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How to Make a 7 Days to Die Server for Xbox Players

Xbox players can join a dedicated 7 Days to Die server when its crossplay, anti-cheat, player-count, and gameplay settings meet the official requirements.
Length13 min Posted Quest giverVGSources Team

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To let Xbox Series X|S players join a dedicated 7 Days to Die server, configure that server for console crossplay. The official requirements are to enable crossplay and EAC, keep IgnoreEOSSanctions set to false, limit the server to eight players, and keep the listed gameplay settings within their supported ranges. Then restart the server and have players search for its exact name in the in-game server browser.

You can rent a managed server or run the dedicated-server software on a Windows or Linux machine. The Xbox console is a player device, not the dedicated-server host. The setup below follows the official 7 Days to Die Help Center requirements, last updated April 21, 2026.

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What you need to know before setting up the server

Console players do not join a PC server merely because it is online. The server must be configured for console crossplay, and its game version and supported settings must be compatible with the Xbox players attempting to join. The official Help Center identifies four required configuration conditions and additional limits for gameplay settings.

This means an Xbox Series X|S player can join a compatible dedicated server running on a PC-hosted Windows or Linux machine. The console is not required to run the dedicated-server software, and using an Xbox console as a normal game host is a different arrangement from operating a persistent dedicated server.

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Choose between managed hosting and self-hosting based on how much server administration you want to do. A managed host operates the server machine and usually offers a control panel for routine configuration. Self-hosting gives you direct control over the machine and files, but you are responsible for installation, network setup, updates, restarts, and backups.

  • For the simpler operating route: rent a dedicated server from a provider that confirms Xbox or console crossplay support for the game version you will run.
  • For direct machine and file control: self-host on Windows or Linux using the dedicated-server files and SteamCMD.

Whichever route you choose, crossplay compatibility depends on the actual server configuration—not just the provider, operating system, or fact that PC players can connect. A provider’s general claim that it supports 7 Days to Die is not, by itself, confirmation that its current image supports Xbox players.

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Set the required crossplay configuration

In the server configuration, use the following values. These are the official console-compatibility requirements published by the 7 Days to Die Help Center. Hank’s Help Center article, updated April 21, 2026, states: “To be able to allow servers to be compatible with consoles, please make sure to have the following settings and their values set up.”

Setting Required value Why it matters
ServerAllowCrossplay true Enables crossplay on the server.
EACEnabled true Enables Easy Anti-Cheat, which is required for console compatibility.
IgnoreEOSSanctions false Must remain false; setting it to true does not meet the official requirement.
ServerMaxPlayerCount 8 or fewer The configured maximum must not exceed eight player slots.

Enter Boolean values exactly as the server expects them: true for the first two settings and false for IgnoreEOSSanctions. Do not treat the player limit as a recommendation that can be raised later; a value above eight is outside the published console requirement. If a hosting panel uses switches instead of text fields, confirm that the resulting configuration file contains the required values.

The official Help Center also publishes limits for these gameplay settings. Values outside the stated ranges can prevent console access even if a PC player can connect. Set each value within its permitted range; for settings where zero is explicitly allowed to disable the feature, use zero only if you intend to disable it.

Setting Crossplay-compatible value
XPMultiplier 25–300
DayNightLength At least 10
BloodMoonEnemyCount 4–64
AirDropFrequency At least 24, or 0 to disable
BlockDamagePlayer 25–300
BlockDamageAI At least 25
BlockDamageAIBM At least 25
LootAbundance No higher than 200
LootRespawnDays At least 5, or 0 to disable

These are compatibility bounds, not recommended difficulty or balance settings. You can choose values within them to suit your group; the key is not to exceed or fall below a published limit. The Help Center does not establish a single best set of gameplay values for every group.

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How to interpret the limited settings

XPMultiplier and BlockDamagePlayer must stay between 25 and 300. DayNightLength cannot be lower than 10, while BloodMoonEnemyCount must be at least 4 and no more than 64. The two AI block-damage fields, BlockDamageAI and BlockDamageAIBM, each require a value of at least 25.

For supply and loot settings, AirDropFrequency can be 24 or higher, or 0 when you deliberately disable airdrops. LootAbundance cannot exceed 200. LootRespawnDays must be 5 or higher, with 0 explicitly available when you want to disable loot respawning. A value that looks harmless because it works for PC players can still make the server ineligible for console access.

Option 1: Rent a managed server

Managed hosting is the lower-maintenance option if you do not want to keep a server machine running and handle its network and software upkeep yourself. Before paying, confirm the provider supports console crossplay for the game version you plan to use. “Supports 7 Days to Die” alone does not establish that its current server image or panel settings support Xbox players.

  1. Choose a provider and server location. Ask specifically whether its current dedicated-server image supports Xbox Series X|S crossplay and whether the selected location is suitable for your group. A location closer to most players can be useful, but the essential question is whether the provider’s current image supports the same game version and console mode you need.
  2. Review the service terms and included operations. Confirm the recurring rental fee, backup options, restart controls, update procedure, and whether configuration-file access is available. These details determine how much administration remains yours after purchase.
  3. Create the server instance. Use the provider’s setup flow for a 7 Days to Die dedicated server. Available controls differ by provider, so follow its current panel documentation rather than assuming the names or layout of settings.
  4. Apply the crossplay configuration. Use a console-crossplay preset if provided, then inspect the actual settings. Verify all four required values and every gameplay limit in the tables above. A preset is convenient, but the resulting values are what matter.
  5. Start or restart the server. Restart after making configuration changes so the server launches with the values you set. If the panel queues changes for the next restart, wait for that restart to complete before testing.
  6. Give Xbox players the exact server name. Have them search for it in the in-game server browser. Include spelling, spaces, and capitalization as displayed by the server. If it is not listed, work through the troubleshooting checks below before changing unrelated settings.

Ask the provider whether its control panel preserves the official setting limits when you edit or update the server, and what backup and restart options are included. Also ask which game version is installed, how updates are scheduled, and whether unsupported modifications can be removed for a clean compatibility test. If the provider cannot confirm console compatibility for the version you are running, do not assume a crossplay preset or a successful PC connection is sufficient evidence.

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Managed hosting changes the cost profile rather than eliminating costs. You pay a recurring rental fee instead of supplying the machine yourself. In return, the provider generally handles the underlying operating system and server availability, while you still need to maintain valid game settings and decide when to restart or update.

Option 2: Self-host on Windows or Linux

Self-hosting suits an owner who wants direct access to the server files and operating-system settings and is willing to maintain them. The hosting guide cited for this setup covers SteamCMD installation, configuration, ports, automatic restarts, and backups. The exact network ports and launch details depend on the current server build, so use the current instructions for that build instead of applying a port list from an older version.

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  1. Prepare a Windows or Linux machine. It must be able to run the dedicated-server process while players need access. If the machine or internet connection is unavailable, the server will not remain available to the group. Decide whether the machine will be dedicated to the server or shared with other workloads, and plan for the server to remain powered on during play sessions.
  2. Install the dedicated-server files with SteamCMD. Follow the current installation instructions for your operating system and the game build you intend to run. Keep the installation location and configuration-file location documented so updates and recovery are repeatable.
  3. Create or edit serverconfig.xml. Set the four mandatory values exactly as shown above, then review every limited gameplay setting. Do not assume defaults are crossplay-compatible; inspect the effective configuration. If a template contains old or duplicate entries, ensure the values actually loaded by the server are the required ones.
  4. Configure the network for the current build. Apply the firewall, port, and router rules required by the server build you installed. The available information does not establish one universal port list for every build, so confirm the current requirements rather than guessing. A correct configuration file cannot make an unreachable machine discoverable.
  5. Start the dedicated server and test discovery. Once it is running with the crossplay settings, ask an Xbox player to search for the exact server name in the in-game browser. Test from a player connection rather than relying only on a local PC connection.
  6. Plan ongoing maintenance. Keep the server updated, arrange restarts, and make backups. Check the configuration again after updates or edits that could change server behavior. A backup is especially important before changing the game build or replacing the configuration file.

Self-hosting avoids a recurring rental fee, but it does not make hosting cost-free: the owner supplies the hardware, electricity, bandwidth, and time. It also ties availability to the host machine and connection. A rented server can remain online without the Xbox owner leaving a game session running.

The owner also becomes the first line of diagnosis. When a player cannot connect, you must distinguish between a version mismatch, an invalid crossplay value, an unsupported modification, a firewall or router issue, and a server process that is not running. Keeping a copy of the working configuration and recording changes makes that process less error-prone.

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Renting versus self-hosting

Consideration Managed rental Self-hosting
Administration The provider manages the server machine; the owner handles game settings through the available panel and provider tools. The owner installs the server, manages updates and restarts, and maintains backups.
Availability The server can stay online without the Xbox owner leaving a game session running. Availability depends on the host machine and internet connection.
Control Routine changes are simplified through the provider’s control panel; direct access depends on the host’s offering. The owner has direct access to server files and operating-system settings.
Cost A recurring rental fee. Hardware, electricity, bandwidth, and the owner’s time.
Crossplay verification Confirm current Xbox Series X|S support, game version, and whether panel controls preserve the official limits. Set and maintain the required values yourself, and configure the network for the installed build.
Recovery and backups Ask what backups are included and how restoration works. Choose a backup schedule and storage location and test that you can restore the files.

The choice is mainly about administration and availability. Renting shifts machine operation to a provider but does not remove the need to verify crossplay settings. Self-hosting offers more direct control but makes the owner responsible for both compatibility and ongoing server operation.

There is no universal “cheapest” choice from the available facts. Compare the rental fee with the hardware, electricity, bandwidth, maintenance time, and backup responsibility that self-hosting requires. For a group that wants a server online when the owner is away, availability may matter more than the nominal price. For an owner who already has a suitable machine and wants file-level control, self-hosting may be preferable.

Help players find and join the server

  1. Make sure the server has restarted after the crossplay settings were saved and is currently running.
  2. Give players the server’s exact name, including spelling and spacing, and ask them to search for it in the in-game server browser.
  3. Check that every player and the server are running the same game version.
  4. If the server is absent or a player cannot join, use the checks below in order rather than changing several settings at once.

Crossplay is shared live multiplayer, so server configuration and the clients’ game versions need to line up. A server that appears to work for PC players is not necessarily configured for console access. Discovery also depends on the server being online and reachable through the network rules required by its current build.

Tell players to search the exact name rather than relying on a remembered partial name. If the name was changed, communicate the new spelling after the restart. Test with one Xbox player after each meaningful correction so a successful join confirms that the change worked.

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Troubleshoot Xbox crossplay problems

If Xbox players cannot see or join the server, verify compatibility first. Change one issue at a time, restart after configuration edits, and test again so you can identify what fixed the problem.

  1. Match versions. Confirm the server and every player are using the same game version. If not, bring them into alignment before investigating other causes. A version mismatch can look like a network failure even when the server is correctly configured.
  2. Check the four mandatory settings. Confirm crossplay and EAC are enabled, sanctions are not ignored, and the player maximum is no higher than eight. Check the effective values in the file or panel, not merely a saved preset name.
  3. Audit gameplay limits. Compare every value listed in the compatibility table with the official threshold. A setting outside its supported range can block console access even if PC users can connect. Pay particular attention to values changed for custom difficulty, loot, airdrops, or blood-moon behavior.
  4. Test without unsupported modifications. Remove unsupported modifications and try a vanilla configuration. This helps determine whether the configuration or modifications are preventing console compatibility. Restore additions only after a clean test succeeds, one change at a time.
  5. Restart and search precisely. After saving changes, restart the server and search using the exact server name. Editing a file while the server is running does not prove that the running process has loaded the new values.
  6. Check network rules if self-hosting. Verify the firewall, port, and router configuration required for your current server build. Confirm that the server process is listening and that the host machine is online. If you rent, ask the provider to confirm that the instance supports console crossplay and that its current configuration is applied.
  7. Separate PC and Xbox tests. A successful PC connection confirms only that some client can reach the server. Repeat the test with an Xbox Series X|S player after the compatibility settings and version have been checked.

If these checks do not resolve the issue, note the server version, platform versions, effective setting values, and whether the server is rented or self-hosted before seeking help from the provider or official support. Those details narrow the problem without assuming that every connection failure has the same cause.

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Crossplay setup checklist

  • Server is a dedicated server, not an Xbox console being used as the host.
  • ServerAllowCrossplay=true.
  • EACEnabled=true.
  • IgnoreEOSSanctions=false.
  • ServerMaxPlayerCount is 8 or lower.
  • XPMultiplier is 25–300.
  • DayNightLength is at least 10.
  • BloodMoonEnemyCount is 4–64.
  • AirDropFrequency is at least 24 or is 0 to disable airdrops.
  • BlockDamagePlayer is 25–300.
  • BlockDamageAI and BlockDamageAIBM are each at least 25.
  • LootAbundance is no higher than 200.
  • LootRespawnDays is at least 5 or is 0 to disable respawning.
  • All gameplay settings with published limits are inside those limits.
  • Server and players are on the same game version.
  • Unsupported modifications have been removed for a compatibility test.
  • Server has been restarted after configuration edits.
  • Players are searching for the exact server name in the in-game browser.
  • For self-hosting, current-build network rules are in place; for rental, the provider has confirmed Xbox crossplay for the version in use.

Frequently Asked Questions

Can Xbox Series X|S players join a PC dedicated server?

Yes. They can join a dedicated server running on a Windows or Linux machine when the server is configured for console crossplay, uses the same game version as the players, meets the official setting limits, and is reachable in the in-game browser.

What settings are mandatory for Xbox crossplay?

Set ServerAllowCrossplay=true, EACEnabled=true, and IgnoreEOSSanctions=false. Set ServerMaxPlayerCount to 8 or lower.

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Can I use more than eight player slots?

Not for the official console-compatible configuration. The published requirement limits ServerMaxPlayerCount to a maximum of 8.

Why can PC players join while Xbox players cannot?

PC access does not prove console compatibility. Check the four mandatory values, every published gameplay range, the server and client versions, unsupported modifications, and the network rules. Restart after correcting settings.

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Do I need to rent a server?

No. You can rent managed hosting or self-host the dedicated-server files on Windows or Linux with SteamCMD. Renting reduces machine, networking, update, restart, and backup work; self-hosting provides more direct control but shifts those responsibilities to you.

Can I disable airdrops or loot respawning and still support Xbox players?

Yes, the published limits explicitly allow AirDropFrequency=0 and LootRespawnDays=0 to disable those features. Other values must remain within their listed ranges.

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What should I ask a hosting provider before paying?

Ask whether its current 7 Days to Die image supports Xbox Series X|S crossplay for your game version, whether the panel preserves the official limits, what backups and restart controls are included, and how updates are handled.

What should I do immediately after editing the configuration?

Save the values, restart the server, confirm it is running, and have an Xbox player search for the exact server name. If it is missing, verify versions, required settings, gameplay limits, modifications, and network rules in that order.

The Bottom Line

To make a 7 Days to Die server Xbox players can join, run a dedicated server on Windows or Linux or rent one from a provider that confirms console support. Set ServerAllowCrossplay=true, EACEnabled=true, IgnoreEOSSanctions=false, and a maximum of eight players. Keep every listed gameplay setting inside its official range, remove unsupported modifications while testing, restart after edits, and have Xbox players search the exact server name. Renting is simpler to operate; self-hosting offers more control but makes you responsible for networking, updates, restarts, backups, hardware, electricity, bandwidth, and uptime.

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