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Sonic Riders has 100 missions in Mission Mode. The commonly referenced mission listing divides them into 40 missions for Storm, 40 for Wave, and 20 for Jet. That is the total across all three Babylon Rogues schedules—not 100 missions for each character, and not necessarily 100 missions visible when you first enter the mode.
The official Sonic Riders PC manual confirms that Mission Mode is a one-player mode whose available missions increase as you meet conditions during the game. It does not publish a total. The 100-mission figure and the 40/40/20 breakdown come from the secondary Mission Mode listing, so that source attribution matters.
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There are 100 reported missions in Sonic Riders Mission Mode. The count comes from a character-by-character mission listing rather than a number printed in SEGA’s manual. Adding the three schedules gives the reported total: 40 Storm missions + 40 Wave missions + 20 Jet missions = 100.
This answers the usual completion question, but the wording is important. “100 missions” means the full Mission Mode schedule described by the listing. It does not mean that every mission is available immediately, that every character has 100 missions, or that the number includes every race, story event, or other challenge in the game.
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How are the 100 missions divided between Storm, Wave and Jet?
The mission listing assigns missions to the three Babylon characters as follows:
| Character schedule | Reported missions | What the schedule represents |
|---|---|---|
| Storm | 40 | Storm’s Mission Mode entries, covering story-related courses and additional tracks in the listing |
| Wave | 40 | Wave’s Mission Mode entries, covering story-related courses and additional tracks in the listing |
| Jet | 20 | Jet’s entries, covering courses available in Normal Race mode in the listing |
| Total | 100 | All three schedules combined |
The uneven split is intentional to the listing: Storm and Wave each have twice as many listed missions as Jet. If you are checking progress by character, therefore, a complete run is not 33 or 34 missions per schedule. Your targets are 40 for Storm, 40 for Wave, and 20 for Jet.
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Are all 100 missions available from the beginning?
No. The available mission list grows as you satisfy conditions in the game. SEGA’s PC manual states: “As certain conditions are met throughout the game, the number of available Missions will increase.” That means the 100-mission total is a full progression count, not an initial menu count.
The manual’s wording deliberately describes the system without giving a single universal unlock threshold. In practice, a player may see only part of a schedule at first, then return to Mission Mode after advancing through the game and find additional entries. Seeing fewer than 100 missions early is therefore consistent with the documented design; it is not evidence that your edition has fewer missions.
How does Mission Mode unlock new missions?
Mission Mode is a single-player mode, and missions become available when the game’s required conditions are met. The manual explains the general rule, while the mission listing organizes the resulting entries by Babylon character, track, and mission. Neither source provides a complete, official checklist of every trigger in one place.
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- Progress through the game. Continue meeting the conditions that the game presents rather than treating the first Mission Mode screen as the complete schedule.
- Revisit Mission Mode after progress. Because the manual says the number of available missions increases over time, checking again after advancing is part of the normal unlock process.
- Check the character schedule. Look at Storm, Wave, and Jet separately. The schedules have different totals and do not unlock as one identical block.
- Use the listing as a cross-reference. Compare the tracks and mission entries shown for each character with what your game offers. Treat that fan-maintained list as a guide to the content, not as an official statement of unlock conditions.
Neither the PC manual nor the mission listing identifies one universal requirement such as “finish exactly X races” that unlocks every mission. If a particular entry is still unavailable, the safest conclusion from the manual is that another game condition has not yet been met, not that the 100 count is wrong.
What do the Storm, Wave and Jet schedules mean?
The character names are more than labels for a completion counter. The listing groups missions according to the Babylon character schedule used by Mission Mode, then associates each entry with a track and mission. This is why counting by character is the clearest way to understand the total.
Storm’s 40 and Wave’s 40 include entries tied to story-related courses as well as additional tracks identified in the listing. Jet’s 20 cover courses available in Normal Race mode according to that same reference. These descriptions explain the shape of the schedule, but they should not be expanded into claims about exact unlock order: neither the manual nor the mission listing publishes a definitive sequence for every entry.
If you are making a checklist, record the character first, then the track, then the mission number or name shown by your reference. That prevents a Jet entry from being mistaken for a missing Storm or Wave mission and avoids counting the same track appearance twice when it occurs under different character schedules.
Does the 100-mission count include story missions or regular races?
The reported 100 is specifically a Mission Mode count. It is not a grand total of every playable event in Sonic Riders. Story progression, Normal Race events, and other modes may use the same tracks or characters, but the mission listing’s number refers to its Mission Mode entries.
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This distinction explains several common counting errors. A player may encounter a track in Story Mode or Normal Race and assume it should add another mission to the total. Conversely, a mission can be associated with a familiar track without being the same thing as a normal race on that track. Count the entries in the Mission Mode schedules, not every event that happens to use a listed course.
Is the 100 figure an official SEGA statistic?
No. The official PC manual is useful for establishing what Mission Mode is and how availability works, but it does not state the overall number. The 100 total and the 40/40/20 breakdown are reported by the fan-maintained Sonic Wiki Zone mission listing.
That does not make the count unusable; it means the claim should be phrased accurately. “The mission listing reports 100 missions” is supported. “SEGA officially announced there are exactly 100 missions” is not supported by the supplied manual. Keeping that distinction is especially helpful when comparing guides, because a secondary list can describe the complete in-game schedule even when the publisher’s manual gives only the unlock rule.
How can you check whether you have found every mission?
The PC manual and mission listing do not specify a universal on-screen completion indicator or a single menu path that applies to every release. You can still use a disciplined cross-check without assuming undocumented interface details.
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- Record what the game currently exposes. Write down each available mission’s character and track. Do not count a course merely because it appears in another mode.
- Continue normal progression. The manual’s stated rule is that more missions appear as conditions are met, so return to the mode after advancing through the game.
- Compare against a reference listing. Use the Sonic Wiki Zone page to identify entries you have not yet seen, while remembering that it is a secondary source.
- Recheck totals. A complete schedule should add to 40 + 40 + 20. If your notes total less, first look for an unvisited character schedule or a mission that remains locked.
This method tells you where a discrepancy is, but it cannot identify an undisclosed unlock trigger. If the game and listing still disagree after you have progressed, document the exact character and track rather than assuming the global total has changed.
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Do PC and PS2 versions have different mission totals?
The PC manual and the PS2 manual archive do not establish different totals by platform. The PC manual documents Mission Mode’s single-player structure and unlock behavior, while a separate PS2 manual archive confirms that a PS2 edition exists. Neither source provides a platform-by-platform mission-count table.
Accordingly, the careful answer is that the commonly cited 100-mission schedule is a general Mission Mode reference, not a claim that every regional or platform release was independently verified. If you are troubleshooting a particular copy, identify the platform, region, and the character schedule where your count differs before treating it as a version difference.
Can you still play Mission Mode on a PS2 copy?
A PS2 edition of Sonic Riders is documented by the archived PS2 manual, so a physical PS2 copy is a reasonable way to seek out the mode. The archive does not provide current stock, seller reliability, condition, region compatibility, or pricing, so those details must be checked separately when buying.
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1Scan for outdated or missing drivers - takes under a minute2Repair Windows errors before they cause bigger problems3Fix the driver behind crashes, sound loss and screen glitchesThe important gameplay point is independent of purchase availability: the mission total concerns the contents of Mission Mode, while the manual’s progression rule explains why a newly started save may show only part of that content.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.What is the most useful way to think about the count?
Think of 100 as a completion target made from three smaller schedules. Storm and Wave are the large blocks at 40 each; Jet is the shorter block at 20. This view is more useful than treating the number as one undifferentiated list because it lets you diagnose missing content by character.
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It also prevents two opposite mistakes. You should not stop at the first missions visible and conclude the game has fewer than 100, because the manual explicitly says availability expands. But you should not inflate the total by adding story events or ordinary races, because the cited count is for Mission Mode entries only.
Bottom line: how many missions should you expect?
For Sonic Riders Mission Mode, expect 100 reported missions in total: 40 for Storm, 40 for Wave, and 20 for Jet. The total is supplied by the secondary mission listing; SEGA’s manual confirms that missions unlock progressively but does not state the number. Use the three character totals as your completion checklist, and do not expect all 100 to be visible at the start.
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Frequently Asked Questions
How do I unlock Jet’s missions in Sonic Riders?
Jet’s missions appear as Mission Mode conditions are met, just as the other schedules do. The official manual explains the progressive-unlock rule but does not publish a complete Jet-specific trigger list, so a guide can identify the 20 entries without proving one exact unlock sequence.
Are there 100 missions for every Sonic Riders character?
No. The reported 100 is shared across three schedules: Storm has 40, Wave has 40, and Jet has 20. Treating the total as 100 per character would triple-count the Mission Mode content.
Does the Sonic Riders manual confirm the number 100?
No. The PC manual confirms that Mission Mode is single-player and that more missions become available when conditions are met. The 100 total and its character breakdown come from the separate fan-maintained mission listing.
Do regular races count toward the Sonic Riders mission total?
No. The cited figure is a Mission Mode count, not a tally of every race or story event. A normal race on a familiar track should not be added as another mission entry.
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Where can I verify that a PS2 version of Sonic Riders exists?
An archived PS2 user manual is available through Gaming Alexandria. It supports the existence of the PS2 edition, but it does not establish current game availability, price, seller quality, or a platform-specific mission total.




