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Every Fire Emblem fighter, weapon and special move at a glance
The table gives the move in each special-command slot as it appears in Super Smash Bros. Ultimate. It identifies the weapon or spell system rather than promising fixed damage, knockback or frame data, because Nintendo’s fighter-adjustment updates can change individual properties between game versions.
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| Fighter | Weapons in Ultimate | Neutral special | Side special | Up special | Down special | Final Smash |
|---|---|---|---|---|---|---|
| Marth | Falchion | Shield Breaker | Dancing Blade | Dolphin Slash | Counter | Critical Hit |
| Lucina | Falchion | Shield Breaker | Dancing Blade | Dolphin Slash | Counter | Critical Hit |
| Roy | Binding Blade | Flare Blade | Double-Edge Dance | Blazer | Counter | Critical Hit |
| Chrom | Falchion (the Awakening design) | Flare Blade | Dancing Blade | Soaring Slash | Counter | Awakening Aether |
| Ike | Ragnell | Eruption | Quick Draw | Aether | Counter | Great Aether |
| Robin | Bronze Sword and Levin Sword; Thunder, Elthunder, Arcthunder and Thoron tomes | Thunder | Arcfire | Elwind | Nosferatu | Pair Up |
| Corrin | Omega Yato, with dragon-body extensions | Dragon Fang Shot | Dragon Lunge | Dragon Ascent | Counter Surge | Torrential Roar |
| Byleth | Sword of the Creator, Areadbhar lance, Aymr axe and Failnaught bow | Failnaught | Areadbhar | Sword of the Creator | Aymr | Progenitor God Ruptured Heaven |
Nintendo’s official roster groups these eight characters together as the series’ Fire Emblem representatives. The shared names among some fighters reflect their Echo Fighter relationships, but an Echo designation does not make every move identical.
Marth and Lucina: the Falchion pair
Marth’s equipment and specials
Marth carries the Falchion, the defining sword of his moveset. His neutral special is Shield Breaker, his side special is the multi-hit Dancing Blade, his recovery special is Dolphin Slash, and his down special is Counter. His Final Smash is Critical Hit.
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Those names cover all four command-special slots without introducing a second weapon type: Marth is the roster’s straightforward single-sword specialist. The Falchion identity also separates him from fighters whose specials draw on magic, axes, lances or bows.
Lucina’s equipment and specials
Lucina also uses the Falchion and has the same listed special attacks: Shield Breaker, Dancing Blade, Dolphin Slash and Counter, followed by Critical Hit as her Final Smash. Nintendo describes Lucina as Marth’s Echo Fighter and says she shares most of Marth’s standard and special attacks.
For a player choosing between them, the important distinction is not a different list of command specials. It is that Lucina belongs to the Echo Fighter version of this moveset, while Marth is the original presentation. Their shared equipment and special names make them the clearest one-weapon pair on the roster.
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Roy and Chrom: related swords, different recoveries
Roy’s Binding Blade kit
Roy fights with the Binding Blade. His neutral special is Flare Blade, side special is Double-Edge Dance, up special is Blazer, and down special is Counter. His Final Smash is Critical Hit, the same Final Smash name used by Marth and Lucina.
Roy therefore remains a sword-only fighter in weapon terms, but his command list is not a copy of Marth’s: Flare Blade replaces Shield Breaker, Double-Edge Dance replaces Dancing Blade and Blazer replaces Dolphin Slash.
Chrom’s Awakening Falchion and Soaring Slash
Chrom uses the Falchion design associated with Fire Emblem Awakening. His neutral special is Flare Blade, side special is Dancing Blade, up special is Soaring Slash and down special is Counter. His Final Smash is Awakening Aether.
Nintendo identifies Chrom as Roy’s Echo Fighter, but Chrom’s recovery is the key visible departure: he has Soaring Slash, an Aether-style up special, rather than Roy’s Blazer. That difference matters when cataloging the roster because Echo status explains the shared command attacks while not eliminating recovery and animation differences.
Ike: Ragnell and the greatsword moveset
Ike is the heavyweight greatsword representative. His weapon is Ragnell, and his four specials are Eruption (neutral), Quick Draw (side), Aether (up) and Counter (down). His Final Smash is Great Aether.
Compared with the Falchion, Binding Blade and other single-sword examples, Ragnell gives Ike a distinct greatsword identity. The special names also make his kit easy to recognize: Eruption and Aether are signature Ike attacks, while Quick Draw supplies his side-special slot and Counter supplies his defensive slot. No tome, lance, axe or bow is added to Ike’s equipment list.
Robin: a sword user with a limited Thunder arsenal
Robin is the roster’s clearest magic-focused fighter. The weapon list includes a Bronze Sword, a Levin Sword and four Thunder tomes: Thunder, Elthunder, Arcthunder and Thoron. The sword and tome systems operate together rather than treating Robin as a conventional sword-only character.
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- International Version. ESRB rated. This game is tied to the USA region and any DLC content is available on the USA regional Nintendo eShop. Works on all systems worldwide. (Middle East / Southeast Asia -- Official Nintendo Product).
- New stages and fighters are joined by the combined rosters of every past Super Smash Bros. game
- Challenge others anytime, anywhere, whether you're on the couch or on the go
- Play any way you want—locally, online, in TV mode, Tabletop mode, Handheld mode, or even with GameCube Controllers
- Fight faster and smarter with new and returning techniques, like the perfect shield and directional air dodge
Robin’s four specials
- Neutral special — Thunder: Robin’s Thunder-series projectile command, with the listed tome progression including Elthunder, Arcthunder and Thoron.
- Side special — Arcfire: the side-command spell in Robin’s moveset.
- Up special — Elwind: Robin’s recovery special.
- Down special — Nosferatu: the close-range spell assigned to the down-special slot.
Robin’s defining risk is resource management: the tomes are expendable and have limited durability. That makes Robin different from every other Fire Emblem fighter in the table. A player is not simply choosing between sword animations; they are also managing when the available Thunder, Arcfire, Elwind and Nosferatu resources can be used and when a depleted tome must return.
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Corrin: Omega Yato and dragon-body attacks
Corrin’s weapon is the Omega Yato, a transforming sword whose attacks can extend into dragon-like body parts. The four specials are Dragon Fang Shot (neutral), Dragon Lunge (side), Dragon Ascent (up) and Counter Surge (down). Corrin’s Final Smash is Torrential Roar.
This gives Corrin a weapon identity that is neither a conventional sword nor a collection of separate weapons. The Omega Yato remains the central weapon, while the dragon-body extensions supply unusual reach and attack shapes. Corrin’s dragon attacks can also be charged, adding a timing and commitment consideration that is not part of the basic Falchion or Binding Blade descriptions.
Dragon Lunge is the side-special name most closely associated with Corrin’s extended weapon-and-body presentation; Dragon Fang Shot identifies the projectile-style neutral slot; Dragon Ascent handles recovery; and Counter Surge fills the defensive slot. Together they explain why Corrin occupies a separate category from the four straightforward swordfighters.
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Byleth: four Heroes’ Relics in one moveset
Byleth has the broadest weapon selection in the Fire Emblem group. The equipment list contains the Sword of the Creator, the Areadbhar lance, the Aymr axe and the Failnaught bow. Each weapon is assigned to a special command, so Byleth’s specials deliberately rotate through four distinct attack types.
Which Byleth special uses which weapon?
- Neutral special — Failnaught: the bow-based special.
- Side special — Areadbhar: the lance-based special.
- Up special — Sword of the Creator: the sword-based recovery special.
- Down special — Aymr: the axe-based special.
Byleth’s Final Smash is Progenitor God Ruptured Heaven. Unlike Marth, Lucina, Roy, Chrom and Ike, Byleth cannot be described accurately as a single-sword fighter. The sword, lance, axe and bow each occupy a named slot, making weapon switching the central organizing idea of the moveset.
That variety also creates the roster’s broadest range profile: the bow supplies a ranged option, the lance and sword cover different close-combat shapes, and the axe represents a separate heavy weapon identity. The names alone tell you which relic is active in each special command, even before considering balance values that may change in later updates.
How the eight fighters differ by weapon breadth and risk
| Weapon category | Fighters | What defines it |
|---|---|---|
| Single sword | Marth, Lucina, Roy, Chrom | Each centers on one named blade: Falchion or Binding Blade, with closely related special-command patterns. |
| Greatsword | Ike | Ragnell and signature attacks such as Eruption and Aether define the heavyweight sword role. |
| Sword plus magic | Robin | Bronze Sword and Levin Sword are paired with Thunder-series and other expendable tomes. |
| Transforming sword and dragon attacks | Corrin | Omega Yato extends into dragon-like attacks, including chargeable options. |
| Four distinct relic weapons | Byleth | Sword, lance, axe and bow are assigned across the four special slots. |
For range and control, the categories suggest different play identities without requiring a damage ranking. The close sword group emphasizes blade pressure; Ike brings long, heavy greatsword swings; Robin adds projectiles and tome management; Corrin uses Omega Yato and dragon extensions; and Byleth distributes reach across a lance and bow as well as sword and axe attacks.
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Marth and Lucina represent the Falchion tradition, while Roy and Chrom connect to the Awakening-era sword lineage through their Echo Fighter relationships and shared command attacks. Ike represents Fire Emblem: Path of Radiance and Radiant Dawn through Ragnell. Robin and Chrom draw from Fire Emblem Awakening; Corrin comes from Fire Emblem Fates; and Byleth comes from Fire Emblem: Three Houses.
These source-game links explain why the roster includes both familiar series swords and more specialized systems such as Robin’s spell tomes, Corrin’s dragon form and Byleth’s Heroes’ Relics. They do not mean that every move behaves exactly as it did in its original game: Ultimate adapts the characters into a platform-fighter ruleset.
If you need exact damage, frame data, launch angles or knockback for a tournament guide, check the current Nintendo fighter-adjustment notes for your installed version. Patch notes have changed individual move properties, including moves associated with Chrom and Corrin, so the names in the reference table are stable identifiers, not permanent numerical specifications.
Quick Recap
Quick selection guide
- Choose Marth or Lucina for the most direct Falchion-based sword identity and a shared special list.
- Choose Roy for the Binding Blade and his distinct Flare Blade, Double-Edge Dance and Blazer set.
- Choose Chrom for Roy-related attacks with Dancing Blade and the separate Soaring Slash recovery.
- Choose Ike for a Ragnell greatsword moveset centered on Eruption and Aether.
- Choose Robin if you want sword attacks combined with Thunder magic and expendable tome resources.
- Choose Corrin for Omega Yato attacks that transform into dragon-like extensions and can include charge timing.
- Choose Byleth if using four different weapon types—sword, lance, axe and bow—is the main attraction.
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