To find the ID for an image you just imported, use Roblox Studio’s Importer and select Copy asset ID. If the image is already in your experience, find the object displaying it in Explorer and inspect its image-content property. For a Texture or Decal, Roblox’s current workflow uses ColorMapContent.
Copy the ID while importing an image
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Import the image using Roblox Studio’s Importer. Roblox says Studio assigns the image a unique asset ID after import.
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In the Importer, choose Copy asset ID. Roblox documents this action as copying the uploaded asset ID to your clipboard. Roblox Creator Hub: Importer
Find the ID for an image already in your experience
First identify the instance that displays the image. In Explorer, select it and inspect its properties. The property name varies by object type; do not assume every reference is called Texture or TextureID.
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Texture or Decal
Select the Texture or Decal instance and look at ColorMapContent in Properties. Roblox’s current guide uses this property to apply an uploaded image or enter its ID. A Texture repeats its image across a surface; a Decal stretches the image to fit a face. Roblox Creator Hub: Textures and decals
Other image uses
For a GUI image, inspect the image property on the relevant GUI object. For a mesh, inspect the relevant mesh or texture reference. Roblox uses different properties for different asset types, so select the instance that actually contains the image reference rather than searching for one universal “texture ID” field. Roblox Creator Hub: Assets
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Recognize the asset ID format
A Roblox asset reference commonly appears as rbxassetid://[ID]. The digits are the asset identifier; rbxassetid:// is the URI scheme used to reference Roblox content. If a property shows this form, the numeric portion is the ID. Roblox Creator Hub: Assets
Why you may not see a property called Texture
Property names and workflows change over time. Roblox’s current Texture and Decal guide points to ColorMapContent; the older Decal API property named Texture is deprecated. If an older tutorial tells you to look for TextureID or Texture, use the current property shown for your selected instance in Studio. Roblox Creator Hub: Decal API
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What if the image belongs to another creator?
The Importer route applies to assets you upload. For an image already used in an experience you can access, inspect its instance and property as described above. The available instructions do not establish one universal method for extracting an ID from every Creator Store listing or another creator’s asset page, so the exact route depends on the asset category and the page interface.
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