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What to Play After BioShock: 7 Story-Driven First-Person Explorers

By VGSources Team 11 min read

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Prey (2017) is the closest overall match for BioShock if you want a first-person mystery, environmental storytelling, unusual powers and a setting worth exploring. It is not a clone: Prey is more open-ended and systems-driven, while BioShock is generally more directed. The right choice depends on which ingredient you want to preserve. Choose Dishonored 2 for powers and multiple approaches, System Shock 2 for BioShock’s design lineage, SOMA for existential horror, Atomic Heart for retro-futurist action, and Deathloop for replayable experimentation. If you have only played the original, BioShock 2 and BioShock Infinite remain the safest next steps within the series.

The guide below treats these games as different answers to “What should I play after BioShock?” rather than pretending one replacement fits everyone.

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At a glance

Name Best for Key spec Checked
Prey (2017) Closest overall exploration and mystery Sci-fi thriller on Talos I; interconnected spaces, human and alien powers, environmental investigation Oct 2026
Dishonored 2 Powers and player choice First-person stealth-action with multiple routes and systemic solutions Oct 2026
System Shock 2 BioShock’s immersive-sim ancestry First-person combat, RPG progression, skill trees, hacking and audio logs Oct 2026
SOMA Atmosphere and existential horror Horror-first exploration and story discovery with no BioShock-style weapon-and-power loop Oct 2026
Atomic Heart Retro-futurist action Alternate-history Soviet facility, conventional weapons and glove-based powers Oct 2026
Deathloop Replayable powers-driven experimentation First-person shooting and supernatural abilities built around an eight-target time loop Oct 2026
BioShock 2 or BioShock Infinite Same-series continuation Rapture or Columbia with first-person gunplay, powers and story-led structure Oct 2026

Prices, storefront availability and review percentages can change. The dated figures in this guide are snapshots, not permanent ratings.

Which game is closest to BioShock overall?

Prey (2017) — the best all-round recommendation

Prey combines the elements most often associated with BioShock: a first-person story, a strange setting, powers, exploration and a mystery revealed through the environment. Bethesda describes it as a sci-fi thriller aboard the Talos I space station, where the player investigates what happened while fighting and adapting with human and alien abilities.

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The station is designed as a connected place rather than a sequence of disconnected levels. A developer interview with Raphael Colantonio and Ricardo Bare describes interconnected spaces, verticality and multiple pathways, so a locked door, blocked corridor or inaccessible height can become a problem to solve instead of a dead end. Reading the environment is part of progression: rooms, routes and records gradually explain the station’s disaster.

That freedom is also the main warning. Prey is more open-ended and systems-driven than BioShock. Scavenging, experimentation and choosing a route matter as much as winning a conventional firefight. The developers summed up its blend as “the shooter aspect, but it’s also an RPG and an adventure,” which is a useful expectation setter. Another developer description calls Prey a combination of Dishonored’s systems and simulation, Arx Fatalis’s structure and crafting, and System Shock’s RPG qualities and mood.

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Pick Prey when you want the closest modern answer to BioShock’s combination of place, mystery and agency. Do not pick it expecting a tightly directed corridor shooter with the same pacing or weapon cadence.

What should I play for BioShock-style powers and freedom?

Dishonored 2 — powers with more stealth

Dishonored 2 is the strongest choice if the part of BioShock you remember most is using abilities creatively. Its supernatural powers can be combined with weapons, movement and the environment, while objectives support different routes and solutions. The concise comparison is “BioShock-like powers, but with more stealth.”

The difference in emphasis is important. Dishonored 2 is more openly systemic and stealth-oriented, so observing patrols, finding alternate entrances and deciding how much violence to use are central decisions. Combat exists, but the game is built to let you bypass, manipulate or reshape situations rather than force every encounter into a gunfight.

That makes it ideal for players who enjoyed turning BioShock’s abilities into personal tactics. It is less suitable if you want constant shooting or a tightly controlled horror story. The story gives objectives and consequences, but the pleasure comes from the range of ways a level can be approached.

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Metacritic’s 2022 comparison page lists Dishonored 2 at an 88 Metascore. A separate October 16, 2026 Gamelikey snapshot lists the original Dishonored at 98% Overwhelmingly Positive on Steam; that figure belongs to the first game, not Dishonored 2, and should not be treated as a direct score for the sequel.

Deathloop — powers turned into a repeatable experiment

Deathloop is another Arkane-style answer, but its structure changes the question from “Which route should I take?” to “What can I learn from this loop?” It combines first-person shooting, supernatural abilities and exploration with a time-loop setup. Metacritic describes the objective as eliminating eight high-value targets in a single day.

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The loop encourages experimentation. Information gathered in one run changes what is possible in the next, and the world’s systems become the puzzle. That makes Deathloop a strong fit for players who liked discovering combinations of powers and watching a game’s rules interact.

It is a weaker match for BioShock’s linear mystery or claustrophobic horror. Deathloop’s appeal is replayability and problem-solving across repeated attempts, not a single uninterrupted descent through an unsettling location. Choose it when experimentation is more important to you than a conventional campaign arc.

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Which game shows where BioShock came from?

System Shock 2 — the historical and systems-heavy choice

System Shock 2 is best understood as an ancestor, not a modern clone. The Prey team explicitly names System Shock as an influence, and comparison coverage places System Shock and System Shock 2 in the lineage that BioShock developed from.

Its appeal lies in the same broad design mixture: first-person combat, RPG progression, skill trees, hacking, audio logs and an oppressive science-fiction mood. Story is discovered through records and the spaces themselves, while character development changes what approaches are practical. Those systems ask more of the player than BioShock’s streamlined structure does.

Accessibility is the trade-off. System Shock 2 is less immediately approachable, so it belongs in a “play the roots” branch rather than at the top of every recommendation list. Go here if you want to see the design ideas before they were refined for a wider audience and are comfortable with a more demanding RPG framework.

Metacritic’s 2022 comparison page gives System Shock 2 a 92 Metascore. Gamelikey’s October 16, 2026 snapshot lists System Shock at 90% Very Positive on Steam; that percentage refers to the later System Shock title, not System Shock 2.

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Which BioShock-like game is best for atmosphere and existential horror?

SOMA — choose dread over combat

SOMA fits readers who remember BioShock for isolation, disturbing ideas and discovering a story through an eerie place rather than for its weapons. It should be treated as a horror-first recommendation. It does not reproduce BioShock’s weapon-and-power loop, so the comparison is about mood, exploration and narrative discovery.

The practical decision is simple: choose SOMA if you want the atmosphere to carry the experience. Choose something else if you need frequent combat, character builds or a broad menu of powers. The game’s value in this list is its ability to make exploration and story revelations feel threatening even when shooting is not the point.

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Gamelikey’s data refresh on October 16, 2026 reports a 96% Overwhelmingly Positive Steam review snapshot for SOMA. That is a dated user-review percentage, not a guarantee of how every player will respond or a controlled comparison with BioShock.

Which alternative delivers retro-futurist action and powers?

Atomic Heart — the visual and tonal alternative

Atomic Heart is aimed at players who want a striking retro-futurist setting, conventional weapons and powers without requiring the same horror balance as BioShock. Its researched premise places the player in a Soviet-era alternate-history facility, with glove-based abilities and a stronger action focus.

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The facility and art direction supply the immediate BioShock connection, while the combat emphasis marks the separation. Atomic Heart leans more toward action and boss fights than horror. It is therefore a good choice for players who want spectacle, powers and an unusual setting, but a poor choice if the main attraction was slow-burn dread or environmental unease.

Think of Atomic Heart as a tonal fork: it preserves retro-futurist imagination and ability-driven combat while moving toward louder encounters. That distinction helps avoid expecting a duplicate of BioShock’s pacing.

How do the recommendations differ by the experience you want?

Use the following decision guide before choosing a title. Each answer points to a different strength rather than declaring one universal winner.

If you want… Choose… Why
The closest overall exploration and mystery Prey Interconnected spaces, environmental investigation, powers and a first-person sci-fi story
Powers and multiple approaches Dishonored 2 Stealth, alternate routes and systemic problem-solving
BioShock’s immersive-sim ancestry System Shock 2 RPG progression, hacking, audio logs and oppressive science-fiction design
Atmosphere and existential horror SOMA Horror-first exploration and story discovery rather than a shooter loop
Retro-futurist action and powers Atomic Heart Alternate-history Soviet facility, glove abilities and heavier combat focus
Replayable experimentation Deathloop Eight-target time-loop structure that rewards learning and iteration
A continuation in the same universe of ideas BioShock 2 or BioShock Infinite They retain first-person gunplay, powers and story-led structure while changing the setting or perspective

What if I have not finished the BioShock series?

BioShock 2 — return to Rapture

If the original BioShock is your only experience, BioShock 2 is the most direct continuation. It returns to Rapture with a new perspective, so it extends the setting and core format instead of asking you to learn a completely different game’s systems. It belongs in the “same-series continuation” category rather than the main list of new alternatives.

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BioShock Infinite — move to Columbia

BioShock Infinite shifts the setting to Columbia while preserving first-person gunplay, powers and a story-led structure. It is the better same-series option when you want a new location without giving up the basic BioShock formula. Metacritic’s 2022 comparison page lists BioShock Infinite at a 96 Metascore.

These two games are the safest choices for readers who want more BioShock specifically. The seven recommendations above are for readers asking what to play after leaving the series’ own settings behind.

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How important are story, exploration, combat and horror in each choice?

The first four distinctions are clear; storefront inventory and regional platform support are changeable and should be checked for the edition you intend to buy.

  • Story-led structure: BioShock Infinite and the same-series games are the most direct continuation of a guided, narrative-first format. Prey keeps a strong mystery but allows more detours and experimentation.
  • Exploration freedom: Prey and Dishonored 2 are the clearest choices when alternate routes matter. Deathloop makes exploration part of a repeated information-gathering process.
  • Combat versus stealth: Dishonored 2 gives stealth and non-lethal or indirect solutions a larger role. Atomic Heart and BioShock’s family lean more toward direct action, while SOMA is the horror-first outlier.
  • Horror and dread: SOMA is the specialist pick. Prey maintains an unsettling science-fiction mood, while Atomic Heart is more action-oriented and Deathloop is less claustrophobic.
  • Systems and progression: System Shock 2 is the deepest historical fit for RPG skills, hacking and audio-log storytelling. Prey and Dishonored 2 modernize the immersive-sim idea with more accessible routes and interactions.

What scores and review snapshots say—and what they do not

Published scores can provide context, but they measure different things and come from different dates. Metacritic’s 2022 comparison page reports 96 for BioShock Infinite, 92 for System Shock 2 and 88 for Dishonored 2. Those are historical Metascores, not current user sentiment or a guarantee that one game will match your preferred BioShock feature.

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Gamelikey’s data refresh on October 16, 2026 reports 91% Very Positive Steam reviews for Prey, 96% Overwhelmingly Positive for SOMA, 90% Very Positive for System Shock and 98% Overwhelmingly Positive for Dishonored. The Dishonored and System Shock percentages identify different titles from the Metacritic figures above, and all of these percentages are snapshots that can change as new reviews arrive.

For this reason, the recommendations are organized by fit—exploration, powers, stealth, ancestry, atmosphere and replayability—rather than by a single score.

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How were these games selected?

The selection criteria follow the reader’s likely reason for searching for BioShock-like games. Each recommendation had to connect to at least one of BioShock’s defining ingredients while being honest about the difference.

  • First-person presentation with a story or mystery worth pursuing.
  • Exploration that uses setting, environmental clues or interconnected spaces rather than functioning only as a corridor between fights.
  • A meaningful relationship between abilities, weapons, stealth or systems and the way problems can be solved.
  • A clear atmospheric, thematic or historical link, without claiming that any title is an exact replacement.
  • A distinct reason to choose the game, plus a plainly stated caveat about where its balance diverges from BioShock.

This method is why Prey ranks first for overall similarity but SOMA ranks higher for pure dread, and why System Shock 2 is essential for lineage without being the easiest starting point.

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Which game should you play after BioShock?

If you want one answer, play Prey. It offers the strongest combined match for first-person storytelling, environmental investigation, unusual powers and a memorable setting, while its more open-ended structure gives it an identity of its own.

Choose Dishonored 2 when powers and freedom matter more than horror. Choose System Shock 2 to trace the immersive-sim ancestry, SOMA for existential atmosphere, Atomic Heart for retro-futurist action, and Deathloop for repeatable experimentation. If you have not played the complete series, BioShock 2 and BioShock Infinite are still the most dependable next games because they preserve the core format.

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Frequently asked questions

Are the Steam review percentages directly comparable between these games?

No. They are dated snapshots from Gamelikey’s October 16, 2026 refresh, and the underlying review counts, release ages and audience mixes differ. Use them as supporting context, not as a controlled ranking.

What does “immersive sim” mean in this comparison?

Here it means a first-person game whose systems let you solve problems through more than one intended route, often by combining abilities, equipment, stealth, hacking or environmental interactions. Prey, Dishonored 2 and System Shock 2 represent different points on that spectrum.

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Which recommendation is safest for someone who dislikes stealth?

Atomic Heart is the clearest action-first option in this shortlist, while BioShock 2 and BioShock Infinite retain the series’ familiar gunplay-and-powers structure. Dishonored 2 can be played aggressively, but its design gives stealth and indirect solutions more emphasis than the other action-focused choices.

Why is Prey ranked above the games with higher individual scores?

The ranking answers a specific fit question: which game combines BioShock-like exploration, mystery, powers and environmental storytelling most completely. A score from a particular outlet or date cannot measure that exact combination for every reader.

Frequently Asked Questions

Are the Steam review percentages directly comparable between these games?

No. They are dated snapshots from Gamelikey’s October 16, 2026 refresh, and the underlying review counts, release ages and audience mixes differ. Use them as supporting context, not as a controlled ranking.

What does “immersive sim” mean in this comparison?

Here it means a first-person game whose systems let you solve problems through more than one intended route, often by combining abilities, equipment, stealth, hacking or environmental interactions. Prey, Dishonored 2 and System Shock 2 represent different points on that spectrum.

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Which recommendation is safest for someone who dislikes stealth?

Atomic Heart is the clearest action-first option in this shortlist, while BioShock 2 and BioShock Infinite retain the series’ familiar gunplay-and-powers structure. Dishonored 2 can be played aggressively, but its design gives stealth and indirect solutions more emphasis than the other action-focused choices.

Why is Prey ranked above the games with higher individual scores?

The ranking answers a specific fit question: which game combines BioShock-like exploration, mystery, powers and environmental storytelling most completely. A score from a particular outlet or date cannot measure that exact combination for every reader.

Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon at the time of purchase will apply.

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