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Valor Mortis has 10 mandatory story bosses, fought in a fixed sequence, and no optional boss or post-game superboss in the launch campaign. One More Level has not published a recommended character level for any individual fight. Instead, readiness is tied to your Transmutations, Amber slots, Ferrofluid Flasks, weapon upgrades and parry skill. The only broadly useful numeric guidance is to have all five Amber slots by level 9 and treat level 45+ as a floor for the Entity, the final boss.
The roster below follows the retail game and uses regions as the reliable locator. Late chapter numbers differ between guides, so the table gives both the file-backed chapter and the area. Health, posture and Catalyst rewards are game-data figures from MetaBot.GG (patch 1.0.1 snapshot, October 2026), not recommended-level requirements.
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Valor Mortis boss order at a glance
| # | Boss | Region | File-backed chapter | HP | Catalysts | What to bring |
|---|---|---|---|---|---|---|
| 1 | General Lothaire, the Eagle-Bearer | Battlefield; Abandoned Church/Valley of Ashes | Ch. 1 meeting; Ch. 2 kill | 1,800 | 10,000 | Fire Transmutation, pistol, a few early levels |
| 2 | The Iron Marshall | Fallen Village | Ch. 3 Rendezvous | 2,400 | 7,000 | Saber, Rapier, Blunderbuss, Fire, Grapple |
| 3 | Sphinx, Devourer of the Unworthy | Caverns/Pyramids arena | Ch. 4 Dark Descent | 2,000 | 20,000 | Stasis Transmutation and extra flasks |
| 4 | Slaughtermill | Vale of Wrath | Ch. 5 Crime | 3,250 | 30,000 | Musket, Grapple and Stasis for the machinery |
| 5 | Anna, the Bride Drowned in Tears | Cursed Hollow | Ch. 6 Punishment | 2,200 | 14,000 | Melee weapon and grenades for villagers |
| 6 | High Justicar Aurelius, Last of the Faithful | The Outskirts bridge | Ch. 7 Witch Hunt | 1,500 | 18,000 | Parry practice; save flasks for the next fight |
| 7 | Experiment 83 | Outskirts Lighthouse basement | Ch. 7 Witch Hunt | 3,400 | 20,000 | Fire, saved Nephtoglobin and a stocked flask supply |
| 8 | The Orphan | University | Ch. 9 In Ruins* | 4,000 | 40,000 | Shield Transmutation and all five Amber slots |
| 9 | Captain Raphael of the Nephtis Superioris | Fortress, High Tower | Ch. 10 Shackled* | 4,000 | 50,000 | Shield; finish missables before the point of no return |
| 10 | Entity, Voice of the Void | Entropy, reached through Ancient Lair | Finale/Ch. 11 | 5,000 | 100,000 in game data | Level 45+ floor, 8–10 Ferrofluid Flasks, Shield |
*PowerPyx, KeenGamer and some other guides number the University as Chapter 8 and the Fortress as Chapter 9. The areas and boss order are unchanged.
How many bosses are in Valor Mortis?
There are 10 story bosses, and every one is mandatory. The campaign has no optional boss, hidden superboss or launch-day boss-rematch menu; this matches the retail trophy list and the PowerPyx boss guide. The story is linear, although you can backtrack between many Lanterns before the late-game lockout.
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MetaBot.GG’s file data puts the roster between 1,500 and 5,000 HP, with 39 unblockable (red) moves across all bosses. Their ten rewards total 309,000 Catalysts. The level cap is 400, but reaching level 10 already costs 10,273 Catalysts and level 1 to 400 costs 165,974,460, so a normal first playthrough will not approach the cap.
What recommended level should you be for each Valor Mortis boss?
There is no official per-boss level table. One More Level has not published one, and the major retail guides list equipment, locations and tactics rather than assigning a level to each fog gate. Any neat ladder such as “level 1–3 for the first boss, 6–8 for the second” comes from an unrelated wiki roster and does not match the game’s ten retail bosses.
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- Level 1, 3, 5, 7 and 9: the five Amber slots unlock at these levels. Level 9 is the sensible completeness target before the University.
- Level 45+ for Entity: boss coverage converges on 45 or higher as a floor, not a target. Carry 8–10 Ferrofluid Flasks and spend your remaining Catalysts at the final Lantern.
- First-run progression: as an inference from kit gates, early fights occur while you are opening Ambers (levels 1–9); Sphinx through Experiment 83 assume Stasis and several flask upgrades; Orphan onward assumes Shield and all five Amber slots.
If you hit a wall, farm enemies in the current region, return to its nearest Lantern and spend before entering the arena. A death drops carried Catalysts; dying again before recovering them erases the pile. The ten boss payouts are a substantial leveling reserve, but they are not an intended level requirement.
Who is the first boss, and can you beat General Lothaire in Chapter 1?
General Lothaire appears first on the Battlefield, then returns for the counted kill in the Abandoned Church/Valley of Ashes. The Chapter 1 encounter is generally treated as an intended loss: William dies, while you retain your Catalysts. The campaign’s real Lothaire victory is the Chapter 2 rematch.
Lothaire has two health bars, 1,800 HP, 500 posture, +40% fire damage taken and a head multiplier of ×2. Nine of his 18 attacks are unblockable. Fire Transmutation and pistol shots to weak spots are the safest early plan; parrying ordinary strings creates the stagger window. Phase two adds a grab and summoned soldiers capable of one-hit damage.
A minority guide claims a Chapter 1 victory can skip the rematch, while other coverage says the first fight cannot be won. The retail-facing consensus is to treat it as a scripted defeat and prepare for the Chapter 2 arena. One More Level moved this early wall after demo players found it too punishing with only about 30 minutes of upgrades.
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How do you beat the Iron Marshall?
The Iron Marshall waits in the Fallen Village barn, west of Orchard Lantern. He has one 2,400-HP bar and only one unblockable attack, Upperbash (90 damage in the data), making him a deliberate test of the full early kit rather than a level check.
Bring the Saber, Rapier, Pistol, Blunderbuss, Fire and Grapple. Shoot the rear weak point with the Blunderbuss when his animation exposes it, then return to melee pressure. His firearms resistance is −10% and explosives resistance is −30%, so guns are for the weak point rather than sustained damage. The reward is 7,000 Catalysts and the Ultima Ratio Regum trophy.
What is the Sphinx’s recommended level and weakness?
The Sphinx is the Caverns’ Pyramids-arena boss in Chapter 4. No official level is attached to it; the practical requirement is Stasis Transmutation, obtained in this chapter, plus enough flasks for the trek to Ancient Lair (about 368 metres in the route described by guides).
It has 2,000 HP and the roster’s smallest posture bar at 350. Stasis is the intended design tool: use it to control the beast, then exploit the face target that opens in phase two. Blocking or taking claw hits can trigger Crystallization, so do not stand in front of repeated swipes. This is the first encounter where a pure damage build stops being reliable. It pays 20,000 Catalysts and awards Not a Cat Person.
How does the Slaughtermill fight work?
Slaughtermill in the Vale of Wrath is a three-phase puzzle set piece, not a conventional duel. It has 3,250 HP and no posture bar, and it does not directly swing at William.
- Shoot the red bulbs exposed around the windmill.
- Use the Grapple to pull blue-flower boards into place and reach the next mechanisms.
- Apply Stasis to the gears, use Nephtoglobin platforms to cross the firestorm, then finish at the cavern eye.
Bring a Musket or another firearm for the bulbs. The 30,000-Catalyst reward and Quixotry trophy come from solving the arena, not from meeting a hidden level threshold.
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What should you bring to Anna in Cursed Hollow?
Anna, the Bride Drowned in Tears, opens Chapter 6’s Cursed Hollow. She has 2,200 HP, takes −50% firearm damage and −10% fire damage, and has a ×2 head multiplier. Use melee as your main damage source and carry Hand Grenades for the villagers she summons.
The wreath on the altar starts the Till Death encounter. A later 1.005 update removed a rock-pile cheese strategy, so old videos that rely on that position are outdated. Anna awards 14,000 Catalysts and My Dying Bride.
Why are Aurelius and Experiment 83 back-to-back?
Chapter 7’s Witch Hunt is the only chapter with two story bosses. High Justicar Aurelius is on the Outskirts bridge; Experiment 83 follows in the Lighthouse basement. Rest and spend between them, but do not empty your flasks on Aurelius.
Aurelius: his 1,500 HP is the lowest in the game, but his posture is 1,000 and five attacks are unblockable. His masked-head multiplier is ×0.5, so aim at the chest. A flask drink begins his mutated-arm phase; learn the complete attack string and parry it rather than trading hits.
Experiment 83: this is the correct name, not “Experiment 33.” The Lighthouse fight has 3,400 HP, +20% fire damage taken, a ×1.5 head multiplier and a 1,000-damage critical. Unfair Slam is the hardest single hit in the roster data at 120, and the grab is unblockable. Use Fire, save Nephtoglobin from the route and spend Ferrofluid or Ambers after Aurelius. A side-lab chest contains Quintessential Blade Material. The rewards are 18,000 and 20,000 Catalysts respectively.
What changes after the University?
The Orphan is the University boss. The University library, past the Main Hall, contains Shield Transmutation; acquire it before committing to the fight. The Orphan has 4,000 HP, 1,550 posture and seven unblockables. Poison vents shape the arena, Infection does nothing, and Ignite is reduced by 70%; its fire weakness resets to neutral in both phases. Target the head for ×2 damage.
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Captain Raphael follows in the Fortress High Tower, not the University. His 4,000 HP and 2,000 posture are the deepest in the roster. He carries a blade and pistol, heals with a flask and takes −30% firearm damage. Use Shield to block bullets and interrupt each flask heal with a melee hit, grenade or shot. Raphael awards 50,000 Catalysts on the kill screen and the Behemoth trophy.
High Tower is a point of no return into Napoleon’s Prison and Entropy, with no fast travel back. Finish side quests, missables and Oathbound Eternal Guard duels first; only two Quintessential Transmutation Materials exist, and Abyssal Eviction requires Shield at level 5.
Where is the final boss, Entity?
Entity, Voice of the Void, is fought in Entropy. Enter the Caverns’ Ancient Lair, speak with Lucjan and choose the cave route to open the stone door; the fight itself is not in the Caverns. Entity has 5,000 HP, 700 posture, six of 19 attacks marked unblockable, −60% Ignite build-up, a ×1.5 head multiplier and the game’s largest critical value at 1,200.
Entity takes William’s form and summons one-hit echoes of earlier bosses. The encounter has two main bars with a clone-attrition interlude, so reserve ammunition for the summons and use your Shield for survival. Level 45+ is a community floor, not a developer requirement; arrive with 8–10 Ferrofluid Flasks and spend every Catalyst at the last Lantern. MetaBot’s game data lists a 100,000-Catalyst reward, while Raphael’s 50,000 is the largest value shown on that fight’s kill screen.
Which Valor Mortis boss is hardest?
There is no single answer because “hardest” changes with the measure. MetaBot.GG’s data threat index, which weights HP, average attack damage and unblockable share, ranks Entity first (414), followed by The Orphan (345), Raphael (335), Experiment 83 (312), Iron Marshall (165), Anna (144), Lothaire (109), Aurelius (83) and Sphinx (80); Slaughtermill is omitted because it is a puzzle encounter.
First-play difficulty tells a different story. Reviews and GameBoost coverage often put Lothaire first because he arrives before the player has upgrades, while NoFrag’s November 2026 review found that Raphael and Entity were the only late fights that consistently caused serious trouble. Steam unlock rates also show the largest drop-off after Lothaire: Torn Banner 28.3%, Iron Marshall 10%, Sphinx 3.2%, and roughly 1.5% for several late trophies. These figures describe different phenomena, not a contradiction.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.What combat rules apply to every fog gate?
Red glow or outline means unblockable: dodge rather than parry. The default parry window is 0.2 seconds; a successful parry negates all damage and costs no Endurance. Dodge invulnerability is 0.25 seconds. There is no selectable difficulty, summons or NPC support in boss fights, so progression and execution are the available difficulty levers.
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- Fire is especially effective against Lothaire (+40%) and Experiment 83 (+20%).
- Firearms are poor primary damage against Anna (−50%), Raphael (−30%) and Iron Marshall (−10%); use them for weak points, interrupts and summons.
- Stasis arrives in Chapter 4 for Sphinx and the Slaughtermill machinery.
- Shield arrives at the University and becomes essential for The Orphan, Raphael and Entity.
Why do Valor Mortis chapter numbers disagree?
The boss order is stable, but late chapter labels are not. The file-backed map places The Orphan in Chapter 9 (In Ruins), Raphael in Chapter 10 (Shackled), and the Entity in the finale after Chapter 11 (Reflection). PowerPyx, KeenGamer and GameBrief shift those late labels one chapter earlier, calling the University Chapter 8, Fortress Chapter 9 and Entity Chapter 11.
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Repair common Windows errors and clear accumulated junk for a smoother, more stable PC - no reinstall needed.Free scan · no reinstallThe safest callout is always region plus boss: University/The Orphan, Fortress High Tower/Raphael and Entropy/Entity. City of Orphans and Napoleon’s Prison are exploration chapters with no story boss; Chapter 7 alone contains two.
Can you replay bosses or start New Game Plus?
At launch there is no boss-rematch menu. After the credits, you load beside a Lantern with Lucjan and can fast-travel for side quests, but there is no dedicated rematch selection. New Game Plus was slated for Q4 2026 and was still absent from the November 7 review, so its availability should be checked against the current patch notes rather than assumed. Starting a fresh save overwrites the current one.
How to prepare for the point of no return
- Complete side quests, Eternal Guard duels and any missables before entering Raphael’s High Tower.
- Unlock Shield and raise it as required for later Transmutation objectives.
- Reach level 9 if possible so all five Amber slots are open.
- Carry enough Ferrofluid Flasks for Raphael and the Entity; rest and spend Catalysts at the last safe Lantern.
- Keep a firearm for weak points, flask interrupts and Entity’s summoned echoes, but do not build your late-game damage plan around firearms.
How we established the order and level guidance
The sequence follows the retail trophy list, game-file data and independent location guides, cross-checked against the regions in the campaign. Health, posture, weaknesses and Catalyst values come from MetaBot.GG’s 2026 data snapshot. Because no official per-boss level table exists, the article reports the real numeric breakpoints (Amber unlocks, the level-45 Entity floor and level cap) and labels progression bands as practical inference rather than game data.
Frequently Asked Questions
Does Valor Mortis have an optional boss or secret superboss?
No. The launch campaign has ten mandatory fights and no optional or post-game superboss. Exploration chapters can contain difficult encounters and Eternal Guard duels, but those are not additional story bosses.
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1Repair Windows errors before they cause bigger problems2Fix the driver behind crashes, sound loss and screen glitches3Clear out junk files and repair common Windows errorsIs the boss called Experiment 33 or Experiment 83?
It is Experiment 83. “Experiment 33” is an error repeated in some early coverage; the Lighthouse basement encounter and its trophy use the 83 designation.
Can I leave the Fortress after starting Raphael?
High Tower functions as the capture point into Napoleon’s Prison and Entropy, and fast travel is unavailable beyond it. Finish side content and collect missable upgrades before triggering the sequence.
What happens to Catalysts when I die?
Carried Catalysts drop at the death location. If you die again before recovering them, the original pile is lost, so return to the marker or spend at a Lantern before attempting a risky rematch.
Is Valor Mortis available on consoles and Game Pass?
The game released on PC, PlayStation 5 and Xbox Series X|S, with day-one Game Pass availability on PC and Xbox. The base edition is listed at $40/€40 and the Deluxe Edition at $60/€60 in the launch pricing coverage.
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