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Start with your display’s native resolution and a frame-rate goal that suits the game and how you play. Then test a representative gameplay scene, adjust one setting at a time, and keep changes that deliver a worthwhile visual improvement without compromising performance you care about. No preset—including Ultra—is right for every PC or player.
Set a resolution and performance goal
Use your monitor’s native resolution as the starting point, then decide what matters most: sharp image quality, consistent frame delivery, responsive controls, or a balance. Your display’s refresh range and the game’s demands help define a sensible frame-rate target.
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Resolution affects the amount of work required to render an image. NVIDIA’s 2019 Control graphics guide notes that 2560×1440 has 77% more pixels than 1920×1080; that is a pixel-count comparison, not a promise of a particular frame-rate difference on every PC. Its guide also explains why ray tracing becomes more demanding at the higher resolution: NVIDIA’s Control graphics and performance guide.
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Build a reliable in-game test
Use a built-in benchmark when available, or choose a repeatable section that reflects the game’s demanding moments: a busy fight, a detailed outdoor view, or a scene with complex lighting. A menu or quiet corridor may not reveal how a setting behaves under load.
- Record your current resolution, graphics options, and observed performance in the chosen scene.
- Change one setting, then replay the same scene under similar conditions.
- Compare both the image and performance, including whether frame delivery feels consistent and controls remain responsive.
- Keep the change only if its visual benefit is worth its performance cost to you.
- After tuning, revisit a different demanding gameplay section; one scene may not represent the whole game.
Presets are useful starting points, but they change multiple options at once. Once you have a baseline, use the individual in-game controls to find the trade-offs that fit your PC and preferences. The cost and visible benefit of an option depend on the particular game, scene, hardware, driver, and patch.
Tune demanding effects individually
Ray tracing
Ray tracing can add effects such as reflections, transparent-surface reflections, contact shadows, indirect diffuse lighting, and more realistic-looking debris. NVIDIA’s Control guide demonstrates these effects, but its performance results apply to that game and its tested scenes, not to every title. The scene itself can change the cost, so test the effect where you play rather than assuming a fixed frame-rate penalty.
If performance is below your target, compare ray tracing off and on at the same resolution and in the same demanding scene. You can also test individual ray-traced options when the game exposes them. Decide whether the visible change is worth the cost on your system.
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Other quality options
Shadows, reflections, texture resolution, and volumetric lighting are examples of settings that games may let you adjust separately. NVIDIA’s guide compares these options in Control; it does not establish a universal ranking of which setting is most expensive across all games. Try the options that make a noticeable difference in your chosen scene, one at a time.
Try an upscaler when native-resolution performance falls short
An upscaler renders the game internally at a lower resolution and reconstructs an image for output at your chosen display resolution. Available quality modes trade image fidelity against performance. If the native-resolution result misses your target, test a supported in-game upscaler and inspect image clarity during movement as well as in still scenes.
DLSS, AMD FSR, and other implementations differ, and availability depends on the game, version, and supported hardware or product. AMD’s current FSR information describes upscaling and frame generation as separate features; check the game’s own options and AMD’s current FSR feature and compatibility information for supported combinations.
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Upscaling and frame generation are not interchangeable: the former reconstructs an image from a lower internal render resolution, while the latter creates additional frames. Check which feature a game offers and judge its result in that game. As an illustration of why vendor figures need their test context, NVIDIA reported up to 89% higher frame rates with a high-fidelity DLSS mode and up to 197% with lower-resolution performance modes in its 2019 Control tests. Those vendor results are not expected gains for another game or PC.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Decide whether to cap the frame rate
A frame-rate limit can be useful when a game regularly runs well above your display’s useful range or when you prefer a defined ceiling. AMD’s support documentation says its Frame Rate Target Control can reduce GPU power consumption, heat, and fan noise when a game runs at much higher frame rates than the display refresh rate; it also describes keeping output within a compatible FreeSync display’s maximum range. The best limit depends on the game, display, sync setup, and responsiveness you want.
That AMD documentation covers a legacy feature scope, so do not assume the same control is available in current software on every system. Check whether your current driver or the game itself provides a supported limiter. AMD’s explanation is available in Configure AMD Radeon Settings for Ultimate Gaming Experience.
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Recheck your final settings in real gameplay
After tuning, play a representative section rather than relying only on a benchmark or settings menu. Pay attention to image clarity, frame-rate stability, responsiveness, and whether the game remains comfortable to play when effects and scene complexity increase. A setting that looks impressive in a still image may not be worth keeping if it makes the moments you care about less smooth.
There is no single best balance: it is the combination that meets your target in the games you actually play, on your display, with the image quality you prefer. Revisit the process after a major game update, driver change, or switch to a different display, because those can alter the result.
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