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Kiriko does not have a confirmed higher healing-per-second than Mercy. Blizzard’s April 14, 2026 retail notes list Mercy’s Caduceus Staff at 55 health per second, but the same notes describe Kiriko’s Healing Ofuda with a fire-rate change rather than a comparable sustained-healing figure. Kiriko’s output also depends on projectile cadence, recovery, travel, range and whether the Ofuda reach a moving ally. The fairest answer is therefore that Mercy has the only clearly stated current sustained rate, while Kiriko’s practical healing can vary substantially by distance and delivery consistency. The comparison below uses Blizzard’s April, Season 18 and July 2026 balance notes, current to November 2026.
At a glance
| Name | Best for | Key spec | Checked |
|---|---|---|---|
| Mercy | Continuous beam healing on an accessible ally | Caduceus Staff listed at 55 health per second | November 2026 |
| Kiriko | Cadence-based projectile healing while moving between targets | Healing Ofuda fire rate increased from 5 to 7 per second; no matching current sustained HPS figure published | November 2026 |
Does Kiriko have higher healing per second than Mercy?
No confirmed official figure shows Kiriko exceeding Mercy’s healing rate. Blizzard gives Mercy a direct staff value of 55 health per second in the April 14, 2026 retail patch notes. For Kiriko, those notes increase the cadence of Healing Ofuda from five to seven launches per second but do not state the amount of health restored per Ofuda or publish a resulting sustained rate.
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That difference matters. A launch cadence is not the same measurement as healing per second. To calculate Kiriko’s sustained output, you would need the healing value of each successful Ofuda, the proportion that reaches the intended target, recovery and reload behavior, and the time lost while changing targets or waiting for projectiles to travel. The supplied official notes do not provide all of those current inputs, so a precise Kiriko-versus-Mercy HPS verdict would be invented rather than read from the patch data.
What does Mercy’s 55 health per second actually mean?
The 55 health-per-second number is Blizzard’s listed value for Mercy’s Caduceus Staff, not a promise that every match produces exactly 55 points of healing every second. It describes the staff’s healing rate while the beam is correctly attached and the target is eligible to receive healing. Movement, line-of-sight breaks, target swaps, interruptions and a full-health ally can all reduce the healing recorded over an entire fight.
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For comparison purposes, Mercy’s figure is useful because it is a continuous-rate specification. If the beam remains connected for two seconds and the ally needs healing throughout that period, the nominal rate provides a straightforward baseline. It still should not be confused with total team healing, since Mercy can spend time boosting damage, repositioning, resurrecting, avoiding danger or moving the beam to another teammate.
The number comes from Blizzard’s April 2026 retail notes, so it is date-sensitive. A later balance update could change it; use the linked official notes as the reference point rather than assuming 55 health per second will remain permanent.
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Kiriko’s April 2026 change increased Healing Ofuda’s fire rate from 5 to 7 per second. Blizzard described the adjustment as increasing the cadence of the healing projectiles to support Kiriko’s overall effectiveness after a mobility reduction. The developer comment says: “To help offset this change, we’re increasing the cadence of Healing Ofuda to support her overall effectiveness despite the mobility reduction.”
That is a meaningful improvement to how frequently Kiriko can send healing attempts, but it is not a published HPS figure. More launches can improve responsiveness and reduce the wait between volleys without proving that the total health restored per second is above Mercy’s beam. The result also depends on how many projectiles connect with the intended ally.
Blizzard later changed the delivery conditions in the Season 18 patch notes. Healing Ofuda projectile speed was reduced from 24 to 18 meters per second, and its range was reduced to lower Kiriko’s healing consistency at longer distances. Those are not raw healing-value reductions, but they can make distant or fast-moving teammates harder to reach reliably.
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In the July 2026 live patch notes, Blizzard said reduced Ofuda recovery time improved the ability’s feel and consistency. Recovery time affects how quickly Kiriko can begin another sequence, but the note still does not supply the missing per-projectile healing amount needed for a direct sustained-rate calculation.
Why are cadence and healing per second different?
Think of Mercy as a continuously applied stream and Kiriko as a sequence of delivery attempts. Mercy’s listed 55 health per second describes the stream’s nominal rate while connected. Kiriko’s seven-per-second figure describes how often the ability can send healing projectiles; it does not, by itself, say how much health each successful projectile restores.
A simple model illustrates the issue without pretending to calculate Kiriko’s current output:
- Mercy: nominal healing rate × time the staff remains connected to a damaged ally.
- Kiriko: healing per successful Ofuda × successful projectiles delivered, adjusted for recovery, travel, target changes and downtime.
If every Kiriko projectile connected instantly and restored a known amount, the calculation would be easy. In an actual fight, travel time and misses matter. The Season 18 speed and range changes specifically address that consistency problem, while the July recovery change addresses how quickly the next attempt can begin.
For that reason, “seven per second” should be read as a cadence parameter, not as “seven times more healing” or as evidence that Kiriko automatically beats Mercy’s 55 health per second.
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How does range affect the comparison?
Range is one of the biggest reasons a paper comparison can mislead. Mercy’s beam is applied through a connected staff link, whereas Kiriko’s Ofuda must travel to the ally. A distant teammate can therefore experience a delay before Kiriko’s healing arrives, and a moving target can make delivery less consistent.
Blizzard’s Season 18 notes explicitly reduced Ofuda projectile speed from 24 to 18 meters per second and reduced its range to lower healing consistency at longer distances. That wording is important: the stated goal concerns consistency, not a newly published healing-per-second number. Kiriko may still restore substantial health in a close-range engagement, but the same ability can be less dependable when the target is far away, weaving around cover or moving unpredictably.
Mercy’s 55 health-per-second value also requires a usable connection. If the ally leaves line of sight or moves beyond practical beam access, Mercy is not delivering that nominal rate either. The distinction is that the official notes give Mercy a continuous rate, while Kiriko’s notes emphasize how reliably the healing projectiles arrive.
Does Kiriko’s faster Ofuda cadence make her the stronger healer?
Not by itself. The April change makes Kiriko’s healing attempts more frequent, and the July recovery adjustment improves the ability’s responsiveness, but stronger overall healing depends on the situation. A hero who can repeatedly connect healing at the right moment may contribute more useful health than a hero whose nominal rate is higher but whose target is already full, out of range or inaccessible.
Kiriko’s cadence can be valuable when an ally needs repeated packets of healing while Kiriko is also repositioning or changing targets. Mercy’s beam is easier to interpret as continuous maintenance when she can stay attached to one injured teammate. Neither description establishes a universal winner because the notes do not provide a common controlled scenario or a complete set of Kiriko’s current healing parameters.
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Use “burst,” “cadence,” “uptime” and “consistency” as separate questions. Asking which hero restores more health over a particular fight requires a defined target, distance, duration, number of successful Ofuda, beam uptime and interruptions. Asking which hero has the higher listed sustained rate currently has a clearer answer: only Mercy’s 55 health-per-second value is explicitly published in the cited notes.
What should you compare in a real match?
When reviewing a replay or deciding which support better fits a situation, separate the following measurements instead of reducing everything to one HPS number.
- Nominal rate: Mercy’s published 55 health per second is the available official baseline. Kiriko has no equivalent current sustained figure in the cited notes.
- Healing cadence: Kiriko’s Ofuda fire rate changed from five to seven per second. This tells you how often attempts can be launched, not how much health each attempt restores.
- Connection time: Count how long Mercy’s staff stays attached to an injured ally. Breaks in the beam lower delivered healing even when the nominal rate is unchanged.
- Projectile success: For Kiriko, note how many Ofuda reach the intended target. Travel time, movement and range can turn a high launch cadence into lower delivered healing.
- Recovery and downtime: Blizzard’s July note says reduced Ofuda recovery time improved feel and consistency. Include the time between sequences when judging practical output.
- Target priority: A support can lose apparent output while moving between teammates, saving an ability, avoiding damage or healing a target who reaches full health.
This framework lets you describe what happened without claiming an unsupported universal ranking. “Mercy supplied a steadier connected stream in this close-range situation” is more precise than “Mercy always heals more.” Likewise, “Kiriko’s faster cadence helped maintain the target during repeated short exchanges” describes a use case without converting cadence into an invented HPS value.
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The current official notes point to Mercy as the easier hero to describe at a known sustained rate, while Kiriko’s long-range consistency was specifically reduced by the Season 18 projectile-speed and range changes. That does not mean Mercy’s beam is guaranteed to reach every ally; line of sight and beam access still matter. It means Kiriko’s healing has additional travel and range conditions that Blizzard called out directly.
Kiriko’s July recovery adjustment partially improves the feel of sending another sequence, but it does not reverse the Season 18 range and speed values in the supplied notes. If a guide claims that Kiriko’s Ofuda still travel at 24 meters per second, it is using an older parameter than the Season 18 notes. The current cited value is 18 meters per second.
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How should you interpret older Kiriko-versus-Mercy guides?
Check the patch date before trusting a numerical comparison. Older guides may use the previous five-per-second Ofuda cadence, the former 24-meter-per-second projectile speed or a different range value. Those figures should not be mixed with the April, Season 18 and July 2026 changes.
Also check whether a guide is comparing launches, successful hits, healing shown on the scoreboard or a theoretical rate. Those are different measurements. A statement that Kiriko fires seven Ofuda per second is compatible with the official notes; a statement that this automatically equals a particular sustained HPS requires additional current parameters that the cited notes do not publish.
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Mercy has the clearer published sustained-healing number: 55 health per second for Caduceus Staff in Blizzard’s April 14, 2026 retail notes. Kiriko’s Healing Ofuda became more frequent, moving from five to seven launches per second, and its recovery was later improved, but Blizzard does not provide a matching current sustained-healing figure in the retrieved notes.
Therefore, the defensible answer to “Does Kiriko heal more than Mercy?” is not as an established general rule. Mercy is the only one of the two with an explicitly stated current healing rate in these sources. Kiriko’s practical output can be highly effective, but judging whether it exceeds Mercy requires a defined scenario and complete per-projectile and delivery data. Treat any exact Kiriko-over-Mercy HPS claim that lacks those inputs as unverified, and recheck the official patch notes after future balance updates.
Frequently Asked Questions
Why does Blizzard publish Mercy’s rate but not Kiriko’s?
Mercy’s staff is expressed as a continuous healing stream, so a health-per-second value is a natural patch-note parameter. Kiriko’s notes focus on launch cadence, projectile travel, range and recovery; without a current healing amount per successful Ofuda, those details do not yield one official sustained rate.
Are Kiriko’s 24 meters-per-second Ofuda still current?
No. Blizzard’s Season 18 notes changed the listed projectile speed from 24 to 18 meters per second and also reduced Ofuda range. Guides using 24 meters per second are describing an earlier balance state.
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Can a Kiriko player still outheal Mercy in a specific fight?
It is possible for a particular fight to produce different totals, but the result depends on successful Ofuda deliveries, distance, recovery time, target swaps and Mercy’s beam uptime. The available patch notes do not establish a universal matchup result.
When should this comparison be checked again?
After any balance patch that changes Caduceus Staff, Healing Ofuda, projectile behavior or recovery. The figures here reflect Blizzard notes available through November 2026, and live-service values can change without preserving an older guide’s assumptions.




