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Where to Find Every Rune in Dead Cells

Dead Cells has eight permanent base-game runes, each tied to a specific room or guardian. This guide lists where each one is, what it unlocks, and which runes open routes between biomes.
WorldDead Cells Length4 min Posted Quest giverVGSources Team
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Dead Cells has eight permanent runes in the base game, and each one comes from a specific room or guardian in a specific biome. Richter Mode does not use the same rune list. It adds two pedestal abilities, Dash and High Jump, which are covered separately below.

All base-game runes at a glance

The table lists each rune, where it sits, what guards it or grants it, and what it does once you have it.

Rune Where to find it Guardian or source What it does
Vine Rune Promenade of the Condemned, in the hall under an overpass Elite Undead Archer Causes climbable vines to grow
Customization Rune Ramparts, in a room near the biome entrance An Undead Archer or Zombie guards it Unlocks Custom Mode
Challenger’s Rune Black Bridge The Concierge Unlocks the Daily Run
Teleportation Rune Toxic Sewers, in the elite room Elite Slasher Activates paired teleportation tombs
Ram Rune Ossuary, in the special elite room Elite Slasher Breaks marked floor sections and opens Ancient Sewers from Toxic Sewers
Explorer’s Rune Forgotten Sepulcher, near the end of the biome Two elite rooms, then two Dark Trackers whose Crypt Keys open the rune room Reveals the whole map once 80% of the biome is explored
Spider Rune Slumbering Sanctuary Elite Caster Lets the player cling to walls and opens several biome connections
Homunculus Rune Throne Room Granted automatically after defeating the Hand of the King Lets you detach the head for remote use; enables the Cavern Key in Prisoners’ Quarters; cannot be used while cursed

Route-opening runes

Four of the eight base-game runes change how you move between biomes. If you are trying to reach a specific area, these are the ones to prioritise.

Vine Rune

The Vine Rune comes from the elite Undead Archer in the Promenade of the Condemned. Once active, it causes climbable vines to grow. It is needed to continue through the Promenade, and it opens the route from Prisoners’ Quarters to the Toxic Sewers.

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Teleportation Rune

The Teleportation Rune activates paired teleportation tombs. Those tombs open the route from Prisoners’ Quarters to the Dilapidated Arboretum, and the route from the Promenade to the Ossuary. Several other listed links also depend on it.

Ram Rune

The Ram Rune is the only route rune in the Ossuary, and the Ossuary can be entered in two ways:

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  • From Promenade: you need the Teleportation Rune.
  • From Prison Depths: you need the Spider Rune.

Once you have the Ram Rune, it breaks marked floor sections and opens Ancient Sewers from Toxic Sewers.

Spider Rune

The Spider Rune is the wall-clinging movement unlock. It also opens several biome connections, including the routes to Prison Depths and Corrupted Prison. Because it is the key to Prison Depths, it is worth collecting before you plan a route through that area.

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  • Exploration: Secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers and breath in that fresh sea mist infused air...

Mode, map, and ability runes

Three of the base-game runes do not change routes. They unlock modes, reveal map information, or add a remote-control ability.

Customization Rune

The Customization Rune unlocks Custom Mode. It is one of the first runes most players can reach, since it sits in a Ramparts room near the biome entrance.

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  • Nonlinear progression: sewers, ossuary or ramparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective.

Challenger’s Rune

The Challenger’s Rune unlocks the Daily Run. You earn it by defeating the Concierge in Black Bridge.

Explorer’s Rune

The Explorer’s Rune is found near the end of Forgotten Sepulcher. Reaching it requires going through two elite rooms, then defeating two Dark Trackers and using the Crypt Keys they drop to enter the rune room. Once you have it and have explored 80% of the biome, it reveals the whole map along with points of interest, including enemies, items, and scrolls. It does not reveal blueprints.

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Homunculus Rune

The Homunculus Rune is the exception to the guardian-room pattern. It is not dropped by an enemy; it is granted automatically once you defeat the Hand of the King in the Throne Room. It lets you detach the head and use it remotely, including collecting or pulling items and interacting with enemies. The ability is required to obtain the Cavern Key in Prisoners’ Quarters. It cannot be used while you are cursed.

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Richter Mode pedestal abilities

Richter Mode does not use runes for its extra abilities. Each one sits on a pedestal:

  • Dash: on a pedestal near the start of Richter Mode. It gives Richter the dash ability.
  • High Jump: on a pedestal on the right side of the Richter Mode map. It gives Richter a high jump.

How rune pickups work

  • Guardian-room runes take effect as soon as you pick them up.
  • You do not need to carry them to the Collector, and you do not buy them with cells.
  • The Homunculus Rune is the only base-game rune in this guide that is granted automatically rather than dropped on defeat.

Version and platform notes

This guide follows the community-maintained Dead Cells wiki, reviewed on 8 October 2026. The wiki does not state which game build its entries reflect, and it does not confirm that locations and guardians are identical on every platform or after every patch. If a room, guardian, or unlock does not match what you see, check the current patch notes first, since a version difference is the most likely cause.

Quick Recap

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17 Levels - Each one with its own atmosphere, foes and secrets to discover; 5 Bosses - Made by the most sadistic of the devs, raised on the salt of the testers
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Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon at the time of purchase will apply.

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