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Final Fantasy XIV Patch 7.45: The Merchant’s Tale, Unlocks, and Changes

Patch 7.45 brings The Merchant’s Tale and its Advanced and Criterion duties to FFXIV, plus a Hildibrand continuation, battle and PvP adjustments, and new collectibles.
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Final Fantasy XIV Patch 7.45 adds The Merchant’s Tale, a branching Variant Dungeon, alongside its Advanced version and the four-player Criterion duty Another Merchant’s Tale. It also continues the Hildibrand adventures and brings PvE and PvP adjustments, collection additions, and fixes. Access requirements differ by feature, so check the expansion markers in Square Enix’s Patch 7.45 Notes rather than assuming every addition requires the same expansion. The notes page was updated March 10, 2026, at 1:00 a.m. PDT; that timestamp is not independent confirmation of the servers’ precise go-live time.

What is new in Patch 7.45?

The headline addition is The Merchant’s Tale, a Variant Dungeon with branching routes and route-dependent boss encounters. Players can also take on stronger encounters in The Merchant’s Tale (Advanced), or enter Another Merchant’s Tale, a four-player Criterion duty built as a linear gauntlet.

The patch also adds the next Hildibrand sidequest, new Game+ chapters, selected battle and PvP changes, collectible and cosmetic items, and system updates. Square Enix’s notes list feature-specific expansion registration requirements; eligibility is not uniform across the patch.

How do the three Merchant’s Tale duties differ?

Duty Party and structure Difficulty and actions Stopping and rewards
The Merchant’s Tale Solo or up to four players; branching routes determine boss encounters, and monster HP scales with party size. Level 90 Disciple of War or Magic; no item-level entry requirement. Players sync to level 100 and item level 765. Up to two Variant actions can be selected, and changed after entry. At a route choice, the party votes and the option with the most votes is selected. An NPC’s favored route is marked; choosing it may yield additional rewards.
The Merchant’s Tale (Advanced) A pair or party of up to four; stronger boss versions can be fought in any order, with boss HP scaling to party size. Stronger encounters; the notes describe this as the Advanced variant. After each battle, the party can end the duty or continue toward maximum rewards.
Another Merchant’s Tale Four players; a fixed, linear gauntlet of stronger bosses. Variant actions are restricted. Variant Raise II is assigned automatically, can be used once by each party member, and can have its charges replenished during the duty. Resurrection is otherwise restricted. The notes describe a linear sequence rather than the Advanced duty’s choose-your-order battles.

The Merchant’s Tale has a 90-minute time limit and an item-level sync of 765. Materia bonuses are ignored while synced. Outside combat, players may change to any class or job that has reached level 90, and there are no party-role restrictions. These entry, sync, and action rules are for The Merchant’s Tale; consult the official notes for the applicable requirements and rules for each other duty.

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How to unlock The Merchant’s Tale

  1. Complete the Endwalker main scenario.
  2. Speak to Osmon in Old Sharlayan at X:11.9, Y:13.3.
  3. Accept “A Spellbinding Read” from Shallow Moor in Old Sharlayan at X:12.0, Y:13.3.

A later quest requires completion of “A Spellbinding Read” and fulfillment of conditions in The Merchant’s Tale.

How to continue the Hildibrand adventures

The new quest, “Inconceivably Further Hildibrand Adventures,” begins with Hardiboiled in Solution Nine at X:17.0, Y:18.3. Its prerequisite is “On the Trail of Destruction.” A following quest requires “A Need for Speed.”

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Which battle and PvP values changed?

Level-100 PvE Reaper actions

Action Previous potency New potency
Void Reaping and Cross Reaping 540 560
Enhanced Void Reaping and Cross Reaping 600 620
Grim Reaping 200 220
Sacrificium 600 700

PvP Reaper actions

In PvP, Void Reaping and Cross Reaping each increase from 10,000 to 12,000 potency. Both actions also gain 50% damage absorption as HP. These are PvP values, separate from the level-100 PvE potency changes above.

Frontline job parameters

Job and parameter Previous New
Paladin damage taken adjustment -50% -45%
Samurai damage dealt adjustment -10% -5%
Dancer limit gauge fill adjustment +15 seconds +30 seconds
Red Mage damage taken adjustment -38% -45%

These figures are specific to Frontline. The patch also changes the Echo in AAC Cruiserweight Tier (Savage): on entry, maximum HP, damage dealt, and healing potency increase by 15%. Unlike the Echo in other instances, this effect does not increase if all party members are incapacitated.

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What other additions and fixes are included?

Square Enix lists additions across several parts of the game, including:

  • Housing furnishings, orchestrion rolls, Triple Triad cards and NPC opponents
  • Hairstyles, emotes, mounts, minions, fashion accessories, and facewear
  • Achievements and titles, portrait and adventurer-plate elements, and the text commands /delighted and /delight
  • Music and sound effects; platform-specific trophies and achievements for PS5 and Xbox Series X|S
  • New Game+ chapters for side story quests and The Merchant’s Tale; the final quest in a chapter must be completed before that chapter can be unlocked

The notes also record resolved issues, including V&C Party Finder sorting and a graphics issue involving the Merchant’s Tale idling camera. They list other duty and system fixes as well. Two in-game item names were changed: “Civilizations (Pulse Vol. 2)” is now “Civilizations (Pulse 2),” and “Insatiable (Pulse Vol. 2)” is now “Insatiable (Pulse 2).”

Quick Recap

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Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon at the time of purchase will apply.

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