To unlock Nen in Beyond, pass all four Hunter Exam stages, receive the Hunter’s License, then complete Rohan’s meditation quest. The exam starts from the Hunter Exam lobby in the Main Menu and ends with a one-on-one tournament. Afterward, the “Activate Nen” quest leads you to Rohan in the Nen Cave on Wayfarer Island, where a Meditation Mat and a keyboard quick-time event complete the activation.
This route comes from Gordan Perisic’s Destructoid walkthrough, published October 8, 2026. Beyond is in early access, so quest wording, controls and encounter behavior can change; use the live quest tracker and current game announcements if your client differs.
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How do I pass the Hunter Exam in Beyond?
The Hunter Exam has four stages in a fixed sequence. You must clear the Stamina Race, survive Trick Tower, finish the Zevil Island PvP round with the required badges, and win the final 1v1 tournament. The exam awards the Hunter’s License only after the tournament victory.
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|---|---|---|---|
| Stamina Race | Finish the timed obstacle course before time expires. | Falling boulders and lost momentum. | Watch red telegraphs; use a skateboard or slide-jump. |
| Trick Tower | Cross the trap labyrinth, then defeat the NPC opponent. | Pressure plates, wall traps and the fire-tornado attack. | Practice blocks, parries and dodges. |
| Zevil Island | End the survival timer with your own badge and an opponent’s badge. | Player-versus-player combat and poor latency. | Choose a low-ping server; coordinate with a friend if possible. |
| Final tournament | Win a one-on-one match against another exam participant. | A real player with different timing and build choices. | Keep your combat fundamentals ready; friends can be matched against each other. |
Before you enter the lobby
Bring a reasonably capable weapon and a set of skills you can use reliably. The exam includes PvP, so select a server with good ping rather than treating latency as an afterthought. Voice coordination with a friend is especially useful on Zevil Island, although the guide’s recommendations are practical advice rather than controlled testing.
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Open the Main Menu and enter the Hunter Exam lobby to begin. Once a stage starts, read its objective rather than assuming that speed or eliminations alone determine success.
What should I prepare before attempting the exam?
The walkthrough recommends a decent weapon and skills, but it does not name a required weapon, minimum level, build, or entry fee. Bring tools you already handle comfortably rather than delaying the exam to chase an unconfirmed setup. The same applies to the race: the skateboard is useful, but the walkthrough also describes slide-jumping as a no-skateboard option.
Because two exam stages involve fighting players, connection quality matters more there than in the race. A low-ping server can make it easier to read and answer attacks; it does not guarantee a win. If you are grouping with a friend, voice coordination may help you communicate on Zevil Island, but do not count on the friend being excluded from the final 1v1.
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Stage 1: finish the Stamina Race
The first exam stage is a timed obstacle course. The stated requirement is to finish before the timer runs out, not to place first. That distinction lets you prioritize a clean route and recover from mistakes instead of taking unnecessary risks for a record time.
Read the boulder warnings
Red telegraphs appear before boulders fall. Watch the ground and the route ahead, wait for the warning to resolve when necessary, and move through the opening rather than running blindly into the impact area. A hit can cost enough momentum to turn a successful run into a timeout.
Choose your movement aid
The in-game skateboard is the straightforward speed aid. If you do not have one equipped or would rather avoid it, slide-jumping can preserve forward momentum without a skateboard. The available walkthrough presents both as workable approaches but does not provide controlled timing tests, so choose the technique you can execute consistently.
In practical terms, the skateboard is the convenience choice if you have it and are comfortable using it. Slide-jumping avoids dependence on that item and is the option the walkthrough describes for retaining momentum without it. Neither method is established as universally faster, so there is no substantiated best-in-slot choice between them.
An auto-run stamina behavior is also described as a bug in the walkthrough. Because early-access bugs can be patched, do not build your attempt around that behavior. Treat normal stamina management and obstacle reading as the dependable plan.
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Race checklist
- Confirm the exam has started and note the time limit.
- Scan for red boulder telegraphs before committing to a narrow section.
- Use the skateboard for convenience, or slide-jump to retain momentum without it.
- Favor a safe, continuous finish over risky shortcuts aimed at first place.
Stage 2: clear Trick Tower
Trick Tower has two linked sections: a trap-filled labyrinth and a fight against an NPC. Clearing the maze does not finish the stage; you must also win the combat encounter.
Trigger side-wall traps safely
For the side-wall traps described in the walkthrough, step onto the highlighted pressure plate and immediately back away. This baits the trap while you remain outside its path. After the mechanism resets, cross the opening. Rushing across before the reset is the common way to convert a correct trigger into avoidable damage.
Use the maze’s movement options
Wall-jumping can help where the layout rewards vertical movement or makes a direct floor route dangerous. It is a positioning tool, not a replacement for reading the trap indicators. Approach each plate deliberately, trigger it from a safe distance, and wait for the cycle to finish.
Prepare for the NPC fight
The combat section is a practical check of your defensive timing. Practice blocks, parries and dodges instead of relying exclusively on damage skills. The walkthrough recommends M1 and uppercut combinations alongside your skills, giving you a simple close-range sequence while you learn the opponent’s reactions.
When the NPC uses the fire-tornado attack, dodge backward to create space. Staying in front of the attack or attempting to trade through it is less forgiving than disengaging and re-entering after the threat passes. Keep your camera and movement aligned so a backward dodge does not carry you into another hazard.
Trick Tower checklist
- Find the highlighted pressure plate for a side-wall trap.
- Step on it, back away, and wait for the trap to reset.
- Use wall-jumps only where they improve your route through the labyrinth.
- In the NPC fight, rotate blocks, parries and dodges with M1/uppercut attacks and skills.
- Dodge backward when the fire-tornado attack begins.
Stage 3: survive Zevil Island
Zevil Island is the exam’s PvP survival round. You need two badges at the finish: your own badge and one taken from another player by gripping them. Holding only your original badge is not enough to clear the requirement.
Get the second badge, then change priorities
Look for an opportunity to grip an opponent and take the second badge. Once both badges are secured, survival becomes the priority. The walkthrough advises avoiding unnecessary fights until the timer ends rather than continuing to hunt players and exposing yourself to a comeback.
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Make latency part of your plan
Parry timing is sensitive to connection quality. On a low-ping server, isolate a fight when you have a favorable matchup and can read the opponent’s attacks. If the exchange feels delayed, disengage and look for a safer opportunity instead of forcing a timing-dependent duel.
Friends can coordinate positions and call out threats over voice chat. However, do not assume a friend can simply hand you a free clear: the objective still requires an opponent’s badge, and the final tournament can match friends against one another.
Zevil Island checklist
- Protect your own badge.
- Grip another player to obtain a second badge.
- Confirm that both badges are credited before taking additional risks.
- Once qualified, disengage where possible and survive until the timer expires.
Stage 4: win the final 1v1 tournament
The last exam stage is a one-on-one match against another player in the lobby. Winning this bout awards the Hunter’s License and completes the Hunter Exam, which in turn enables the Nen activation quest.
What to expect
The opponent is another participant, so their weapon, skills and timing may differ from the NPC in Trick Tower. Carry the defensive habits you practiced there: block attacks you can read, parry when your timing is stable, and dodge rather than trading into a dangerous skill.
If you entered with a friend, be prepared for the possibility that the bracket matches you against each other. Treat the match as a normal exam requirement; there is no indication that a party relationship bypasses the duel.
Do not confuse reaching the final stage with finishing the exam. The documented reward is tied to winning the 1v1: the victory awards the Hunter’s License, and that license is the progression gate for the next quest. If the Nen quest is not available, first verify that the tournament result registered and that you received the license.
How do I activate Nen after earning the license?
After the tournament, use the active quest tracker to locate “Activate Nen.” Press P to open the tracker and follow its direction. The Port Town Librarian points you toward Rohan, who is waiting in the Nen Cave on Wayfarer Island.
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Find Rohan in the Nen Cave
- Press P and select or follow the “Activate Nen” quest.
- Travel to Wayfarer Island.
- Enter the Nen Cave and speak with Rohan.
If the quest marker does not seem to identify the cave directly, speak with the Port Town Librarian first; the walkthrough describes the librarian as the NPC who directs you to Rohan.
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Obtain and use the Meditation Mat
- Buy a Meditation Mat from a Port Town merchant if you do not already own one.
- Place the mat in a usable location.
- Approach it and press T to meditate.
- Complete the keyboard-letter quick-time event that appears.
The walkthrough specifies that the mat must be bought if you do not already have one, but it gives no price or currency amount. Check the merchant’s current listing rather than relying on an assumed cost. The mat is an in-game progression item; no special physical accessory is needed for this step.
Completing the letter sequence grants Nen experience according to the walkthrough. Do not leave the interaction before the sequence finishes, or the meditation step may not register.
Return to Rohan
Go back to Rohan after the meditation event. He unlocks a randomly rolled Nen ability rather than letting you select a guaranteed category. The same interaction opens access to Nen techniques and the skill tree.
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| Function | Reported key | Version note |
|---|---|---|
| Open the active quest tracker | P | The key used to follow “Activate Nen.” |
| Meditate at the placed mat | T | Used when standing near the Meditation Mat. |
| Use Nen techniques | E | Reported mapping; check Controls if it differs. |
| Charge Nen | G | Reported mapping; check Controls if it differs. |
| Open the Nen skill tree | M | Reported mapping; check Controls if it differs. |
The E, G and M mappings are version-sensitive. If a key does nothing, open the current in-game controls rather than assuming the quest failed.
Is Nen unlocked as soon as I meditate?
The sequence has distinct steps: speak with Rohan, use the Meditation Mat, finish the keyboard-letter event, and return to Rohan. The walkthrough describes the letter event as granting Nen experience, while Rohan’s follow-up interaction unlocks the randomly rolled ability and access to Nen systems. Complete the return trip rather than treating the minigame alone as the final handoff.
What if the Nen quest or an exam stage does not progress?
The exam does not start
- Return to the Main Menu and re-enter the Hunter Exam lobby.
- Confirm that your character has reached the exam point in the progression.
- Use the live objective text rather than an old route description if the lobby layout has changed.
The race times out
- Watch the red boulder telegraphs before each exposed section.
- Use slide-jumps to preserve momentum if you are not using the skateboard.
- Avoid relying on the reported auto-run stamina bug, since it may already be patched.
The Trick Tower trap or fight fails
- Trigger a highlighted pressure plate, back away, and cross after the reset.
- Use wall-jumps only when they give you a safer route.
- Practice the block, parry and dodge timing before committing to a long attack string.
- Move backward from the fire-tornado attack.
Zevil Island does not count as complete
- Check that you still have your own badge.
- Grip an opponent and verify that the second badge has been awarded.
- After meeting the two-badge requirement, survive until the timer ends instead of seeking another fight.
Rohan does not unlock Nen
- Verify that the final 1v1 was won and the Hunter’s License was awarded.
- Follow “Activate Nen” with P and confirm that you reached the Nen Cave on Wayfarer Island.
- Make sure the Meditation Mat was placed and that the keyboard-letter event was completed.
- Return to Rohan after the event.
- If controls or quest text differ, check the current in-game instructions and official community announcements because the game is in early access.
Does Nen unlock choose my ability?
No. The walkthrough says Rohan grants a randomly rolled Nen ability. The activation step therefore gets you into the Nen system, but it does not promise a specific ability or let you select one from a menu. After unlocking, use the reported technique, charge and skill-tree controls—or the current Controls screen if those mappings have changed—to begin working with the result.
Complete route at a glance
- Prepare a dependable weapon and skills; choose a low-ping server.
- Enter the Hunter Exam lobby from the Main Menu.
- Finish the timed Stamina Race, reading red boulder warnings.
- Cross Trick Tower’s trap maze and defeat its NPC.
- On Zevil Island, keep your badge, take one from another player, then survive the timer.
- Win the final 1v1 to receive the Hunter’s License.
- Press P and follow “Activate Nen.”
- Speak with Rohan in the Nen Cave on Wayfarer Island.
- Buy, place and use a Meditation Mat; press T and complete the letter event.
- Return to Rohan to receive the randomly rolled Nen ability and access the Nen systems.
Version and route caveats
The walkthrough was published October 8, 2026, and describes Beyond as an early-access Roblox RPG. Its procedural details are a useful route, not a guarantee that every label, key, or behavior will remain unchanged. In particular, the auto-run stamina behavior is identified as a bug, not a dependable strategy, and the Nen technique, charge, and skill-tree key mappings may vary by version.
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A free scan shows the junk files, broken settings and background clutter dragging Windows down - then fixes them in one click.Free scan · Windows 10 & 11If a step does not match your client, use the active quest tracker and current control settings first. The Port Town Librarian is the stated direction to Rohan, and the “Activate Nen” tracker is the most direct way to follow the post-exam objective. Check current official game or community announcements when the in-game instructions themselves differ from the walkthrough.
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Frequently Asked Questions
How do I unlock Nen in Beyond?
Pass the four Hunter Exam stages, win the final 1v1 to earn the Hunter’s License, then complete “Activate Nen”: speak with Rohan in the Nen Cave on Wayfarer Island, use a Meditation Mat for the letter quick-time event, and return to Rohan.
How do I pass the Hunter Exam in Beyond?
Finish the timed Stamina Race, cross Trick Tower’s trap maze and defeat its NPC, end Zevil Island with your own badge and one taken by gripping another player, then win the final 1v1 tournament.
Where do I find Rohan and the Meditation Mat?
The Port Town Librarian points you toward Rohan, who is in the Nen Cave on Wayfarer Island. Buy a Meditation Mat from a Port Town merchant if you do not already own one, place it, approach it and press T to meditate.
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1Repair Windows errors before they cause bigger problems2Fix the driver behind crashes, sound loss and screen glitches3Clear out junk files and repair common Windows errorsDo I need a skateboard to finish the Stamina Race?
The walkthrough describes the skateboard as an in-game speed aid, but says slide-jumping can preserve momentum without one. It does not provide controlled timing tests, so use whichever approach you can perform consistently.
How many badges do I need on Zevil Island?
You need two at the finish: your own badge and another player’s badge, obtained by gripping them. Once both are credited, prioritize surviving until the timer ends.
Can I choose my Nen ability when I unlock it?
No choice is described in the walkthrough. Rohan grants a randomly rolled Nen ability after you complete the meditation step and return to him.
How much does the Meditation Mat cost?
The walkthrough says to buy one from a Port Town merchant if needed, but does not list a price or currency amount. Check the merchant’s current listing in your game.
The Bottom Line
Pass all four exam stages—including the final 1v1—to earn the Hunter’s License. Then follow “Activate Nen” to Rohan, complete the Meditation Mat letter event, and return to him for your randomly rolled Nen ability. If controls or quest directions differ, trust the live tracker and current in-game controls.
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