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Divinity: Original Sin II Trainer (+22 Options) is a Windows PC trainer listing for the game that changes combat rules, movement, character points and inventory quantities while it is running. The matching FLiNG entry identifies the target as Divinity: Original Sin 2 Definitive Edition, covering versions v3.0–v3.6.49+ and showing a last update of October 3, 2019. That is historical listing information, not proof that the executable works with a current installation.
If you are considering it, the key decision is compatibility: confirm that you own the Windows PC edition named by the listing, compare your game build with its stated range, and make a separate save before changing anything. The game itself launched on September 14, 2017 for Windows through Steam and GOG and supports four-player co-op, but the trainer should be treated as a single-player modification unless a current source explicitly says otherwise.
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What is the Divinity: Original Sin II +22 trainer?
A trainer is a separate program that changes values or rules in a running game. In this case, the FLiNG listing describes a 22-option trainer for Divinity: Original Sin 2 Definitive Edition. The CheatBook page presents the same title and a matching set of effects.
The options cover three broad uses: removing combat limitations, changing character progression, and supplying resources. They are not new quests, classes or story content. They alter the rules of an existing playthrough, so the safest way to think about them is as temporary cheats rather than as an official expansion or a supported game mode.
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The sources identify the tool by its listed effects, not by a current compatibility guarantee. Neither cited listing supplies present-day testing evidence, a malware assessment or a promise that the program will work with every Steam, GOG or Definitive Edition build.
Which effects are included in the 22 options?
The FLiNG page calls the file a 22-option trainer. The available source text names the following concrete effects:
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| Category | Named effects in the listings | What the change does in practical terms |
|---|---|---|
| Combat survival | Infinite Health; Infinite Armor | Prevents the corresponding combat pools from being depleted while the option is active. |
| Turn economy | Infinite Action Points; Infinite Source Points | Removes or replenishes the action and Source limits used for abilities. |
| Ability timing | Skills No Cooldown | Allows skills to be used without waiting for their normal cooldown, subject to the listing’s activation note. |
| Encumbrance and attitude | No Overweight; Max Attitude | Removes the listed weight restriction and raises the attitude value affected by the option. |
| Movement and offense | Super Speed; Drain Enemies’ Armor; One Hit Kill | Changes movement speed, removes enemy armor and makes attacks lethal according to the selected effect. |
| Money and progression | Gold; Experience; Attribute points; Combat skill points; Civil skill points; Talent points | Provides boosts or unlimited quantities for the listed currencies and progression pools. |
| Consumables and books | Potions; Skill books; Scrolls; Lock picks; Identifying glasses | Provides boosts or unlimited quantities for the listed inventory items. |
That list accounts for the named effects in the available data. CheatBook also displays the phrase “Infinite Cheatbook,” but the page does not define it as a separate in-game function. It should not be presented as an additional verified option simply to force the arithmetic to 22. The number 22 is the trainer count stated by FLiNG; the exact meaning of every label should be taken from the executable’s own documentation rather than guessed.
Which edition and game versions does it target?
The compatibility target is narrow. FLiNG labels the trainer for the Definitive Edition of Divinity: Original Sin 2 and gives a version range of v3.0–v3.6.49+. Its listed last update is October 3, 2019. Those details are useful for identifying the intended build, but they do not establish compatibility with a later patch, a modified executable or a different edition.
Larian Studios’ 2017 fact sheet identifies the underlying game as a Windows PC release distributed through Steam and GOG, released on September 14, 2017. It also describes tactical turn-based combat and four-player co-op. A console copy is therefore not a documented target for this PC trainer, and the fact sheet does not say that the trainer supports console editions, macOS, Linux or handheld ports.
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Build numbers can differ between storefronts, regional installs and patched copies. Check the game’s displayed version and edition before assuming that the historical range still applies. A “+” after v3.6.49 in the listing is part of its notation; it is not a guarantee of support for every later release.
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Use the following checklist before opening a trainer with a valuable campaign:
- Confirm the platform. The documented target is the Windows PC game. Do not treat a console edition or an unlisted port as compatible.
- Confirm the edition. Match the listing’s “Definitive Edition” wording. An edition mismatch can matter even when the game title looks almost identical.
- Record your build. Note the version shown by your Steam or GOG installation and compare it with v3.0–v3.6.49+ from the FLiNG entry.
- Back up saves. Keep an untouched copy of the campaign and use a separate save slot for any session in which values, inventory or progression are altered.
- Start with one option. Enabling several resource and combat changes at once makes it difficult to identify which setting caused an unexpected result.
- Read the trainer’s own notes. The published notes contain option-specific conditions; those conditions matter more than a generic claim that the trainer has 22 options.
- Keep multiplayer separate. The game supports four-player co-op, but the cited trainer pages do not establish synchronized or permitted multiplayer behavior. Use an unmodified single-player save unless the current documentation for your exact build says otherwise.
If the game does not start, a save behaves strangely or an option has no effect, disable the trainer, restore the backup and compare the build again. Do not assume that a failed option means every other option is safe.
How do the cooldown and point options behave?
The FLiNG notes include two important operating details that are easy to miss. Skills No Cooldown should be activated before using a skill; it will not affect a skill that is already on cooldown. If a skill is already waiting, let that state resolve or reload a clean save rather than expecting the toggle to rewrite it.
Several progression options are conditional rather than instant. The notes say that some point and attribute options take effect only when the player spends points or increases an attribute. In other words, activating an option may prepare the value change without visibly updating the character sheet until the relevant in-game action occurs. This applies to the kinds of options that modify attributes, combat skills, civil skills or talents.
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That distinction explains why a counter can appear unchanged immediately after activation. It does not prove that the trainer is incompatible, and it does not prove that it is working. Compare the value after the documented trigger, and make the change on a disposable save first.
What are the practical trade-offs of each option group?
Combat toggles
Infinite Health, Infinite Armor, Infinite Action Points and Infinite Source Points can remove the resource decisions around tactical turns. One Hit Kill and Drain Enemies’ Armor go further by changing the opposing side of the encounter. These settings are best viewed as deliberate difficulty overrides: they can help bypass a blocked fight, but they also remove much of the positioning, armor management and action-point planning that define the combat system.
Progression and inventory toggles
Gold, experience, attribute points, combat skill points, civil skill points and talent points affect the long-term shape of a character. Potions, skill books, scrolls, lock picks and identifying glasses affect what the party can carry and use. Because these changes can persist in a save, a temporary experiment can become part of the campaign’s permanent progression. Keep a clean save before applying them, and avoid overwriting the only copy.
Convenience toggles
No Overweight, Max Attitude and Super Speed are less direct than an invulnerability switch, but they can still alter exploration, vendor interactions and party management. Max Attitude in particular changes a relationship-style value rather than a combat statistic. Use it only when you understand which character or interaction the option is intended to affect.
Is this an official Divinity: Original Sin II mod?
No. The trainer listings describe downloadable software that changes the running game; they do not identify it as a Larian Studios feature or an official mod. Larian’s fact sheet says, “With the Divinity Engine 2, we invite players to build and share their world, their way,” and describes player-made mods and campaigns. That official creation system supports user content, but the cited material does not establish it as a direct replacement for the trainer’s live value changes.
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Choose the official modding route when you want durable, shareable content such as a campaign, world change or scripted addition. Choose a trainer only if your goal is a temporary rule override and you accept the edition, version and save-management limitations.
Can it be used safely with a campaign or co-op session?
The cited trainer listings do not include a download-safety or malware assessment, so no safety verdict should be inferred from the option count or the age of the listing. Treat any executable that modifies a game process cautiously: obtain it only from a source you trust, scan it with current security software and avoid running it on a machine or account that contains sensitive data.
Save integrity is a separate issue from file safety. A trainer can change values that the game then stores in a save, while a co-op session may involve different players’ files and expectations. Keep backups, label altered saves clearly and do not bring a modified campaign into a group session unless every participant understands the change and the current documentation confirms that the setup is supported.
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When does this trainer make sense?
It can make sense for a private, single-player experiment on a matching Windows Definitive Edition build—for example, testing a character concept, bypassing a repetitive section or exploring a system without normal resource limits. It is a poor fit when you need guaranteed support for a current patch, a console version, a shared co-op campaign or a permanent content mod.
The strongest reason to hesitate is not that the listing has many options; it is that the listed update is from 2019. A historical version range can help you identify what the trainer was built for, but it cannot certify operation on a newer executable. If your build falls outside that range, the responsible conclusion is “compatibility unknown,” not “compatible because the game has the same name.”
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Bottom line: what should you remember?
The +22 label refers to a historical FLiNG trainer for the Windows PC Definitive Edition of Divinity: Original Sin 2. Its documented effects span health, armor, action and Source points, cooldowns, movement, enemy armor, kills, progression and inventory. The listing states v3.0–v3.6.49+ and was last updated October 3, 2019; current compatibility is not established by the available sources.
Verify the edition and build, back up saves, begin with a single option and keep the experiment separate from co-op. If you want supported, shareable game changes, investigate the official Divinity Engine 2 mod and campaign ecosystem instead; if you want live cheats, use the trainer only with the limitations and uncertainty stated above.
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Does the trainer work on Steam Deck or Linux?
The cited listing identifies a Windows PC target and does not document Steam Deck, Proton or native Linux support. A Deck installation may use a compatibility layer, but that is an unverified setup rather than a stated feature of this trainer.
Why did my skill remain on cooldown after I enabled the option?
The FLiNG notes say Skills No Cooldown must be enabled before the skill is used. It does not affect a skill that was already cooling down, so test it with a fresh use on a separate save.
Why did my attribute or skill-point total not change immediately?
The listing notes that some point and attribute options apply only after you spend points or increase an attribute. Check the value after that trigger instead of judging the option solely from the moment you toggle it.
Can I use the trainer in a four-player co-op game?
The game supports four-player co-op, but the cited trainer sources do not document multiplayer support or synchronization. Treat it as a single-player tool unless current documentation for your exact build explicitly addresses co-op.




