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AutomationPATCH 2026.10.26

Satisfactory Beginner’s Guide: Belts, Power, and Automation Explained (Version 1.0+)

By VGSources Team 15 min read

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The fastest way to start Satisfactory is to automate a small, reliable production loop before chasing the next HUB milestone. Mine or hand-gather iron, copper, and limestone; smelt ore into ingots; turn ingots into basic parts with Constructors; move every item with belts; and power the machines with Biomass Burners. Add splitters, mergers, storage, and power poles only as the flow requires. Once the line runs steadily, move from temporary biomass to coal, build on foundations, and expand in dedicated production blocks. This guide explains the belt capacities, balancing decisions, power checks, and troubleshooting habits that prevent a beginner factory from starving, backing up, or collapsing when demand rises.

What are you actually automating in Satisfactory?

Satisfactory is a factory-management game built around a chain: extract a resource, process it in a production building, transport the result, and use that result in a more advanced recipe or a Project Assembly delivery. The automation is the point of progression, not a cosmetic layer added after exploration. Every new machine increases the importance of material flow and electrical capacity.

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The core pieces are easy to identify:

  • Inputs: a Miner or a hand-mined resource supplies ore, stone, or another raw material.
  • Processing: Smelters turn ore into ingots, while Constructors turn basic inputs into parts.
  • Logistics: Conveyor Belts, Conveyor Lifts, Splitters, Mergers, and storage move or stage items.
  • Power: Biomass Burners provide an early temporary grid; Coal Generators and Water Extractors support a more durable mid-game grid.
  • Progression: HUB upgrades, MAM research, the AWESOME Shop, and Space Elevator deliveries unlock the next machines and materials.

The official tutorial’s most useful rule is, “As a rule of thumb, automation comes before progression.” Treat that as a planning rule: make a repeatable supply of the current requirement, then spend the resulting surplus on the next unlock.

How do I start automating without building a factory I will regret?

Start with a compact bootstrap line near the HUB, but leave enough room to extend it or dismantle it later. The goal is dependable output, not a permanent megafactory on the first day.

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  1. Complete the early HUB upgrades. Use the HUB as your immediate progression checklist while collecting the materials each upgrade requests.
  2. Choose one nearby resource for each basic material. An accessible iron source, copper source, and limestone source are more valuable than a remote, theoretically perfect site while you are learning the flow system.
  3. Place a Miner where continuous extraction is possible. If you have not unlocked or positioned a Miner yet, hand-mine enough material to start the first Smelter and Constructor loop.
  4. Smelt before you construct. Feed ore to Smelters, then send ingots to Constructors that make the parts required by the current HUB milestone.
  5. Connect belts and power poles before adding more machines. A machine without an input belt, output route, or available electricity is not automation; it is a stalled building occupying floor space.
  6. Add a small storage container at the output. It gives the line somewhere to put finished parts and makes it obvious whether production is continuous, intermittent, or blocked.

Do not fill every available tile. A few meters of empty space around each building lets you add a second machine, route a belt around the first, or insert a splitter without rebuilding the entire line. Temporary lines are useful when they reveal consumption rates; they become liabilities only when you treat them as final layouts.

What do the conveyor-belt marks mean?

A belt pulls items from a connected output and pushes them into a compatible input as long as the destination can accept them. The belt’s mark sets its maximum throughput, measured in items per minute. The slowest segment in a route determines the practical capacity of that route.

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Belt mark Maximum throughput What that means in practice
Mk.1 60 items/min A basic early-game route; a faster Miner or a larger group of machines can outproduce it.
Mk.2 120 items/min Double the Mk.1 capacity, useful when one source feeds several early machines.
Mk.3 270 items/min A substantial mid-game increase; check every older segment when upgrading a line.
Mk.4 480 items/min High-volume transport for larger production blocks.
Mk.5 780 items/min Very high throughput; a lower-mark segment elsewhere can still cap the whole route.
Mk.6 1,200 items/min The highest value listed here; use it only where the source and consumers can justify that capacity.

These throughput figures are recorded by the Satisfactory Wiki community in 2026. They are maximum belt capacities, not a promise that a machine will produce at that rate. A line can carry 480 items per minute only when its source, every connection, and its destinations can collectively sustain that flow.

How do I choose the right belt for a production line?

Choose a belt by comparing the source’s output with the total input demand of the machines downstream, then inspect the slowest existing segment. If the source can produce more than the belt can carry, the belt is the bottleneck; if the belt is fast enough but machines still wait, the shortage is elsewhere.

Calculate demand before placing buildings

Count every consumer attached to the route. One machine that needs 30 items per minute and a second machine that needs another 30 can fill a Mk.1 belt’s 60-item-per-minute limit. Adding a third identical consumer requires a higher-mark belt, a second source, or a different distribution plan. Keep the units consistent: compare items per minute with items per minute rather than judging a line by how full it looks.

Find hidden slow segments

Upgrading only the final few meters does not fix a slower segment near the Miner or a Conveyor Lift. Trace the route from source to destination and check every straight piece, turn, and vertical connection. The slowest mark sets the route’s practical ceiling even when every other piece is faster.

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Upgrade for a reason

A faster belt has value when it removes a measured bottleneck or creates room for an additional consumer. It has little value when the input is already intermittent or the receiving machines cannot consume the material. Use the saved construction materials for power, storage, or the next production block when the belt is not limiting output.

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How do Splitters and Mergers balance a factory?

A Splitter divides one incoming flow among multiple outputs; a Merger combines multiple inputs into one output. They do not create material or increase a source’s capacity, so balancing still depends on compatible belt speeds and the actual input rates of the machines.

Use a Splitter to distribute one source

Place the Splitter on the incoming belt and connect one output to each consumer. If all consumers request the same rate and the source can supply the total, the flow will settle into an even pattern over time. If one consumer is slower or its output belt is blocked, that branch accepts less and the other branches can receive more.

Use a Merger to combine outputs

Connect separate machine outputs to a Merger when they feed a shared storage container or a downstream building. The outgoing belt must be able to carry the combined flow. For example, two inputs that together exceed a Mk.1 belt’s 60 items per minute will back up unless the merged route uses a faster belt or the sources are throttled by their consumers.

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Prefer visible, maintainable balancing

Put a short storage buffer after a Splitter when you need to see whether a branch is receiving material. Leave enough space to walk around the junction and to replace a belt. A neat arrangement is not automatically balanced; a balanced arrangement is one whose source rate, branch demand, and belt capacities agree.

How do I build the first Miner-to-Constructor line?

Build the first line as a straight sequence so you can see each transition: extraction, smelting, construction, and storage. The following procedure works for iron, copper, and concrete-oriented bootstrap production, with the exact recipes determined by your current unlocks.

  1. Place the Miner or collect the initial hand-mined input. Face the output toward the area where the Smelter will stand, leaving a clear corridor for the belt.
  2. Place one or more Smelters in a row. Keep their input sides aligned with the incoming belt and leave a gap behind the outputs for the next belt section.
  3. Run the input belt first. A connected belt makes the direction of travel visible and exposes a bad connection before more buildings hide it.
  4. Place Constructors after the Smelter outputs. Use one Constructor for a simple early recipe, or use a Splitter when one ingot stream must feed multiple Constructors.
  5. Install an output belt and storage container. The container is both a reserve and a diagnostic: it should gradually fill when production exceeds immediate use, not remain permanently empty or permanently jammed.
  6. Connect every building to the same power network. Use Power Poles to keep cables short, readable, and expandable. Confirm that the machines show normal operating indicators.
  7. Run the line long enough to observe it. Watch whether inputs arrive, outputs leave, and the storage level changes. Fix the first visible constraint before duplicating the line.

This arrangement is intentionally modest. A small line that supplies a HUB upgrade continuously is more useful than a large line that consumes all your biomass and still fails to deliver the required part.

Why is my factory starving or backing up?

A starving machine lacks usable input; a backed-up machine cannot unload its output. Both symptoms usually come from a mismatch between production rate, belt capacity, destination demand, or power availability.

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When inputs are starving

  • Check that the Miner or upstream machine is powered and producing.
  • Trace the belt for a disconnected segment or an incompatible input.
  • Compare the source output with the sum of the consumers’ input requirements.
  • Look for a slower belt mark or Conveyor Lift in the route.
  • Inspect a Splitter: one blocked branch can change how material reaches the others.
  • Confirm that the receiving machine has room for the item and is not waiting on another ingredient.

When outputs are backing up

  • Check the destination container or machine for a full inventory.
  • Follow the output belt to its end; a disconnected or full endpoint stops upstream production.
  • Use a Merger only when the outgoing belt can carry the combined input flow.
  • Add storage as a visible buffer, not as a way to conceal a permanently blocked route.
  • Confirm that a power shortage has not paused the downstream consumer.

When the line alternates between the two

Intermittent starvation and backup often indicate that the average rates are close but not equal. Let the line run long enough to reveal the pattern, then compare the source’s sustained output with the consumers’ combined demand. A small buffer can smooth short gaps, while a belt upgrade, another source, or fewer consumers is needed when the mismatch is persistent.

When should I switch from biomass to coal power?

Switch when manual refueling is becoming the limiting task and you can support Coal Generators with a dependable coal route and water supply. Biomass Burners are an early, temporary source; coal is a transition that requires a complete fuel-and-water system, not merely a generator placed beside a coal node.

Make biomass work as a temporary grid

Use Biomass Burners to power the first Miner, Smelter, Constructor, and logistics network. Keep their fuel stocked and watch the grid’s capacity and peak demand. If the total demand approaches the available capacity, add generation before adding another machine; otherwise a new building can interrupt every connected line.

Build the coal system in a deliberate order

  1. Choose the coal site and water access. Coal Generators need coal and Water Extractors; plan the route for both resources before placing the generators.
  2. Build the generators and water extractors. Leave room for belts, pipes or equivalent connections in your layout, and keep the fuel route accessible for inspection.
  3. Verify the indicator lights. A generator that lacks coal, lacks water, or is not connected to the intended grid is not contributing useful capacity.
  4. Connect the coal grid back to the base. Ensure the new power network actually reaches the Miners, production buildings, and logistics that were previously on biomass.
  5. Observe the graph and peak demand before expanding. Add machines only after the coal system runs steadily with spare capacity.

How much power does a coal setup provide?

The tutorial gives an example of eight generators at 75 MW each: 8 × 75 MW = 600 MW. That is the tutorial’s particular eight-generator calculation, not a universal capacity rule. Your usable headroom depends on how many generators are operating, whether they receive coal and water continuously, and what the connected factory demands at its peak.

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How should I lay out a beginner factory?

Use foundations and alignment guides as soon as they are available, even if the first build is temporary. Straight lines make belt capacity and machine connections easier to inspect; foundations also make a later rebuild predictable instead of forcing you to correct every height and angle by eye.

Separate production from logistics

Keep miners and raw-material intake at the edge of a production area, then move ingots or other processed inputs inward. Elevated belts and Conveyor Lifts can cross over machines and reserve floor space for additional Constructors. A dedicated corridor for belts reduces accidental crossings and gives you a clear path when a route needs an upgrade.

Leave expansion space

Plan at least one open side of a production block for another machine or a Splitter. Put storage where you can reach it without walking through moving belts. Place Power Poles along a route rather than clustering all cables at the first machine; a readable grid is easier to extend and diagnose.

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Choose temporary or permanent construction consciously

A temporary bootstrap should optimize for short walking distance and low construction cost. A permanent block should optimize for belt throughput, machine input and output rates, unlocked technology, power demand, room for expansion, and a clean connection to future production. Moving a temporary line later is normal; designing a temporary line so tightly that no belt or pole can be removed is avoidable.

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What should I unlock and automate next?

Follow the game’s progression in layers: stabilize basic parts, unlock the tools that improve layout and material flow, then build the power and logistics capacity needed for larger deliveries.

  1. Finish the current HUB upgrades while automating their basic requirements. This establishes the first reliable iron, copper, and concrete products.
  2. Use storage, Splitters, Mergers, and Power Poles to make the flow visible. These are not luxuries; they expose where a line is waiting or blocked.
  3. Unlock foundations and steel. Move longer belts onto an organized platform and begin separating production areas from transport routes.
  4. Prepare Space Elevator parts. Treat each delivery as a production project with its own input, output, storage, and power checks rather than hand-crafting every component.
  5. Use MAM research and the AWESOME Shop as they become available. These unlocks can change your construction and exploration options, so incorporate them into the next layout instead of rebuilding every line immediately.
  6. Replace biomass with coal when the fuel and water system is ready. Expand only after checking generation capacity, peak demand, fuel delivery, water delivery, and machine indicators.
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Which factory layout is best for a beginner?

There is no single best layout. Compare a design by the job it must perform, not by appearance: throughput, machine rates, unlock tier, construction cost, power demand, walking distance, expansion room, and whether it is a bootstrap or a permanent production block.

Layout choice Best use Advantages Trade-offs
Compact ground-level bootstrap Early HUB milestones Low construction cost, short walking routes, quick to assemble Belts and cables become crowded; expansion may require a rebuild
Foundation production block Repeatable medium-term production Clean alignment, predictable machine spacing, easier extensions Requires the foundation unlock and more initial materials
Elevated logistics route Crossing terrain or separating transport from machines Preserves floor space and keeps long belts visible Vertical connections add planning work; a low-mark lift can still bottleneck the route
Dedicated resource-area module Large or permanent supply chains Clear ownership of inputs and outputs, easier capacity checks Longer walking distance and more power and belt infrastructure

Use the compact option when learning, foundations when repetition matters, and elevated or dedicated modules when a growing factory is constrained by crossings or floor space. The best choice can change as your unlock tier and power budget change.

How do I diagnose a factory before rebuilding it?

Diagnose from the source toward the final consumer and change one constraint at a time. Rebuilding several sections simultaneously hides the original failure and makes it difficult to know which change helped.

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  1. Check power first. A dark or abnormal machine indicator can make every belt appear broken.
  2. Check the source. Confirm the Miner or upstream building is operating and that its output is not already blocked.
  3. Check every belt mark. Record the slowest segment, including vertical Conveyor Lifts.
  4. Check the junctions. Make sure Splitter outputs and Merger inputs are connected to the intended machines and that no branch ends at a full destination.
  5. Check machine demand. A source can be healthy while consumers starve if their combined requirements exceed the route’s capacity.
  6. Check the final destination. A full storage container or paused downstream machine sends the blockage backward through the entire chain.
  7. Run the line again. Observe whether the symptom disappears, moves, or remains. That result tells you whether the changed component was the actual bottleneck.

Keep a small reserve of common parts in storage while troubleshooting. It lets you replace a belt, pole, Splitter, or machine immediately instead of stopping the diagnosis to hand-craft every repair item.

What changed with Satisfactory version 1.0?

Satisfactory 1.0 released on 10 September 2024. Version 1.0 added a straight conveyor-belt build mode, and later patches have changed or clarified belt and unlock details. Because throughput and unlock information can change after major updates, check the current in-game description and the current Satisfactory Wiki entry when a number affects a large construction decision.

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The belt capacities in this guide are listed as the Satisfactory Wiki community’s 2026 values. Treat them as version-sensitive specifications: if a future patch changes a mark, recalculate the route rather than assuming an older belt plan still has the same headroom.

What habits prevent early-game factory problems?

  • Automate before progressing. A stable supply line reduces the amount of hand-gathering needed for the next milestone.
  • Measure before multiplying. Add machines only after comparing their combined input demand with the source and belt capacity.
  • Keep a visible buffer. Storage shows whether the system is accumulating, consuming everything immediately, or blocked at the end.
  • Use the slowest link as your planning limit. A fast belt cannot compensate for a slower segment or a consumer that cannot accept the flow.
  • Build power with headroom. Peak demand matters more than a comfortable average when several machines start together.
  • Leave room to inspect. Space around machines, junctions, and poles turns a repair into a quick check rather than a demolition project.
  • Separate bootstrap and permanent decisions. A temporary line can be efficient without being beautiful; a permanent block should be designed for expansion and maintainability.

Frequently Asked Questions

Can a full storage container stop machines upstream?

Yes. When the destination cannot accept more items, the belt stops delivering and the blockage can propagate backward through connected machines. If a line repeatedly stops with a full container, add a real consumer, redirect the output, or reduce upstream production instead of adding more storage blindly.

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Do faster belts make machines produce faster?

No. A belt changes transport capacity only. Production remains limited by the connected machine’s recipe, operating state, input availability, and output space; upgrade the belt when transport is the measured constraint, not as a substitute for another machine.

Should I build the coal generators beside the coal node?

Not necessarily. Coal, water, and the factory grid all have to connect reliably, so choose a site that leaves room for both resource routes and an expandable power connection. A slightly longer but inspectable layout is safer than a cramped cluster that hides missing fuel or water.

When is a temporary factory worth rebuilding?

Rebuild when walking distance, belt crossings, or a slow segment repeatedly limits the next production block, or when the power system cannot expand cleanly. Leave a temporary line in place if it still supplies a useful part and does not consume the capacity needed by the permanent design.

How can I tell whether a splitter is the problem?

Watch each branch while the source is running and the destinations have room. If one branch consistently receives material while another remains empty despite demand, inspect that branch’s connection and belt capacity before replacing the splitter; the junction may be correct while a downstream segment is blocked.

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