unlock additional in‑game content.
- AN ORIGIN STORY BEGINS — Fight alongside Marcus Fenix and Dom Santiago in the gripping origin story of Emergence Day, as the Locust Horde erupts from below.
- A DARKER, GRITTIER THREAT — Face reimagined enemies and a terrifying underground invasion that restores the fear, dread, and intensity at the heart of the Gears of War series.
- MULTIPLAYER EVOLVED — Battle in Horde Siege for large‑scale PvE action or prove your skill in refined Versus PvP with greater precision and competitive depth.
- CLASSIC COMBAT, MODERNIZED — Experience signature cover‑based gameplay enhanced with updated movement, traversal, and controls that feel like Gears while playing like something new.
- Choose Assault if you want flexible midrange play and a cover-based damage bonus.
- Choose Breacher if you prefer close-range pushes and added durability against status effects and melee damage.
- Choose Marksman if you favor precision damage and tagging targets for the squad.
- Choose Medic if you want to heal and revive nearby allies.
How does class progression and weapon customization work?
At launch, each class has 30 progression levels. Completing a Horde Siege mission awards Class XP for the class you played. Leveling unlocks weapons and equipment, Armor Mods, Tactical Gear Mods, and unique Weapon Mods; key class milestones also raise base health and damage. Armor Mods can affect attributes such as health, ammunition reserves, and weapon swap speed. Tactical Gear Mods can reduce cooldowns, extend range, or add effects. Weapon Mods change how a gun behaves, from modest adjustments to more substantial changes. Details are in the developer’s progression and customization overview.
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Unlocking and keeping Weapon Mods
A Weapon Mod must first unlock on a class’s level track, then be purchased with Weapon Parts before it can be equipped. Some Weapon Parts come from class leveling. The Coalition identifies earning and extracting with parts in Horde Siege as the best way to earn them; parts collected during a mission are kept only if the squad completes the mission and at least one player extracts successfully.
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- Disc only. Original case and manual not included. Will come packaged in a generic case.
- This renewed game has been cleaned, tested, and shows minimal wear.
What carries across classes?
Weapon customization is shared across classes in Horde Siege: mods and cosmetics applied to a weapon for one class also apply when that weapon is equipped on another class. The developer does not say that class levels or class-specific equipment unlocks transfer between classes.
Difficulty recommendations by class level
The Coalition recommends Infantry for classes at levels 10–20, Commander for levels 20–30, and Allfather for max-level classes. These are recommendations, not stated access requirements; higher-difficulty missions offer increased rewards.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Did beta class progress carry into launch?
No. Under The Coalition’s Open Beta policy, class progression, Player Level, and other Medal progress reset before launch. The Beta Player Title, Beta Medal, and Beta Challenge rewards carried over. Progress and rewards carried between the two beta weekends. This describes the beta-to-launch policy, not a general rule for later seasons or current account progression. See the Open Beta FAQ dated August 3, 2026.
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- Enthralling cinematic story. Experience the epic finale to the Gears of War trilogy
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