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For better performance in The Mound: Omen of Cthulhu on PC, update the game, use Medium as a starting preset instead of Ultra, then lower lighting and shadows if the GPU still feels strained. Enable DLSS if the game offers it on your system. These are troubleshooting steps, not a guaranteed FPS recipe: the available evidence does not establish a universal frame-rate target or performance gain for particular hardware.
Why should I update before changing graphics settings?
The game’s documented post-launch updates include several PC performance changes, so check for an available update before judging how well a setting or system performs. The patch notes for versions 1.01 through 1.03 describe successive optimization work; they do not establish that patch 1.03 is the latest build in October 2026. Check the current update information on the platform where you play, rather than relying on an old version number.
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- The first post-launch patch reported improved PC performance profiles and broader optimization improvements, while noting that further optimization work was planned.
- Patch 1.02 listed a “Fix for players seeing low performance in Ultra Settings when re-launching the game.” That makes Ultra a poor baseline for diagnosing performance until you have confirmed how your installed build behaves.
- Patch 1.03 said it incorporated geometry streaming “for better memory management and other optimisations for increased performance.” This is a reason to update before testing, not proof that every system will run at a particular frame rate.
The patch notes were reproduced in the game’s community subreddit. They indicate that optimization work happened, but they do not provide a controlled comparison between builds, PCs, or graphics presets. If performance changes after an update, treat that as a result on your own machine rather than a universal prediction.
Which graphics settings should I try first?
Start with Medium, then adjust the options most likely to ease GPU load while preserving more image quality than a blanket move to Low. The best balance depends on your hardware and display; no universal preset is established. Think of the presets as a set of tradeoffs: Ultra prioritizes visual settings, while Medium and Low leave progressively more room to reduce the graphics workload.
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| Option | What it prioritizes | When to try it |
|---|---|---|
| Ultra | Higher visual settings, with potentially greater GPU demand | After performance is stable on a current build; avoid it as the first troubleshooting preset. |
| Medium | A more conservative balance between visual quality and GPU headroom | Use as the initial baseline when diagnosing low FPS or stutter. |
| Low | More room to reduce graphics workload, at the cost of image quality | Try if Medium does not provide smooth enough play, then raise individual settings if performance allows. |
The settings comparison reflects practical troubleshooting, not a controlled benchmark. A community streaming report discussed Low and Medium and identified lighting and shadows as useful settings to reduce, but that player’s result cannot predict another PC’s performance. If lowering every option makes the image less appealing without resolving the problem, return to Medium and make smaller changes instead.
A practical tuning sequence
- Update the game. Install the newest build available to you before evaluating performance. The versioned patch notes include PC performance-profile, Ultra-relaunch, and memory-management changes.
- Choose Medium rather than Ultra. Restart or revisit the same type of gameplay after the change so you are comparing like with like. Medium is a defensible troubleshooting baseline, not a guaranteed best preset.
- Reduce lighting and shadows. If performance remains uneven or the GPU seems to be the limiting factor, lower these categories before lowering every visual setting. This is a sensible early lever based on a player’s reported experience, not a benchmark ranking of all settings.
- Try DLSS if it is available in your graphics options. Recheck image quality as well as smoothness; upscaling trades some rendering detail for additional GPU headroom. Test the option on and off in comparable scenes if you want to judge the tradeoff on your system.
- Consider a frame-rate cap if the game provides one. A cap can be tested as a way to seek steadier delivery, but 60 FPS is not established as a required or universal target for this game. Choose a cap in light of your display and workload, and compare the result rather than treating any number as mandatory.
- Change one setting at a time. Revisit a similar scene and note smoothness, recurring stutter, and image quality. If several options change together, it becomes harder to tell which adjustment helped.
For a useful comparison, keep the scene and other settings as consistent as you can. First note how the game feels at your current settings; then change just the preset or one category, and check again. Look for recurring improvements or problems rather than drawing a conclusion from one brief moment. This is a troubleshooting method, not a published test protocol or promise that a specific scene will behave the same way for every player.
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Fix the driver behind crashes, sound loss and screen glitchesFind Drivers →Repair Windows errors before they cause bigger problemsFix Now →Does The Mound support DLSS?
Yes. NVIDIA vendor-news wording reproduced in a post on r/nvidia reports support for DLSS Super Resolution, Multi Frame Generation, and NVIDIA Reflex. The announcement also says GeForce RTX users could use the NVIDIA app for newer DLSS features. It does not provide a guaranteed FPS uplift, a minimum graphics card, or a detailed compatibility matrix, so check which options actually appear on your system.
DLSS Super Resolution is an upscaling option: it can reduce the rendering workload, with a possible image-quality tradeoff. That makes it worth testing when you want more GPU headroom, but native rendering and upscaling are not identical visual choices. Compare the image and smoothness in a similar scene, and keep the option that best suits your priorities.
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Multi Frame Generation and Reflex are also named in the announcement, but the available report does not quantify their effect in this game or specify which configurations expose each feature. Do not assume that the three named technologies work the same way or provide a fixed improvement. The practical advice is to use the options your installed game and hardware actually show, then evaluate them individually.
DLSS support is a reason to try the feature if it is available—not a reason to assume you need to buy a particular graphics card. An NVIDIA GeForce RTX graphics card is an optional hardware consideration for someone who is already weighing an upgrade, but there is no evidence-based minimum RTX model or recommendation to purchase one as a first fix. Update the game and try the settings ladder before spending money.
Do these 3 things before closing this tab:
1Clear out junk files and repair common Windows errors2Fix the driver behind crashes, sound loss and screen glitches3Repair Windows errors before they cause bigger problemsWhat should I do if The Mound is stuttering or has low FPS?
Separate a general performance problem from a setting-specific issue. First confirm the game is updated and use Medium; then adjust lighting and shadows, and test DLSS if available. Judge the result in a comparable scene rather than relying on a single moment or an FPS claim from someone else’s PC.
- Low performance after choosing Ultra: Return to Medium and restart the game before comparing. Patch 1.02 specifically documented an Ultra-related low-performance-on-relaunch issue.
- Performance remains poor on Medium: Try lowering lighting and shadows, then Low if needed. This is a reasonable troubleshooting order based on community-reported settings experience, not a guaranteed fix.
- Stutter appears inconsistently: Keep track of when it happens and which single setting changed. The available sources do not establish a universal cause or a configuration-file fix.
- DLSS is missing from the options: Do not assume every PC exposes every announced feature. Use the settings your installed game and hardware actually provide.
There is no complete official PC requirements table or repeatable, publisher-backed performance benchmark in the cited material. That means there is no evidence-based minimum GPU recommendation or reliable universal FPS promise to use as a diagnostic threshold. Avoid treating a community member’s frame rate as a requirement for your own system.
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Why can streaming The Mound perform worse than playing locally?
Streaming adds work beyond rendering the game, so a configuration that feels smooth locally may have less headroom when broadcasting. One community report described OBS rendering problems and said lowering game settings and disabling Twitch Enhanced Broadcasting improved OBS performance for that particular setup; it is anecdotal, not a repeatable result for all PCs.
The player described testing a specific combination: 60 FPS, 2560×1440, DLSS, Low and Medium graphics settings, fullscreen and windowed modes, Game Capture, NVENC H.264, and Twitch Enhanced Broadcasting. Those details describe the scope of that user’s troubleshooting, not a recommended settings list or a finding that one capture mode is best. The report said the game settings were lowered and Enhanced Broadcasting disabled when OBS performance improved, but it does not establish that those changes will work for everyone.
If you stream, diagnose the game and broadcast workload separately. Start with the game at Medium, reduce lighting and shadows if necessary, and check whether OBS rendering improves. If the local game is smooth but the broadcast is not, test broadcast options one at a time rather than assuming the game graphics preset is the only cause. The report’s 60 FPS and 2560×1440 settings describe that user’s scenario, not recommended settings for everyone.
As with local play, compare similar situations and make one change at a time. You can first see whether lowering the game’s graphics options changes the streaming problem, then test a broadcast option separately. Keep notes on whether the game itself stutters, OBS has rendering issues, or both. That distinction helps avoid lowering image quality in the game when the problem is specific to the broadcast workload.
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What performance claims can you rely on?
The patch history supports updating the game and treating Ultra cautiously; the reported DLSS support gives PC players another option to evaluate. It does not support a universal 30, 60, or 120 FPS promise, a specific GPU purchase recommendation, or a claim that one preset works best across PCs. There is likewise no supported performance percentage to expect from DLSS or from lowering a particular setting.
The Mound: Omen of Cthulhu is an ACE Team first-person horror game with online co-op for up to four players. NACON’s 2025 press release listed PC, PlayStation 5, and Xbox Series X|S as platforms, but the settings advice here is specifically for PC; the announcement does not provide a console graphics-settings comparison. The advice is therefore focused on options and troubleshooting reports relevant to PC players.
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Frequently Asked Questions
Can I use these PC settings on PS5 or Xbox?
This guidance concerns PC graphics options and performance troubleshooting. NACON’s 2025 platform announcement lists PlayStation 5 and Xbox Series X|S, but does not document equivalent console graphics menus or settings.
Why might two PCs get different results from the same preset?
A preset does not describe every part of a PC’s configuration or workload. The game sources do not include a controlled hardware comparison, so another player’s FPS or settings result is not a dependable prediction for your system.
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Does DLSS guarantee that the game will run smoothly?
No. DLSS is one option to try, but its presence does not establish a particular frame rate or resolve every cause of stutter. Check the result on your own system and weigh any image-quality change against the smoother play you want.
Should I buy an RTX card to improve The Mound’s performance?
Not as a first troubleshooting step. DLSS support is reported, but there is no minimum RTX model, required upgrade, or guaranteed FPS gain established. Update the game and test the settings available on your current system first.
Is 60 FPS the recommended target for The Mound?
No universal target is established. A community OBS report used 60 FPS in its particular streaming test, but that figure is not a publisher-backed target or a recommendation for all PCs.
What settings should I try first when streaming with OBS?
Start with the game at Medium, then test lower lighting and shadows if needed. A community report said lowering game settings and disabling Twitch Enhanced Broadcasting improved OBS performance on that setup. Treat it as an anecdote and test changes one at a time.
The Bottom Line
For a cautious first pass, update The Mound: Omen of Cthulhu, start at Medium instead of Ultra, and lower lighting and shadows before sacrificing every visual setting. Try DLSS if it appears on your system, and treat frame caps or streaming changes as things to test—not universal fixes. Patch notes document optimization work, but they do not promise a particular FPS for every PC.
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