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Repair common Windows errors and clear accumulated junk for a smoother, more stable PC - no reinstall needed.Free scan · no reinstallShort answer: Tomb Raider: Legacy of Atlantis is not released yet (status checked October 19, 2026). Current listings and PCGamingWiki records indicate controller support, full controller support, controller remapping, and keyboard remapping, but no official final control-menu walkthrough or complete default binding chart has been published. You should therefore treat the launch-day sequence below as a practical checklist to verify in the finished game, not as a confirmed set of menu labels.
The announced versions are PlayStation 5, Xbox Series X|S, and Windows PC. PlayStation documents DualSense vibration and trigger effects; Steam lists Windows 10/11 64-bit requirements. Storefront dates are not fully aligned: Steam and PlayStation show February 12, 2027, while Xbox currently says Spring 2027.
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What is confirmed before release
The game is still pre-release, so a definitive, screenshot-level controller tutorial would be misleading. The available information establishes the broad capabilities, not the exact interface.
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1Scan for outdated or missing drivers - takes under a minute2Repair Windows errors before they cause bigger problems3Fix the driver behind crashes, sound loss and screen glitches- PCGamingWiki records keyboard remapping, controller remapping, controller support, and full controller support.
- The announced platforms are PS5, Xbox Series X|S, and Windows PC.
- PlayStation specifically lists vibration and trigger-effect support for the DualSense wireless controller.
- The final default layout, names of control menus, remapping scope, and save behavior have not been published in an official control manual.
In practice, that means you can plan to customize controls, but you should expect the wording, location, and persistence of the settings to require confirmation after the launch build is installed.
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Release dates and platform scope
| Platform | Current listing | What the listing establishes |
|---|---|---|
| PlayStation 5 | February 12, 2027 | PS5 version; DualSense vibration and trigger effects are documented. |
| Xbox Series X|S | Spring 2027 | Series X|S version, described as optimized for the console family. |
| Windows PC | February 12, 2027 on Steam | Windows 10/11 64-bit requirements are listed; controller and remapping support are recorded by PCGamingWiki. |
These are storefront statements available on October 19, 2026, not a guarantee that every regional store will display the same date. Xbox uses a season-wide window rather than a day-level date, and any platform holder can revise a pre-release listing.
Which controller should you use?
The safest choice is the controller designed for the platform on which you will play. Matching the platform reduces the chance of unfamiliar prompts and gives the game the best opportunity to expose its intended vibration or trigger features.
PlayStation 5: DualSense wireless controller
PlayStation explicitly documents DualSense vibration and trigger effects for the PS5 version. That makes the DualSense wireless controller the clearest hardware match if you want the features Sony has announced. Whether trigger effects can be disabled, reduced, or assigned independently is not yet stated, so check the final settings before assuming that a particular haptic mode will be available.
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Xbox Series X|S: an Xbox-compatible controller
Xbox lists the game for Series X|S and describes it as optimized for that console family. Use a compatible Xbox controller and watch for the final on-screen prompts. No official default button chart or specific controller model has been published, so do not rely on a pre-release diagram to identify every action.
Windows PC: a compatible XInput or other supported pad
Steam lists Windows 10/11 64-bit requirements, while PCGamingWiki records controller and remapping support. Connect a compatible pad through the method supported by your computer, then check which input layer the finished game is using. On PC, Steam Input can affect both recognition and the prompts shown on screen; its interaction with the final game build is a launch-day check rather than a currently verified behavior.
How to connect a controller before starting the game
Because the release build is unavailable, the following preparation steps deliberately avoid claiming a particular cable, pairing dialog, or driver requirement.
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- Update the console or PC and the controller through the platform’s normal system process.
- Connect the controller by USB or pair it wirelessly using the operating system or console instructions for that device.
- Confirm that the platform sees button presses before launching the game. This separates a system-level connection problem from a game-level input problem.
- On PC, decide whether you want the platform’s input-mapping layer enabled. If Steam Input is active, note that it may change the labels shown by the game; verify this behavior in the released build.
- Start Tomb Raider: Legacy of Atlantis with the controller already connected, then check the first settings screens for an input-device indicator or prompt style.
Do not assume that connecting a second pad will automatically make it player one. If the game presents a profile or device-selection screen, choose the intended controller there and test it before changing bindings.
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PCGamingWiki’s records support the expectation that controller remapping exists, but they do not establish the exact path. Use this sequence as a launch-day procedure and compare every label with what the finished game actually displays.
- Open the game’s settings. From the title screen or pause menu, look for a category named Controls, Input, Controller, Accessibility, or a similar term. The final label is not yet confirmed.
- Choose the controller profile. If the game separates keyboard and gamepad settings, select the gamepad or controller page rather than the keyboard page.
- Enter the customization screen. Look for an item such as Remap, Customize, Button Layout, or Edit Bindings. These are descriptive possibilities, not published menu text.
- Select an action. Highlight the movement, camera, traversal, combat, interaction, menu, or other action you want to change. Determine whether the screen edits one action at a time or offers a preset layout first.
- Press the replacement button or control. Assign the desired face button, shoulder button, stick direction, trigger, or other input. Watch for duplicate-binding warnings; the final game may ask whether the old action should be cleared or kept.
- Review the whole layout. Check both the gameplay page and any separate vehicle, photo-mode, menu, or accessibility pages before leaving. The available evidence does not say whether every action is individually rebindable.
- Apply the changes. Use the on-screen Apply, Save, Confirm, or equivalent command if one appears. Persistence wording is not yet documented, so do not close the game immediately after editing.
- Test in a low-risk area. Verify movement, camera control, jump or traversal actions, combat, interaction, pause, and navigation. A binding can appear accepted in a menu while still conflicting with another command.
- Reopen the settings. Return to the same page to see whether the assignments remain. If possible, quit to the title screen and reload the profile to check whether the changes are global, profile-based, or save-specific.
This procedure is intentionally provisional. Publishing a statement such as “Options > Controls > Remap” as a confirmed path would go beyond the information currently available.
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Keyboard remapping on Windows PC
PCGamingWiki also records keyboard remapping. The same uncertainty applies: the capability is recorded, but the final menu structure and the number of editable keys are not publicly documented.
- Open the game’s control or input settings after confirming that keyboard input works normally.
- Choose the keyboard page if the game separates keyboard and controller profiles.
- Change one action at a time and look for conflicts between movement, camera, combat, traversal, interaction, and menu commands.
- Apply or save the profile, then test the new keys in gameplay and after returning to the title screen.
If a controller is connected while you edit the keyboard layout, make sure the highlighted profile is actually the keyboard profile. Mixed-device prompts can make an apparently successful change appear to have been ignored.
Platform-specific checks
PS5 checks
- Confirm that the game displays PS5-style prompts rather than a generic or alternate layout.
- Test vibration and trigger effects separately. PlayStation confirms that both features are supported, but the final game may provide independent toggles, intensity controls, or a single system-level switch.
- If haptics are absent, check the console’s controller settings and the game’s final accessibility or input options before assuming the controller is incompatible.
Xbox Series X|S checks
- Use the controller connected to the profile that launched the game and verify that the prompt symbols match the physical buttons.
- Look for a controller layout or remapping page in both the title-screen settings and the pause menu; some games expose different subsets in those locations, but Legacy of Atlantis’s final arrangement is not known.
- After changing bindings, quit to the title screen and confirm that the profile still contains the changes.
Windows PC checks
- Verify Windows recognizes the controller before launching the game.
- Check whether the game offers native bindings and whether Steam Input is enabled. Compare the displayed prompts after changing that layer, because the final interaction is not documented.
- Confirm that the game is running in the intended controller mode rather than treating the pad as a keyboard or mouse device.
- Keep the keyboard available during first setup in case a prompt requires confirmation from a different input device.
What to verify when the final build is available
A complete controller guide should answer more than whether a pad is detected. These are the checks that determine how useful the remapping system is.
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| Check | Question to answer in the released game | Why it matters |
|---|---|---|
| Prompt matching | Do the on-screen symbols change automatically when a PS5, Xbox, or PC controller is active? | Correct prompts prevent mistakes when a guide or tutorial names a button. |
| Remapping depth | Can you edit individual buttons, stick axes, triggers, and menu commands, or only choose presets? | Players with specific control needs require more than a few preset layouts. |
| Haptics | Are DualSense vibration and trigger effects independently adjustable or only enabled globally? | Players may want vibration without resistance, or reduced intensity. |
| Persistence | Do changes apply globally, to a user profile, or only to one save? | Knowing the scope prevents a layout from unexpectedly changing between saves or users. |
| Input layers on PC | Does Steam Input alter prompts or override native bindings? | Two mapping systems can produce duplicate or unexpected commands. |
Troubleshooting common setup problems
The game does not detect the controller
- Return to the platform’s device settings and confirm that button presses register there.
- Reconnect the controller before restarting the game.
- On PC, test one input layer at a time instead of running a platform mapper and another remapping utility simultaneously.
- Disconnect unused controllers and input devices so the game has a clear primary device.
These steps identify the usual connection and device-selection causes without assuming a game-specific defect.
The prompts show the wrong symbols
- Check whether the connected device is being translated through Steam Input or another platform layer.
- Restart after changing the input layer; some games read the device type only when a session begins.
- Use the physical button’s function rather than its letter or shape until the final prompt behavior is confirmed.
Bindings disappear after leaving the menu
- Look for an explicit Apply or Save command before backing out.
- Reopen the page immediately to see whether the assignment remained in memory.
- Test again after returning to the title screen. If the final build offers profile selection, ensure you are loading the same profile you edited.
The game’s actual save scope is not yet published, so a disappearing layout should be reported as an unverified persistence behavior rather than evidence that remapping is unsupported.
DualSense effects do not work on PS5
- Confirm that the controller is connected as the active PS5 device and that the console has not disabled vibration or trigger effects.
- Check the game’s final haptic or accessibility options.
- Test in more than one gameplay situation; an effect may be event-specific rather than continuous.
PlayStation confirms support for vibration and trigger effects, but not their exact intensity controls or every situation in which they activate.
Do difficulty options prove that controls are fully customizable?
No. Flying Wild Hog creative director Michał Kuk described the difficulty design by saying, “With difficulty levels, we have prepared it in a way that I’m pretty sure everyone can set it for their own pleasure,” and, “You can adjust the game basically however you want.” Those comments concern independently adjustable combat, puzzle, and traversal difficulty. They do not confirm a particular controller-remapping menu, button chart, or accessibility control.
Launch-day verification checklist
Use this checklist to turn the provisional procedure into a verified setup:
- Record the exact platform and controller model.
- Note whether the game detects the controller before loading a save.
- Write down the exact menu path and labels used for controller and keyboard remapping.
- Check whether buttons, stick axes, triggers, and accessibility options can be edited separately.
- Record the default layout before changing it so you can restore it.
- Test duplicate bindings and identify how the game resolves conflicts.
- Confirm whether changes persist after backing out, returning to the title screen, restarting the game, and loading another profile or save.
- On PS5, test vibration and trigger effects and record any independent controls.
- On PC, document whether Steam Input is enabled and whether it changes the prompts.
Once an official control manual, support article, or final in-game chart is published, the provisional wording should be replaced with the verified labels, default bindings, remapping scope, and save behavior. Release dates and compatibility should also be rechecked because they remain changeable before launch.
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