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Grand Theft Auto (1997) offered three separate city settings—Liberty City, San Andreas, and Vice City. GTA VI returns to Vice City, now part of the broader fictional state of Leonida. The change is not a single map that has simply expanded over time: the series moved from distinct city worlds to detailed 3D cities, then to connected regional settings, while revisiting familiar names in new versions.
At a glance
| Name | Setting structure | What changed |
|---|---|---|
| Grand Theft Auto (1997) | Three city settings: Liberty City, San Andreas, and Vice City | Distinct city worlds, presented from a top-down perspective |
| Grand Theft Auto III (2001) | 3D Liberty City | A major shift to detailed, fully 3D open worlds |
| Grand Theft Auto: Vice City | A reimagined Vice City | Refined the 3D approach with a tropical, 1980s setting |
| Grand Theft Auto: San Andreas | Three cities and surrounding areas | Expanded the setting from one city to a broader regional world |
| Grand Theft Auto VI | Vice City within the state of Leonida | Returns to a familiar city name within a wider state setting |
This table compares how each game organizes fictional space, not how many square miles each map contains. The available official material does not give a matching area measurement for the 1997 game and GTA VI, so a precise “times larger” claim would be misleading.
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The series changed in both presentation and structure. The 1997 game supplied three distinct city settings; GTA III established Rockstar’s fully 3D open-world approach; San Andreas widened the setting to multiple cities and surrounding areas; and GTA VI places Vice City in Leonida, a fictional state with other named destinations.
That progression is best understood as successive interpretations of place, not one continuously enlarging map. Liberty City, San Andreas, and Vice City recur as fictional locations across the series, but a shared name does not mean the same map was carried forward unchanged. Each game’s setting has its own scope and design.
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There are four useful ways to read the evolution:
- Scope: the focus moves from separate city settings to a multi-city region and then to a state containing a major city and other destinations.
- Topology: a game may present individual city worlds or a broader connected expanse. Those structures should not be treated as interchangeable.
- Reinterpretation: a returning name can describe a new version of the place, with a different period, atmosphere and layout.
- Presentation: the player’s view changes from the original’s top-down format to the detailed, fully 3D worlds associated with the later series.
Those axes explain the design history without pretending that every installment is another layer added to one canonical map.
What did the original GTA map include?
The original Grand Theft Auto (1997) featured three city settings: Liberty City, San Andreas, and Vice City. This is the key answer to “GTA 1 map”: it was not one modern-style, connected state map containing all three cities.
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1Repair Windows errors before they cause bigger problems2Fix the driver behind crashes, sound loss and screen glitches3Clear out junk files and repair common Windows errorsThe distinction matters because the word “map” can imply a single continuous landmass. The original game framed its locations as separate city worlds, with a top-down presentation unlike the later three-dimensional environments. Its three city names became a foundation the series could revisit, but they should not be treated as evidence that the 1997 game already had the same regional structure seen in later entries.
In practical terms, a player asking for the “GTA 1 map” may be asking for a list of settings rather than a modern open-world diagram. The historically accurate answer is the three-city lineup. It is also important to keep the names at the level the game used them: fictional city settings, not a state with formally documented highways, county lines or measured distances comparable to a later regional map.
The series overview corroborates the original game’s three-city setup, while the later historical shift is described in Take-Two’s account of the franchise’s 3D-era development. The series overview is secondary context; for Rockstar’s later-world framing, see Take-Two’s announcement of The Trilogy – The Definitive Edition.
Why is GTA III a turning point?
Grand Theft Auto III made Liberty City a fully 3D open world, marking a major change in how the series presented its settings. Take-Two described the game as the point where Rockstar “first pioneered” its approach to highly immersive, detailed, fully 3D open worlds.
That shift was more than a change in camera angle. The series moved from a top-down view of city settings to a world built around three-dimensional space. The setting remained a city, but the player’s relationship to it changed: Liberty City became a detailed 3D environment rather than one of the original game’s top-down city worlds. Streets, buildings and routes could be read as spaces surrounding the player instead of symbols viewed from above.
Calling GTA III a turning point does not mean it created the series’ first fictional city names. Liberty City already existed in the 1997 lineup. The significance is the construction method and the immersive 3D presentation that became the template for later entries. In a comparison with GTA 1, the most defensible change is therefore qualitative: a different kind of navigable world, not a verified numerical increase in land area.
Vice City refined this approach rather than simply repeating the original game’s version of the place. Take-Two characterizes it as a neon-soaked tropical town in an 1980s setting. The name returned, but as a reimagined setting shaped by a different era and the newer 3D-world approach—not as a claim that the 1997 map had been upgraded in place.
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How did San Andreas expand the series’ sense of place?
Grand Theft Auto: San Andreas broadened the setting beyond a single city, bringing together three distinct cities and the areas around them. It therefore represents a different kind of expansion from GTA III: not simply more detail in one 3D city, but a wider multi-city world.
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The phrase “three cities and surrounding areas” should also be read carefully. It describes the setting’s broad structure, not a promise that every later game uses the same boundaries or that its city names identify identical real-world counterparts. San Andreas demonstrates that Rockstar could make the spaces between major urban centers part of the world, while the original game kept its three settings conceptually separate.
Rockstar’s historical account places San Andreas after the 3D transition and identifies its three-city structure. Take-Two’s announcement also confirms that the Definitive Edition contains GTA III, Vice City, and San Andreas; it does not include the 1997 original or GTA VI.
Where is GTA 6 set, and what does Leonida mean?
GTA VI is set in Leonida, a fictional state that includes Vice City. Rockstar’s announcement describes Leonida as “home to the neon-soaked streets of Vice City and beyond,” making Vice City one major part of a broader setting rather than the whole setting. Rockstar’s announcement uses “the biggest, most immersive evolution of the Grand Theft Auto series yet” as publisher language; that phrase is not a measured comparison of map areas.
“Vice City and beyond” is significant wording. It confirms a familiar urban center while signaling that the setting extends outside that city. Leonida is therefore not simply a new name for the Vice City map from the earlier game. It is the larger fictional state in which this version of Vice City sits.
Rockstar’s official Only in Leonida page presents destinations around the state. Names listed on that page include Vice City, Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia, and Mount Kalaga National Park. Its Vice City description also names Ocean Beach, Little Cuba, the Tisha-Wocka flea market, and VC Port.
These names establish that Rockstar has presented places beyond Vice City, but they do not establish the complete map or the precise geography between destinations. A named national park, keys area, port, neighborhood or market tells readers what Rockstar has chosen to identify; it does not, by itself, tell them how far that place is from another destination or whether every intervening road and settlement has been revealed.
The official destination page is promotional material rather than a fully readable map. Without an official map or other authoritative layout information, the names alone cannot confirm exact boundaries, distances, road connections, the order in which places appear, or the total number of explorable locations. That caution is especially important when unofficial diagrams arrange the names into a definitive coastline or road network.
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A location guide that transcribes Rockstar’s named destinations can help readers keep track of what has been identified, but its list should not be confused with a complete official map. The guide to confirmed GTA VI locations makes that distinction; Rockstar’s own pages remain the primary source for the setting and named destinations.
What do the confirmed Leonida names tell us?
The confirmed names show a setting with more than one type of environment. Vice City is the major city identity; Ocean Beach, Little Cuba, the Tisha-Wocka flea market and VC Port identify districts or landmarks within that urban setting. Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia and Mount Kalaga National Park indicate that Rockstar is presenting destinations across the wider state as well.
That list supports a structural conclusion, not a complete cartographic one. It supports saying that GTA VI reaches beyond the city streets of Vice City. It does not support assigning every place a confirmed compass direction, estimating travel time, or drawing a final boundary around Leonida. Readers should separate three levels of certainty:
- Officially named: a destination appears in Rockstar’s announcement or Leonida page.
- Officially described: Rockstar provides a short description, such as the Vice City areas and landmarks.
- Not established by the page alone: exact placement, scale, connectivity, total area and the final shape of the playable map.
This distinction prevents a common mistake: converting a promotional location list into a supposedly complete map. Until Rockstar publishes more precise geography, the responsible comparison is about setting structure and confirmed names.
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Is GTA 6’s map simply a bigger version of GTA 1?
No. The two games use different setting structures and represent different stages in the series’ visual design. The original game presented three city settings in a top-down format; GTA VI is presented as a modern 3D open-world game set in Vice City and beyond, within Leonida.
Nor does the available official information support a reliable numerical comparison of their map areas. The reviewed sources do not provide comparable area measurements for the original game and GTA VI. A community-created map or estimate may be useful as speculation, but it should not be presented as an official measurement or as proof of the full confirmed layout.
Four questions make the evolution clearer:
- Scope: Does a game focus on city settings, a broader region, or a state? The original offered three cities; San Andreas included three cities and surrounding areas; GTA VI places Vice City in Leonida.
- Topology: Are the settings separate city worlds or a broader connected expanse? The original’s three-city setup should not be conflated with a single continuous regional map.
- Reinterpretation: What does a returning place name mean in a later game? Vice City recurs, but its later appearances are reimagined settings, not proof of an unchanged map.
- Presentation: How is the world shown and built? The series moved from top-down presentation to the detailed, fully 3D open-world approach Take-Two attributes to GTA III.
These axes describe a design evolution, not a verified increase in square mileage. Rockstar’s wording about GTA VI being an evolution is a broad promotional description; it does not replace comparable map data.
Does Leonida replace San Andreas?
Leonida and San Andreas should not be treated as interchangeable labels. In the series history summarized by Take-Two, San Andreas is the setting organized around three distinct cities and surrounding areas. GTA VI is announced as taking place in Leonida, with Vice City inside that state. The names describe different fictional setting frameworks in different games.
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A recurring place name can be reinterpreted, but that does not mean every state or city name belongs to one continuous chronology. The safest comparison is structural: San Andreas demonstrates a multi-city regional world, while Leonida is the state-level setting Rockstar has named for GTA VI. Rockstar’s current pages do not establish that Leonida is a renamed version of the earlier San Andreas map.
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How can you revisit the older 3D locations?
Grand Theft Auto: The Trilogy – The Definitive Edition packages GTA III, Vice City, and San Andreas, making it one supported route to revisit several of the series’ 3D-era settings. Take-Two’s announcement records physical editions for Xbox, Nintendo Switch, and PlayStation 4. That announcement does not establish current digital availability, pricing, or the complete list of current platform editions, so check the relevant platform store for present-day options.
The collection is not a substitute for the original 1997 Grand Theft Auto, and it does not include GTA VI. It is relevant specifically to the move from 3D Liberty City through the reimagined Vice City and multi-city San Andreas settings.
For a comparison project, the trilogy is useful because it places three later settings together: the 3D city model introduced by GTA III, the tropical 1980s reinterpretation of Vice City, and the broader three-city structure of San Andreas. It still cannot supply a side-by-side official measurement against either the 1997 game or Leonida.
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What is confirmed about GTA 6’s release and platforms?
At the time checked in November 2026, Rockstar’s official GTA VI page listed November 19, 2026, as the release date and PlayStation 5 and Xbox Series X|S as platforms. Release dates and platform information can change, so the official page is the appropriate place to verify them. This information helps distinguish what Rockstar currently lists from fan predictions; it does not reveal the complete map or its dimensions.
The date and platforms are separate from the setting question. A release listing confirms when and where Rockstar currently says the game will launch; it does not confirm every Leonida destination, the final road layout or a total map area. Readers checking older articles should compare their date claims with the current Rockstar page rather than assume that an earlier announcement remains unchanged.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Common map-reading pitfalls
- Calling the original three cities one state: the 1997 game’s three settings are not documented as one seamless modern region.
- Assuming recurring names mean identical geography: Vice City is reimagined across later appearances.
- Treating promotional names as coordinates: a confirmed destination does not reveal its exact position or its distance from another.
- Using “biggest” as a measurement: Rockstar’s phrase “the biggest, most immersive evolution” is promotional wording, not an audited area comparison.
- Quoting fan estimates as official facts: community maps can illustrate speculation, but they cannot establish Rockstar’s final boundaries.
- Confusing a collection with the whole series: the Definitive Edition contains GTA III, Vice City and San Andreas, not the 1997 original or GTA VI.
What is the clearest way to compare the locations?
Start with the unit of place each game emphasizes. GTA 1 gives three separate city settings. GTA III concentrates on one city but changes the player’s experience through a detailed, fully 3D world. Vice City reuses a name while changing the period and atmosphere. San Andreas makes the spaces between three cities part of a larger regional setting. GTA VI returns to Vice City as a major city inside Leonida and names destinations beyond it.
Then separate what is confirmed from what is inferred. The official sources support the names and broad structures above. They do not provide a comparable square-mile figure for the first and sixth games, nor do they publish a complete readable map in the material described here. That approach gives a more accurate account of GTA’s cartographic evolution than a leaderboard based on unverified fan measurements.
Bottom line
Grand Theft Auto began with three distinct city settings—Liberty City, San Andreas and Vice City. GTA III transformed the series through a detailed 3D Liberty City, Vice City refined that model, and San Andreas expanded it into three cities with surrounding areas. GTA VI revisits Vice City within Leonida, a broader state whose confirmed destinations extend beyond the city. The evolution is one of structure, topology, reinterpretation and detail—not a single officially measured map growing continuously from 1997 onward.
Frequently Asked Questions
Is the GTA 1 version of Vice City the same map as the GTA Vice City map?
No. The recurring name identifies a fictional place revisited by the series, not a guarantee of identical geography or layout. The later game is described as a reimagined Vice City with a distinct 1980s setting.
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How many GTA 6 locations has Rockstar confirmed by name?
Rockstar’s destination material names Vice City, Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia and Mount Kalaga National Park, along with several Vice City areas. A name appearing in promotional material confirms a named destination, not a complete map or its exact position.
Does the Definitive Edition include the original 1997 Grand Theft Auto?
No. The collection named by Take-Two contains GTA III, Vice City and San Andreas. It also does not include GTA VI.
Was GTA 1 one connected map containing three cities?
The original is described as having three separate city settings: Liberty City, San Andreas and Vice City. It should not be presented as the same kind of seamless state map used to describe Leonida.
Is Leonida confirmed to be larger than San Andreas?
Rockstar identifies Leonida as a state containing Vice City and beyond, while San Andreas is described as three cities and surrounding areas. The sources do not provide comparable measured areas, so a definitive size ranking is not confirmed.
Are Ocean Beach, Little Cuba and VC Port separate cities?
Rockstar names them in its Vice City material as areas or landmarks within the city description. They should not be counted as additional confirmed cities without a more specific official classification.
Where should I verify GTA 6’s release date and platforms?
Check Rockstar’s official GTA VI page. At the November 2026 check, it listed November 19, 2026, for PlayStation 5 and Xbox Series X|S; those details can change.
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No. Fan maps may visualize theories, but Rockstar’s named destinations alone do not establish exact boundaries, distances, road connections or the final playable layout.
The Bottom Line
GTA’s locations evolved from three separate top-down city settings into detailed 3D cities, a multi-city region and, with GTA VI, Vice City inside the wider state of Leonida. The recurring names signal reinterpretation, not one continuously expanded official map.




