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PATCH 2026.11.14

Trial of the Sword Room Count Explained: Why the Answer Is 45

By VGSources Team 7 min read

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Trial of the Sword has 45 rooms of enemies. That is Nintendo’s official count for the combat challenge in The Legend of Zelda: Breath of the Wild’s The Master Trials DLC. The number refers to enemy rooms, not every floor or transition area shown in a detailed walkthrough.

You may also see a total of 54 floors. That higher figure uses a different counting method: it includes the Beginning, Middle and Final Trials’ rest areas and monks’ ending floors as well as combat locations. Both numbers can be correct, but 45 is the answer to “how many rooms are in Trial of the Sword?” when “rooms” means the rooms where enemies must be defeated.

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How many rooms are in Trial of the Sword?

Nintendo says Trial of the Sword contains 45 rooms of enemies. Its official description says that you start without weapons or equipment and must fight through “45 rooms of fierce enemies” in the challenge included with The Master Trials DLC. You can read that wording on Nintendo’s Master Trials page.

So, if you are looking for the total number of combat rooms, the answer is simply 45. This is the publisher’s figure and the clearest number to use in a guide, answer, video description or discussion.

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What exactly does the 45-room count measure?

The 45 figure measures the rooms in which the trial’s enemy encounters take place. It does not attempt to count every location marker, transition, rest stop or ending area that a floor-by-floor guide may list separately.

This distinction matters because “room,” “floor” and “trial” are often used interchangeably in player discussions even though they describe different units. Nintendo’s wording is focused on the combat experience: you progress by fighting through 45 enemy-filled rooms. A guide that labels every stop on the route as a floor is recording the structure of the challenge rather than contradicting Nintendo’s room count.

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“In the Trial of the Sword, you start with no weapons or equipment and must fight your way through 45 rooms of fierce enemies.”

That sentence is the official basis for the answer. It is more authoritative for the room total than a community guide’s expanded floor numbering, because it defines the number Nintendo is claiming and what that number represents.

Why do some guides list 54 floors?

The 54-floor figure comes from a more granular layout of the challenge. The Zelda Dungeon Wiki’s Trial of the Sword breakdown divides the content into three sections:

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Section Listed floors How to interpret it
Beginning Trials 13 A floor-by-floor listing of the opening section
Middle Trials 17 A floor-by-floor listing of the middle section
Final Trials 24 A floor-by-floor listing of the final section
Total 54 All listed floors across the three sections

Adding 13, 17 and 24 produces 54 listed floors. That is not Nintendo changing its answer to 54 rooms; it is a count of all the floors in the wiki’s route description.

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The same breakdown identifies six rest floors across the three sections and says that each section ends on a monks’ floor. Those are non-combat or end-of-section areas that a detailed floor list can include even though Nintendo’s 45-room statement is counting enemy rooms. The difference between 54 listed floors and 45 enemy rooms is therefore a counting-convention issue, not an error in one of the sources.

How are the Beginning, Middle and Final Trials organized?

Trial of the Sword is presented as three consecutive sections rather than one undivided sequence. The sections are called the Beginning Trials, Middle Trials and Final Trials.

The community-maintained floor breakdown assigns 13 listed floors to the Beginning Trials, 17 to the Middle Trials and 24 to the Final Trials. The final section has the largest listed-floor count, while the Beginning Trials have the smallest. These figures are useful when you are following a walkthrough that labels progress by floor.

They should not be added and described as “54 rooms of enemies,” however. The official wording reserves the 45 figure for rooms of enemies, while the wiki’s 54 is a complete floor listing that also includes rest and monks’ areas.

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Are rest floors included in the 45 rooms?

No. Rest floors are part of the route, but they are not enemy rooms. They are included in the larger floor total used by the detailed breakdown, not in Nintendo’s 45-room combat count.

When a walkthrough tells you that you have reached a rest floor, it is identifying a pause between combat sections. When Nintendo says there are 45 rooms, it is describing the number of enemy encounters you must clear. Keeping those definitions separate prevents the most common source of confusion.

The same principle applies to the monks’ floors at the end of each section. A guide can list those floors because they are meaningful locations in the progression, while an enemy-room total can leave them out because they are not combat rooms.

Does the 45-room total cover all three trials?

Yes. Nintendo’s description presents the 45 rooms as the full Trial of the Sword challenge, covering the Beginning, Middle and Final sections together. It is not a count for only the first section or only the final gauntlet.

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If you are discussing a particular part of the challenge, use the section name and the floor number from your guide. If you are answering how large the complete combat challenge is, use 45 enemy rooms.

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Which number should you use in a walkthrough or answer?

Use the number that matches the question being asked:

  • “How many rooms of enemies are there?” Answer: 45.
  • “How many floors does the full route have?” Answer: 54 in the Zelda Dungeon Wiki’s floor-by-floor breakdown.
  • “How many floors are in the Beginning, Middle or Final Trials?” Use 13, 17 and 24 respectively from that breakdown.
  • “Why does my guide show more locations than Nintendo?” Explain that the guide counts rest floors and monks’ ending floors in addition to combat rooms.

This wording makes the source and unit explicit. Saying “45 rooms” without the qualifier can lead readers to compare it with a 54-floor guide and assume one source is wrong. Saying “45 enemy rooms” resolves the issue immediately.

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Where does Trial of the Sword come from?

Trial of the Sword is part of The Master Trials, the first downloadable content pack for The Legend of Zelda: Breath of the Wild. Nintendo’s DLC description identifies the challenge as a mode in which the player starts with no weapons or equipment and fights through the enemy rooms.

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The DLC is associated with the game’s Expansion Pass. Nintendo lists digital purchase options and a retail Expansion Pass download card. The card is an access route for the DLC, not a replacement for the base game: you need Breath of the Wild itself, and you should check the region and platform details for the copy you intend to use before purchasing any physical or digital listing.

Because product availability and regional listings can change, Nintendo’s current product information is the appropriate place to confirm how the DLC is sold for your version of the game. The room count itself does not depend on which eligible purchase method you used.

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What is the clearest one-sentence answer?

Trial of the Sword has 45 rooms of enemies, according to Nintendo; detailed guides may list 54 floors because they also count rest areas and monks’ ending floors.

That sentence gives the official answer first and explains the apparently conflicting total without treating the two counting systems as competing claims. It also tells readers which number to use when the question specifically asks for rooms.

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How should you read a floor-by-floor guide?

A floor guide is most useful when you treat its labels as navigation rather than as a replacement for Nintendo’s headline count.

  1. Identify the section. Determine whether the guide is in the Beginning, Middle or Final Trials.
  2. Follow its floor numbering. The guide’s 13-, 17- and 24-floor section totals are navigation references for that guide’s layout.
  3. Note rest and monks’ floors. These entries explain why the guide can show more total floors than the official enemy-room count.
  4. Use 45 for the complete combat total. If someone asks how many rooms contain enemies, report Nintendo’s number rather than adding every floor marker.

This approach lets you use the practical detail of a community-maintained walkthrough while preserving the official meaning of Nintendo’s 45-room statement.

Frequently Asked Questions

Is Trial of the Sword included in the base game?

No. Trial of the Sword is part of The Master Trials DLC for The Legend of Zelda: Breath of the Wild. You need the compatible base game as well as access to the DLC.

Does the 45-room count include the Beginning, Middle and Final Trials?

Yes. Nintendo uses 45 rooms to describe the complete Trial of the Sword challenge across all three sections, not just one segment.

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Why does a walkthrough call the challenge 54 floors?

That figure comes from adding the 13 Beginning, 17 Middle and 24 Final listed floors. The breakdown includes six rest floors and a monks’ ending floor for each section, while Nintendo’s 45 counts enemy rooms.

What number should I quote when describing Trial of the Sword?

Quote “45 rooms of enemies” when giving the official total. If you are helping someone navigate a guide, give the relevant section and floor number as well so the counting convention is clear.

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