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The Tomb Kings in Total War: WARHAMMER III are best approached as a campaign-planning faction: Canopic Jars, dynasty research, unit and hero capacity, Books of Nagash, and your chosen lord’s confederation routes all shape what you can do next. There is no source-backed universal opening order or best army composition; instead, match each decision to your current constraint, then check the live game for costs and availability because later updates changed some details.
You need the base game to play the faction. The official game manual describes a turn-based campaign and real-time battles, with installation through Steam or Epic Games Store. The practical guide below focuses on how to connect the campaign systems to your battles, rather than prescribing an unverified build order.
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Think of the campaign as a set of linked budgets and unlocks. Canopic Jars give you several ways to respond to immediate needs; dynasty technologies affect both faction benefits and capacity; and books can support construct recovery as well as advance your campaign. These systems matter together: a research choice can affect what units or heroes you can recruit, while a jar or book decision can help address a different short-term or long-term need.
Creative Assembly described the Tomb Kings changes in Patch 6.3 as improvements to campaign pace, Canopic Jar use, technologies, landmarks, and bringing more Tomb Kings characters together—not as a full rework. The notes are useful for understanding the systems, but Patch 9.0 and 9.0.5 arrived later, so use the active game for current costs, availability, and reward details. See the studio’s Patch 6.3 overview and the later Update 9.0 notes.
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That emphasis on linked systems is useful when deciding what to do next. A campaign decision may solve one problem while leaving another untouched: a decree can address a provincial or faction need, while research can shape what you are able to recruit later. A book can support construct recovery, but does not replace the need to consider your lord’s objectives or the rest of your campaign. Make each choice in light of the constraint it addresses, rather than treating every available option as an automatic priority.
How should you spend Canopic Jars?
Treat Canopic Jars as a flexible campaign budget, not as a resource with one mandatory spending order. The right use depends on what is limiting you at the moment: immediate funds, research progress, a local defense option, or something available through the Mortuary Cult.
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Patch 6.3 moved jar income to post-battle kills and expanded the ways to spend jars. Its new Nehekharan Decrees exchange jars for provincial or faction effects, including cash, research rate, or a garrison sally. The Mortuary Cult also gained new banners and other options. Those choices address different needs, so an effect that is useful in one situation may be less helpful when your urgent constraint is elsewhere. Check the current decree and Mortuary Cult descriptions in your campaign before committing jars; later patches added or changed details.
- If you need a short-term campaign response, compare the available decree effects against the situation in the relevant province or across your faction. The documented examples include cash, research rate, and a garrison sally.
- If you are choosing a longer-term benefit, inspect current Mortuary Cult options, including banners. The Patch 6.3 notes establish that options were expanded, but do not support a universal ranking of them.
- If jars are coming in through battles, remember that the 6.3 change ties gains to post-battle kills. That makes battle results part of your resource planning, but does not establish a single tactical approach that will be best in every fight.
A useful decision habit is to name your immediate bottleneck before spending: “What problem will this choice solve, and what will I be unable to buy or unlock if I spend here?” This keeps jar spending responsive instead of turning a guide’s suggested order into a rule that may not fit your campaign or patch.
Separate what a jar option does from what it costs. The documented changes establish the kinds of effects available, not a single current price for each one. Costs, prerequisites, and availability may depend on the active version and the state of your campaign, so inspect the in-game option before planning around it. The same caution applies to Mortuary Cult choices: use their current descriptions to compare an available effect with your immediate need rather than assuming an older list is complete.
Also distinguish an income source from a spending decision. The documented post-battle-kill change concerns how jars are gained; it does not tell you how many jars a particular battle will yield or what result you should expect. After an engagement, use the result shown by the current client to update your budget. That keeps your next decision tied to what you actually have, not an assumed return.
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How do dynasty technologies affect your armies?
Dynasty research is both a progression choice and a capacity plan. The six dynasty technologies received reduced research penalties in Patch 6.3, and each gained an additional effect. Their capacity benefits mean that what you research helps determine what kinds of future armies and heroes you can field.
Creative Assembly’s Patch 6.3 notes say dynasties typically add two capacity for non-large units and one for the relevant large unit. The notes also say that research raising a hero type’s capacity raises that type’s recruitment rank. Capacity therefore has two parts to consider: whether you can recruit another unit or hero of a type, and the rank at which a hero becomes available.
Before choosing a dynasty technology, look at the effect and the capacity it provides, then compare that with what you expect to recruit later. If your planned army needs a type whose capacity is not yet available, research may solve a structural limitation; if a different effect better addresses your current campaign, that may be the more useful choice. The published notes describe typical capacity increases, not a fixed research sequence or an optimal roster.
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For exact effects and current prerequisites, inspect the technology tooltips in your own campaign. The Patch 6.3 notes explain the documented changes, but they are not a substitute for live values after subsequent updates.
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The lower research penalties are also a reason not to read old guides as if their progression timing were guaranteed to match your campaign. Patch 6.3 changed how the dynasty technologies work, while later updates may affect live details. Look at the current tree and tooltips for the effects you can actually select. The practical question is not simply “Which technology is strongest?” but “Which effect and capacity will matter for the armies and heroes I expect to use?”
Why pursue Books of Nagash?
Books of Nagash can contribute to your campaign beyond being objectives to collect: under the documented Patch 6.3 system, each book improves Dune Restoration, which can return construct models after battle. The chance and effectiveness of that recovery improve as you acquire books.
This gives books a strategic connection to construct-heavy forces. If you rely on constructs, the recovery benefit is relevant to how you evaluate a book objective; if you have another urgent campaign priority, the available evidence does not establish that every book should come first. Patch 6.3 also moved some book locations and updated their effects, so consult the current campaign map and book descriptions rather than following an old location list or assuming all books provide identical value.
Dune Restoration is a recovery mechanic, not a guarantee that every lost model will return. The official notes describe its chance and effectiveness as improving with books, but they do not provide a precise current percentage or promise a particular recovery result. Use the in-game text for the live details.
Assess a book on two levels: what its current listed effect does for your campaign, and how its contribution to Dune Restoration fits with your use of constructs. Patch 6.3 changed some book locations as well as effects, so an older route or priority order may not match the present map. The documented system supports treating books as both campaign objectives and a way to improve construct recovery, but it does not establish that every book is equally valuable or that recovery should override every other objective.
Which Tomb Kings lord should you choose?
Choose among Settra, Arkhan, Khalida, and Khatep based on the campaign and faction-specific mechanics you want, then check that lord’s confederation routes. The official Patch 6.3 table documents leader-dependent routes; it does not rank the lords for beginners or establish one best choice.
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The table below summarizes the routes the notes specifically document. “Force-confederate” here means the route listed in the official table after defeating the relevant lord; it should not be read as a claim that all Tomb Kings leaders share the same options.
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1Fix the driver behind crashes, sound loss and screen glitches2Repair Windows errors before they cause bigger problems3Scan for outdated or missing drivers - takes under a minute| Chosen lord | Force-confederation routes documented | Mortuary Cult confederation route documented |
|---|---|---|
| Arkhan | Khalida and Khatep | None listed |
| Khalida | Khatep | Khatep |
| Khatep | Khalida | Khalida |
| Settra | Khatep and Khalida | Khalida |
Use this as a planning reference, not as a promise that a route is immediately available in every campaign state. If uniting Tomb Kings factions is central to your plan, check the relevant faction’s current conditions and options in the campaign before committing to a lord on the assumption that another character can be confederated a particular way.
The route comparison gives you concrete differences to weigh. Arkhan has force-confederation routes to both Khalida and Khatep, but no Mortuary Cult route is listed. Settra likewise has force routes to both, and also has a Mortuary Cult route to Khalida. Khalida and Khatep each have one force route and one Mortuary Cult route, aimed at the other lord named in the table. These distinctions can inform a plan to unite factions, but they do not establish the relative difficulty, timing, or value of any route.
The official notes do not provide enough detail to compare these four lords’ campaign positions or describe their faction mechanics in a way that would support a broader ranking. If those are your deciding factors, inspect the faction selection screen and campaign information in the current game. The evidence-backed comparison here is narrower: which confederation paths are documented for each leader. Your preferred lord may therefore depend on whether those routes matter to your goals, alongside the campaign conditions you see in game.
How should you connect campaign choices to battles?
Use battle decisions to support your campaign plan, but do not mistake broad faction planning for a proven tactical build. The documented changes establish that post-battle kills contribute to Canopic Jars and that Books of Nagash improve Dune Restoration for constructs. They do not establish matchup results, an optimal army composition, or a guaranteed number of kills or recovered models.
Before a battle, consider what the campaign needs from the outcome. If jar income matters, the post-battle kill connection is relevant; if construct recovery is important to your force, the books’ effect on Dune Restoration is relevant. Separately, check whether your research has opened the capacities needed for the army you want to recruit. The practical point is to align your campaign investments and army plans, rather than pursuing a named composition regardless of your research, capacity, or current objective.
After the battle, review the actual result and the post-battle choices shown in the current client. That is the reliable way to see what your campaign gained and what recovery or recruitment options are available. The documented changes support system-level advice, not a claim that one battle tactic outperforms another.
This division between campaign and battle is part of the game’s format: the manual describes a turn-based strategy campaign alongside real-time battles. Campaign planning can shape which units and heroes are available, while the battle result feeds back into campaign resources through the documented jar income change. Use that connection as a planning prompt, not as a reason to chase kills at any cost; no tested tactical approach or guaranteed jar return is established here.
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Likewise, construct recovery is a campaign-level consideration tied to post-battle losses. If constructs are central to your force, the documented improvement from Books of Nagash is worth accounting for when judging book objectives. But the notes do not give a universal battle tactic for preserving constructs, a guaranteed recovery outcome, or a tested composition. Let the actual battle result and live post-battle options guide your next step.
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Version matters for at least two specific reasons: Update 9.0 moved the Tomb Scorpion to Tier 2, and Patch 9.0.5 changed Tomb Kings victory rewards. If you are following older advice about recruitment tiers or victory rewards, check the active game version and current in-game information.
According to Creative Assembly’s Update 9.0 release notes, dated September 24, 2026, the Tomb Scorpion moved to Tier 2. The Patch 9.0.5 notes, dated October 29, 2026, say the Long Victory grants more Canopic Jars and a new bundle provides army and unit capacities; the Short Victory increased the Mortuary Cult Embalmer’s effects. The same patch notes also include Tomb Kings-specific fixes and new Mortuary Cult items.
These are separate updates with different implications. The Tomb Scorpion’s move is a roster-tier detail; the Long Victory reward changes add Canopic Jars and a bundle of army and unit capacities; and the Short Victory changes affect the Mortuary Cult Embalmer. Do not assume the Long Victory bundle and the Short Victory effect are interchangeable, or that a change to one reward means every other victory condition changed in the same way. Check the relevant victory and reward information in your current campaign.
These changes are reasons to verify live details—not to assume that every 6.3 system changed or that older strategic concepts no longer apply. Patch 6.3 remains a useful explanation of the linked systems discussed here; the later notes establish the changes above, and the current game supplies the operative costs and availability.
Do you need to restart an existing campaign?
There is no standing rule here to restart after every update. Creative Assembly’s Patch 6.3 blog specifically recommended a fresh campaign for that patch because of the amount of change across the trait rebalance and Tomb Kings and Lizardmen updates; it also said that players are typically fine continuing an existing campaign when a patch arrives.
That statement is scoped to Patch 6.3. It should not be treated as a blanket recommendation for Update 9.0, Patch 9.0.5, or future updates. For a later patch, consult its release notes for any save guidance before deciding whether to continue or begin again.
In the blog, Liam Newman, Senior Live QA Technician at Creative Assembly, explained: “Typically, you’re fine continuing with an existing campaign when we update a patch, but for this patch we recommend a fresh campaign due to the amount of changes made across the board in the trait rebalance alongside the Tomb King & Lizardmen changes.” The qualification matters: that was advice for Patch 6.3, not an instruction to start over after each update.
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What should you check before committing to a plan?
- Confirm the current patch. The Tomb Scorpion’s Tier 2 move and the changed victory rewards are documented in 2026 updates, while earlier guides may describe older details.
- Identify the constraint that matters now. Decide whether the pressing need is an available jar effect, a research benefit, unit or hero capacity, or a campaign objective.
- Read the live descriptions. Check costs, effects, prerequisites, and availability in the current game rather than inferring them from a guide based on Patch 6.3.
- Plan research with future recruitment in mind. Dynasty effects can include both capacity and other benefits; hero-capacity technologies also affect recruitment rank.
- Account for your lord’s routes and goals. Confederation is faction-specific, and the manual says campaign victory requirements depend on the chosen Legendary Lord and involve capturing and controlling territory.
- Keep battle expectations proportional to the evidence. Use the documented connection between kills and jars, and books and construct recovery, without assuming an unverified best army or guaranteed outcome.
Victory requirements are another reason to begin with your chosen lord’s campaign information. The official manual says requirements depend on the Legendary Lord and involve capturing and controlling territory. It does not provide one universal checklist for all Tomb Kings leaders in the material summarized here, so use the objectives shown in your campaign rather than assuming that one lord’s route or victory requirements apply to the others.
If you are deciding whether to buy or install the game, the manual describes installation through Steam or the Epic Games Store and also documents a Special Edition PC disc. That disc reference is historical product-format information, not confirmation that a physical edition is currently sold. Check the relevant storefront for current availability and terms; no current price or physical-stock status is established here.
Frequently Asked Questions
Can I keep playing an old Tomb Kings save after an update?
Creative Assembly’s statement about continuing an existing campaign was general guidance paired with a specific exception for Patch 6.3. For another update, look at that patch’s own notes for save compatibility or restart advice instead of assuming the 6.3 recommendation applies.
Does every Tomb Kings lord have the same victory conditions?
No. The official game manual says campaign victory requirements depend on the chosen Legendary Lord and involve capturing and controlling territory. Check the objectives shown for your lord in the campaign rather than assuming one victory checklist covers all four.
Was the Tomb Kings Patch 6.3 update a full faction rework?
No. Creative Assembly described the Tomb Kings and Lizardmen changes as updates informed by player feedback, not full reworks. The blog’s specific Patch 6.3 restart recommendation was tied to the breadth of changes in that patch, not a general instruction to restart whenever the game updates.
Which Tomb Kings lord has the most confederation routes?
In the Patch 6.3 table, Arkhan and Settra each have force-confederation routes to Khalida and Khatep. Settra also has a Mortuary Cult route to Khalida, while Arkhan has none listed. The table does not establish which route is easiest or best.
What does Dune Restoration do for Tomb Kings constructs?
Under the documented Patch 6.3 system, it can return construct models after battle. Each Book of Nagash improves its chance and effectiveness, but the notes do not promise a specific recovery result; check the current in-game description for live details.
The Bottom Line
Plan Tomb Kings decisions around the need in front of you: compare jar options, use dynasty research to connect effects with capacity and recruitment rank, and weigh Books of Nagash partly by their construct-recovery benefit. Your lord determines which confederation routes are documented, while battle results feed into campaign choices. Check the current client for costs, prerequisites, rewards, and availability—especially after the 2026 updates—and do not mistake system-level guidance for a tested build order.




