To change a dinosaur’s base statistics on a Path of Titans server, add CurveOverrides entries to Game.ini beneath [/Script/PathOfTitans.IGameSession]. Each dinosaur/stat entry contains five values, one for each growth stage. Windows and Linux servers use different configuration folders, and the exact keys must match the community stat names for the species and build you are running.
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The syntax below is community-verified rather than documented by the game developer. Back up the file, confirm your server’s current build and baseline values, then test one change at a time so a typo can be identified and reversed.
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Path of Titans stores server-side curve overrides in Unreal-style configuration text. A curve override replaces a base value for a named dinosaur property. The property may be a core value such as health, stamina, combat weight, armor, food capacity, hunger, thirst or a depletion rate; it may also be a movement or recovery multiplier.
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An override is not a single universal number for a dinosaur. Community guides describe five values for each dinosaur/stat line. Those values correspond to the dinosaur’s five growth stages, so omitting a stage leaves the curve incomplete. A separate line is required for every stat you change and for every dinosaur you change.
The normal location is Game.ini in the server’s saved configuration directory. One community guide also describes a separate CurveOverrides.ini beside Game.ini, using the same section header and entry format. Treat that as an alternative supplied by the host or guide you are following, not as a universally confirmed requirement.
Check the game build and baseline first
Before changing a value, identify the server build shown by your host panel or installation. A curve key or base value can change with a patch, and a value copied from an older table may no longer represent the current dinosaur.
The community Fandom Dinosaur Stats page is marked current as of 10/06/2026 for patch 0.0.0.52021h1. Use that date and patch as a reference point, then compare it with the build actually running on your server. If your build is newer or different, confirm every baseline value before deciding how far to adjust it.
- Record the species, stat key, original five values and the intended replacement values.
- Keep the original values in a separate note as well as in your backup.
- Do not assume that a display name, an old wiki entry or a mod name is the exact key accepted by the server.
Find the correct configuration file
Folder names differ by operating system and by server package. The paths below are the locations cited by community host guides; check which directory exists in your installation rather than creating a second, similarly named folder.
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| Server build | Path shown by community guides | What to verify |
|---|---|---|
| Windows | pathoftitans/PathOfTitans/Saved/Config/WindowsServer/Game.ini |
That the installation contains WindowsServer and that this is the active instance’s saved configuration directory. |
| Linux | pathoftitans/PathOfTitans/Saved/Config/LinuxServer/Game.ini |
That the installation contains LinuxServer and that the file belongs to the running server instance. |
| Alternative file described by one guide | CurveOverrides.ini beside Game.ini |
Whether your host or package explicitly supports this file; the same section header is used. |
The evidence for the Windows and Linux directory names is not perfectly consistent across guides. If both folders exist, inspect timestamps and the server start configuration to determine which one is being read. Editing an inactive copy produces no in-game change and can make troubleshooting misleading.
Understand the CurveOverrides line
The section header
Place the entries under this exact section:
[/Script/PathOfTitans.IGameSession]
If the section already exists, add the lines inside it rather than creating a second copy elsewhere in the file. If you are using a separately supported CurveOverrides.ini, the same header format is used there.
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A community example for a dinosaur’s maximum health is:
CurveOverrides=(CurveName="MyDino.Core.MaxHealth",Values=(400,550,750,900,1150))
Replace MyDino with the species name expected by your server and replace the five numbers with the values you intend to use. The example’s numbers are illustrative values from community guides; they are not a universal recommendation for every species. Keep the punctuation intact: the outer CurveOverrides assignment, the quoted CurveName, the comma-separated Values list and the closing parentheses all matter.
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What each part means
CurveOverrides: the configuration entry type.CurveName: the complete key, combining the species identifier and stat path.MyDino: the species portion, which must be replaced with the server’s expected name.Core.MaxHealth: the stat path in the worked example.Values: five growth-stage numbers in order.
Use one line per species and stat. Do not combine several stats into one Values list, and do not provide only the adult value when the curve requires all five stages.
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Step-by-step: edit a dinosaur stat
- Make a backup. Copy
Game.inito a dated backup before opening it for editing. Preserve the untouched copy so you can restore the complete file if the server fails to load a setting. - Use the active file. Follow the Windows or Linux path above and confirm that the file’s modification time and surrounding configuration match the server instance you operate.
- Open the file as plain text. Locate
[/Script/PathOfTitans.IGameSession]. If your package provides a supportedCurveOverrides.ini, verify its location besideGame.inibefore choosing it. - Choose one species and one stat. Obtain the exact stat key and the current five baseline values from a current community table for your patch. Start with a single change, such as maximum health, so the result is easy to attribute.
- Add the entry under the header. Follow the structure shown above. Keep the species spelling and capitalization consistent with the key source you are using, and enter all five growth-stage values.
- Save without changing unrelated settings. Avoid reformatting the rest of the file. A small, isolated edit makes it easier to compare the backup and diagnose a parsing error.
- Apply the configuration using your host’s normal workflow. Restart behavior is commonly discussed in community summaries, but it has not been confirmed in an official CurveOverrides document. Plan a controlled restart or use the host’s documented apply/restart control before testing, and do not assume that an already running process has reread the file.
- Test with the target species. Check the stat at more than one growth stage if possible. Record the observed result and any server log error before making another change.
Core stat families you can map
Community stat tables identify the following families. The exact key spelling for each individual property must come from a current table; the table below describes what the names represent rather than inventing keys that are not established.
| Family | What it controls | Notes |
|---|---|---|
MaxHealth |
Maximum health across the growth curve | Use five stage values. |
MaxStamina |
Maximum stamina | Use five stage values. |
CombatWeight |
Combat-weight value used by combat calculations | Use the key and units listed for your build. |
Armor |
Armor value | Confirm whether the current table lists a direct value or a related modifier. |
| Movement and sprint/trot multipliers | Speed-related scaling | Multiplier keys are named differently from direct core stats. |
BodyFoodAmount |
Food capacity associated with the body | Confirm the current baseline before changing it. |
MaxHunger and MaxThirst |
Maximum hunger and thirst values | Use one curve line per property. |
| Depletion rates | How quickly hunger or thirst decreases | Identify the exact rate key in the current community table. |
Multiplier-style keys
Some properties use a Multiplier. segment rather than a direct Core. segment. A community example is:
Styracosaurus.Multiplier.HealthRecovery.Crouching
That example demonstrates the naming pattern: species, the literal Multiplier segment, then the affected behavior and state. It does not establish a universal value or prove that every species has the same set of recovery states. Copy the complete key from a current table for your target species and enter the five values required by that property.
Changing several dinosaurs or stats safely
When balancing a group, keep one line per combination of species and stat. For example, changing maximum health and maximum stamina for two species requires four separate entries. Use a simple change log with these columns:
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- Species and exact curve name
- Original five values
- Replacement five values
- Reason for the change
- Date, server build and test result
Apply related edits in small batches. If a batch fails, restore the backup, re-add one line, and test again. This is faster than trying to locate a typo among dozens of new entries.
Global settings are a different case
Community material also shows non-dinosaur settings using a global curve name and a single value rather than five growth-stage values. One example is:
CurveOverrides=(CurveName="Global.LoginDebuffDuration",Values=(60))
The attribution for this particular example is low confidence, so treat it as a syntax illustration rather than a guaranteed setting for your server. Do not apply the five-stage dinosaur rule blindly to a global key, and do not assume that every global property accepts one value. Verify the key and value count in a current, version-matched community reference before editing.
Validation and troubleshooting
The server starts but the stat does not change
- Confirm that you edited the active
Game.ini, not an unused Windows/Linux directory or a stale backup. - Check that the line is below
[/Script/PathOfTitans.IGameSession]. - Compare the species spelling and the complete stat path with the current table.
- Verify that all five values are present for a dinosaur curve.
- Use the host’s documented restart or apply procedure, because reread behavior after saving is not officially documented.
- Test a single obvious change before adding additional lines.
The server fails to load the configuration
- Restore the untouched backup immediately.
- Compare parentheses, quotation marks, commas and the section header character by character.
- Remove the newest line and test again; a typo in one entry can prevent that setting from loading.
- Re-enter the line manually from a known-good example rather than copying hidden formatting from a rich-text editor.
Only some stages appear affected
Check the order and count of the values. The format describes five growth stages, so replacing only an adult value or accidentally omitting a middle value can produce an unexpected curve. Recheck the baseline table for your exact patch before deciding that the override itself is broken.
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A multiplier produces an unexpected result
Confirm that you used the multiplier key, not a similarly named direct stat, and verify whether the value is intended as a scale factor in the current table. The community syntax establishes the naming pattern but does not provide an official interpretation for every multiplier.
Modded dinosaurs and undocumented behavior
Search summaries mention that modded dinosaurs may require separate handling, but this has not been verified against an official configuration reference. Do not assume that a base-game key works for a mod species. Check the mod’s own documentation or the server community for the exact curve name, supported properties and required value count, then test on a private or maintenance server before deploying it to players.
Keep a rollback plan
Store the original file and each edited version with a date and server-build label. If a change causes a problem, restore the last known-good file rather than trying to repair several edits at once. After a rollback, test the affected species and review the server log or host status panel for configuration errors before attempting a new change.
Because no official CurveOverrides documentation was located, community examples should be treated as version-sensitive. The official blog index contains patch and developer posts, including a 28 October 2023 Pounce and Eurhinosaurus update, but it does not provide a canonical CurveOverrides reference. Recheck the syntax and baseline values after substantial game updates.
Quick Recap
Final pre-launch checklist
- Correct active Windows or Linux configuration path confirmed.
- Backup of the untouched file stored separately.
- Current server build recorded.
- Baseline values checked against a table dated for that build; the cited Fandom sheet is current to 10/06/2026 and patch
0.0.0.52021h1. - Every dinosaur stat has its own line.
- Every dinosaur curve contains five growth-stage values.
- Global examples are treated separately and verified before use.
- Section header and punctuation match the documented format.
- One controlled apply or restart completed according to the host workflow.
- Each change tested and logged before the next change is added.
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